SUIKODEN MANUAL Typed by Christopher Lee Boger leslumens@yahoo.com http://darken.0catch.com/goblin/ggdomain.htm [[[INSIDE OF FRONT COVER]]] Standard Playstation game warnings/information [[[PAGE 1]]] CONTENTS 3 Operating the Controller 4 Background 6 Map of the Scarlet Moon Empire 8 Starting the Game 8 Beginning a New Game 9 Continuing a Game 9 Saving 10 The Game Screen 10 Normal Command 11 Item 11 Strength 12 Rune 13 Formation 14 Equipment 14 Setup 15 108 Companions 16 Headquarters 18 Fighting 20 Abnormalities in a Character's Status 21 Major Battles 24 List of Runes 26 Healing Items 26 Attribute Related to Rune Pieces 27 Other Items of Interest 28 Introduction to the Liberation Army 34 Introduction to the Imperial Army 36 List of the 108 Stars of Destiny 38 Notes 41 Consumer Support/Warranty Information [[[PAGE 2]]] Set up your PlayStation game console according to the instructions in its Instruction Manual. Make sure the PlayStation power is off before inserting or removing a compact disc. Insert the Suikoden(TM) disc and close the Disc Cover. Insert game controllers and turn on the PlayStation game console. Follow on-screen instructions to start a game. Thank you very much for purchasing Konami's Suikoden. Before playing, please read this manual carefully to ensure correct use. [[[PAGE 3]]] OPERATING THE CONTROLLER Direction Buttons: Move characters in the game and move the cursor in command screens Start Button: Start the game Square Button: Open the Command window. (Select Button can also be used) X Button: Select commands, talk to people, and examine items. (L2 Button can also be used) O Button: Cancel commands selected by the X button and cancel messages during conversation. (L1 Button can also be used) Triangle Button: Not used [[[PAGE 4]]] BACKGROUND Once there was a hero named Barbarossa~"the Golden Emperor"~hero of the Scarlet Moon Empire. But the sun is now setting on that Empire. The day is silently drawing near. The 108 Stars of Destiny are gathering. The son of distinguished soldier Teo McDohl, one of the five Imperial Generals, lives without want for anyting, surrounded by his attendant Gremio, his father's servants Cleo and Pahn, and his best friend Ted. One day, Teo makes a trip to the north to protect his Empire. It is then that the boy realizes his place in the Empire and sees the world with his own eyes for the first time. A world filled with resentment toward the Empire awaits... [[[PAGE 5]]] (Illustration) [[[PAGE 6]]] MAP OF THE SCARLET MOON EMPIRE The Scarlet Moon Empire holds sway over the tract of land surrounding Toran Lake. At the mouth of th eriver, where the waters from Toran Lake flow out into the ocean, lies the seat of the Empire, Gregminster. Lenankamp, the town of trade, is located to the south of Gregminster, while Mt. Seifu rises up in the east. Protecting the area around the Empire's seat are the water fortress Shasarazade and the fortress Kwaba. In the south of the Empire sprawls the Great Forest. In the west are the Warrior's Village and Lorimar, and the Dragon's Den and Dragon Knights' land. The border of the great wasteland to the North is the front-line to the Joston Confederation, a bitter enemy of the Empire. [[[[PAGE 7]]] (Map Illustration) [[[PAGE 8]]] STARTING THE GAME We can't recommend highly enough that you use a memory card(TM) (sold separately) to save your game(s) in progress. This enables you to take breaks, and~more importantly~resume a game from a previous point if you make an unwise decision in the game. *Insert a memory card into your PlayStation machine. (Warning: if the memory card is not inserted properly, a message telling you there is no memory card will appear on the screen. You can still play the game without a memory card, but the game cannot be saved.) *From the Title Screen, press the Start Button to get to the Start Screen. BEGINNING A NEW GAME When beginning a new game select New Game from the menu, and you will be asked to enter the name of the game's hero. This is the character you play throughout the story~your alter ego, if you will. *Highlight the desired character with the Directional Buttons and enter it with the X Button (or L2 Button). If you make a mistake, you can cancel your entry with the O Button (or L1 Button). *Once you are finished entering your name, the computer will ask you if the entry is OK. Choose YES to start the game, or NO to return to the Name Entry Screen. [[[PAGE 9]]] CONTINUING A GAME With Suikoden, you can save as many as seven games on one memory card. If you want to continue a saved game, choose Continue Game from the Start Screen. If there is saved data on the card, a screen similar to the one shown below will be displayed. Highlight the game you wish to continue and select it with the X Button. SAVING Games can only be saved at inns or other specified places in the scenario. Look for a blue sphere on a pedestal during the game. Stand before it and press the X button to initialize the game save function. [[[PAGE 10]]] THE GAME SCREEN (Screen Shot of Game Screen) NORMAL COMMANDS Pressing the Square Button in the Map Movement Screen will bring up the Command Window. In this game, commands are divided between normal commands that can be executed in the Map Movement Screen and commands that you can execute when fighting or during battles. Here we will only describe the normal commands. There are six types of normal commands: Item, Strength, Rune, Formation, Equipment, and Setup. [[[PAGE 11]]] 1. ITEM With this command, you can choose to Use, Hand Over (to another player), or Give Up (drop) an itme. Note: Soem items cannot be given up. 2. STRENGTH This command allows you to view the status of each character, his/her weapon, and any runes attatched to the character or weapon. *EXP (experience points): Accumulate 1000 more to move up to the next level. *ATK (attack): The character's attacking power. *ARM (armor): Defense rating based upon armor, shields, and other protective gear. *PWR (power): A higher value increases the dmage a character inflicts on an opponent. *SKL (skill): The character's ability to attack successfully and to evade an opponent's attack. *DEF (defense): Higher values make it difficult for an enemy to inflict damage. *SPD (speed): Affects the order of attack. Faster characters attack quicker. *MGC (magic): Magic ability; affects the frequency of attacks and the amount of damage inflicted *LCK (luck): With a lot of luck, a character can more easily dodge an enemy and can occasionally strike a crushing blow. [[[PAGE 12]]] 3. RUNE The Rune command is used to cast magic spells. First, select the character with magic ability. The available Runes will be displayed. Highlight the Rune you wish you use and select it with the X Button. Certain Runes~such as Fire and Water Runes~can be used after they have been lodged in the character's body. There are four levels of magic spells, each requiring a different amount of Magic Points. The highest level that can be used by a character will be decided by that character's magic ability. Characters with low magic ability can only cast low~level spells, until their magic ability increases. After using a magic spell once, the number of points required for that spell will be subtracted from the characters total Magic Points. When a character's Magic Point total reaches zero, that character cannot cast any more spells. Magic Points can be restored by resting at inns. Note: By taking a Crystal to a Rune Master, characters can have the Master embed the spell of a Rune in their body. A character cannot cast a spell without a Rune an dwithout taking its spell into his or her body. Crystals can be obtained in fights with monsters or can be found in treasure chests. [[[PAGE 13]]] 4. FORMATION Here you can change the positioning of characters in battle between front guard and rear guard. Choose positions for your characters carefully, as the formation will place limits on your attacking methods as well as your enemy's. Note: There are (S)hort~, (M)edium~, and (L)ong~range weapons. Short~range weapons can only be used in the front guard. Medium~range weapons can be used in either position, but can only reach the enemy's front guard. Long~range weapons can be used in either position and can reach the enemy's front and rear guards. [[[PAGE 14]]] 5. EQUIPMENT Here you can equip your characters with armor, shields, and other protective gear. First select the character who will use the item, then select the item to be equipped. Only equipment that can be worn by the selected character will be displayed. Note: Some characters may be using items that cannot be changed. 6. SETUP This command allows you to change various settings, such as message speed and sound options. [[[PAGE 15]]] 108 COMPANIONS In Suikoden, you can acquire up to 108 compantions. As the game progresses, you will meet a great variety of characters. Some of them will join your party and others may not because certain conditions have not yet been fulfilled. Each character has its own special ability and distinguishing characteristic. It is to your advantage to increase the number of your companions for strength in battle and protecting your headquarters. [[[PAGE 16]]] THE HEADQUARTERS SYSTEM Early in the scenario, the hro will take control of a castle to use as a headquarters for the Liberation Army. Upon taking the castle, he will be able to assemble a party from the characters he has recruited on his journey. However, only six characters can be in a party at one time. The remaining companions must wait in readiness at the castle. The characters left at the castle all have duties for helping to develop the castle. If you acquire Rock the storage guard, for example, he will build you a storage area in which to keep your items and other valuables. By increasing the number of companions, your castle will grow larger as each character lends his or her services to you. THE MAIN FUNCTIONS OF THE CASTLE Return Spell: If you acquare a character that can use the Return Spell, you can return to the castle from anywhere in the Empire with a Blinking Mirror. Teleport: Using the Blinking Mirror, you can teleport to any village or castle that you have visited before. Exchanging Members: You can exchange members if you talk to Sanchez or Mathiu. Wars: Check with your military advisor and strategist often to stay abreast of current events. [[[PAGE 17]]] OTHER SHOPS TO VISIT INNS Stop at inns to restore your members' hit points and magic points, or to save the game. HARDWARE You can buy and sell magical items, potions, and medicines. CLOTHING You can buy and sell armor and items at their respective shops. THE RUNE MASTERS To gain special abilities and magic spells, a character must have a run attatched to his/her body. The Rune Master will do this for you, but you must take him a Crystal. THE SMITHS Increase the level of your weapons at a smith's shop. The smiths have different ranks, though, and the amount you can enhance your weapon is limited by the smith's rank. You can also give your weapons special powers using Rune Pieces, which some smith's will attatch for you. THE APPRAISERS Occasionally you will obtain an ancient artifact after winning a battle. Take these unknown items to an appraier to have them identified. [[[PAGE 18]]] FIGHTING If you encounter an enemy on the Map Movement Screen, the display will change to a fight scene. ENTERING COMMANDS IN A FIGHT SCENE FIGHT Selecting this command brings up a menu display of five fighting strategies: Attack, Defend, Rune, Item, and Unite. ATTACK: Attack with a weapon DEFEND: Take a defensive stance RUNE: Cast a spell ITEM: Use the selected item UNITE: Attack in combinations RUN Select this when you want to flee form the enemy without fighting. However, you will not always be allowed to run away. BRIBE Sometimes you can avoid a fight by bribing the enemy with money. The enemy may not let you get away if the amount is too low. FREE WILL Fighting runs automatically, with all players attacking with their weapons. [[[PAGE 19]]] FORMATION During battle, both you and your enemy assume formations in which members are either in the front guard or the rear guard. Front guard: Characters can use any style of attack, including direct attack. The disadvantage is that they are vulnerable to more damage. Rear guard: Characters can only attack with magic or medium~ to long~ range weapons. They cannot be engage in hand~to~hand combat by the opponent. If a player in the front guard becomes unable to fight, a player behind him becomes part of the front guard. UNITE This selection will allow you to fight in combination with other players. Specific combinations of two or more characters can have spectacular results. Examples: *Gremio and Pahn together will inflict 1.5 times the damage on an enemy. *Tai Ho and Yam Koo will inflict twice the damage on an enemy, but will not be able to move the next turn. *Anji, Kanak, and Leonardo will inflict twice the amount of damage when lined up together directly in front of an enemy. There are many other effective combinations, but you must experiment uniting different members of your party. [[[PAGE 20]]] ABNORMALITIES IN A CHARACTERS STATUS Characters may be inflicted with various troubles during a fight. Most of these will go away automatically after the fight is over, but some do not. It is wise to keep an eye on each character's status. STATUS CONDITION CURE ------ --------- ---- Poison Hit points decrease when the character Antidote; cure spell; moving limited moves intervals at a time Paralysis Can do nothing during the battle Cure spell; cured automatically at the end of the fight Silence Cannot cast spells During battle; Mother Ocean or Yell spells Bucket Success in direct attacks cut in half OK on the next turn Balloons A balloon is attatched to the characters Cure spell; needle head. Three balloons will cause the character to float up and off the screen. Staggering Cannot move for one turn Unable to fight Can do nothing during the battle After battle; Medicine or Cure spells [[[PAGE 21]]] MAJOR BATTLES Once you have progressed a certain amount into the story, you will begin to face major battles. In accordance with your progress in the scenario, the battles will suddenly break out when you begin speaking to your strategist Mathiu. FIGHTING MAJOR BATTLES Battles between the Liberation Army and the Imperial Army unfold like a card game. When a battle breaks out, all of the companions you have collected so far are separated into established groups (as many as three in a group) and displayed on the screen. You select a group with which to attack. After a group has attacked once, it cannot be used again for the remainder of the battle. Next, the Imperial Army's choice of attack method is displayed, followed by the results of the attack. This pattern is repeated until the troop strength of one side reaches zero. If the Imperial Army's troop strength hits zero first, the Liberation Army wins. However, if the Liberation Army's troop strength drops to zero, you lose the battle and must start over from the last point at which you saved the game. It is advangageous to have many companions for major battles. Thus, if you lose a battle, try increasing the number of companions before trying again. [[[PAGE 22]]] BATTLE GROUPS In a major battle, the 108 companion characters are divided up into prearranged groups for fighting. Each group consists of three characters: one commander and two that are second in command. Some groups may be missing characters who have not yet joined the party. In this case, the fighting strength of the group will be lower. [[[PAGE 23]]] ATTACKING METHODS The following are the various methods of attack available, each with their special characteristics and temperament. CHARGING ATTACK Good against arrow attacks, Weak against magic. BOW AND ARROW ATTACK Strong against magic attacks, Weak against charges. MAGIC ATTACK Strong against charging attacks, Weak against arrow attacks. SPECIAL Strategist: Increase the strength of charging attacks over several turns. Ninja: Learn the opponents next strategy. Dragon Knight: Attack with a dragon. Weak against arrow attacks. Merchant: Bribe the enemy to change sides. Sometimes fails. Thief: Learn the opponent's next strategy. Sometimes fails. [[[PAGE 24]]] LIST OF RUNES SOUL EATER One of the 27 Runes of Truth. Central to the story. Often called the Curse Rune or the Rune that governs life and death. RUNE OF THE GATE One of the 27 Runes of Truth. Said to have the power to link worlds. EARTH RUNE Gives its owner the ability to use earth spells, which consist mostly of spells having special effects DRAGON RUNE One of the 27 Runes of Truth. This Rune's power allows dragons to exist in this world. Currently in the possession of the Dragon Knight Josua. WATER RUNE Gives its owner the ability to use water spells, which are mostly curing spells. COUNTER RUNE Doubles your ability to deliver an effective counter blow. KILLER RUNE Doubles your effectiveness in delivering a critical blow. LIGHTNING RUNE Gives its owner the ability to use lightning spells, which cause great damage to the enemy. FIRE RUNE Gives its owner the ability to use fire spells, which are mostly attacking spells. SPARK RUNE When one character is equipped with this Rune, all other characters can use it's power. WIND RUNE Gives its owner the ability to use wind spells, consisting of both spells of attack and curing [[[PAGE 25]]] PHERO RUNE Makes a character of the opposite sex protect you from attacks. TURTLE RUNE Protects you from all status abnormalities. CLONE RUNE Allows your character to attack leaving a cloned image behind. PROSPERITY RUNE Allows you to receive double the amount of gold when slaying a monster. DOUBLE~STRIKE RUNE Delivers two blows at one time in hand~to~hand combat. FORTUNE RUNE Doubles your experience points. HAZY RUNE Cuts a monster's successful attacking effectiveness in half. BOAR RUNE Owned by Pahn, Knocks the enemy senseless, causing twice the amount of damage, but making you incapacitated on your next turn. GALE RUNE Doubles your speed. FALCON RUNE Owned by Valaria. Rains punishing blows on the enemy. HATE RUNE In Ronnie Bell's possession. Fires a screaming bullet. HOLY RUNE Allows you to run quickly over the terrain. RESSURECTION RUNE Gives its owner the ability to cast ressurection spells. Contains cure and attacking spells, and can be used to heal a character unable to fight. CHAMPIONS RUNE Keeps weaker enemies hiding in the shadows SHRIKE RUNE Owned by Kasumi. Produces special attacks. SUNBEAM RUNE Restores your hit points little by little as you walk. CRYSTALS House Runes [[[PAGE 26]]] HEALING ITEMS You can find these items, win them in battle, or buy them at Hardware stores: Item Effect ---- ------ Medicine Restores 100 HP Antidote Restores 500 HP Antitoxin Counteracts poison Needle Removes balloons ATTRIBUTE RELATED RUNE PIECES Sometimes you will come across these rune pieces which will help improve a characters attributes. Select the item, then use it on a character of your choosing. Power Rune Piece: Increases a character's strength. Skill Rune Piece: Increases a character's skill. Defense Rune Piece: Increases a character's defending ability. Magic Rune Piece: Increases a character's magic ability. Speed Rune Piece: Increases a character's speed. Fortune Rune Piece: Increases a character's luck. [[[PAGE 27]]] OTHER ITEMS OF INTEREST Dragon Seal Insence: Restores some of the HP of all characters when used in battle. Blinking Mirror: Returns the party to the Liberation Army Headquarters. (Cannot be used during fights or battles.) Suiko Map: Allows you to view the entire map. Sacrificial Buddha: Automatically restores the HP of the character who possesses it, should the character become incapacitated in battle. Escape Talisman: Removes the party from a dungeon. [[[PAGE 28]]] INTRODUCTION TO THE LIBERATION ARMY (Illustration) [[[PAGE 29]]] Hero (You select the name!) Son of Teo McDohl, one of the five Imperial Generals, and hero of the game. Ted (? years old) Best friend of the hero. A child orphaned by the war, he was taken in by Teo. Grmio (27 years old) A childhood friend of the hero, whom he is always worrying about. Cleo (28 years old) A servant of Teo McDohl who is like an older sister to the hero. Viktor (29 years old) A drifter from the North who introduces the hero to Odessa, leader of the Liberation Army. Pahn (29 years old) A servant and hanger~on of Teo McDohl. Serious by nature. A heavy eater. Odessa (24 years old) Founder of the Liberation Army. Throwing away her rights as a member of the Empire's nobility, she puts all her efforts into the Liberation Movement. [[[PAGE 30]]] Mathiu (35 years old) Once a respected tactician of the Imperial Army, he now operates a private school in the village of Seika. Luc (14 years old) A young magician training under Leknaat who has a certain flaw in his personality. Leknaat (? years old) An astrologist living on Magician's Island who lost her sight. The younger sister of Windy, the Imperial Magician. Flik (25 years old) One of the earliest members of the Liberation Army. Odessa's boyfriend. Popularly called Blue Thunder. Humphrey (32 years old) Formerly a commanding officer of the Imperial Army in charge of 100 soldiers. One of the first to join the Liberation Army. His nickname is Long Sword Humphrey. Varkas (34 years old) A leader of the bandits holed up on Mt. Seifu. Curiously, he gets along well with Sydonia. Sydonia (22 years old) Another leader of the bandits holed up on Mt. Seifu. [[[PAGE 31]]] Tai Ho (34 years old) A fisherman in the town of Seika. Lepant (42 years old) A wealthy merchant living in the town of Kouan. He is discontent with the condition of the Empire, but obeys the Emporor's commands for the sake of his family. Yam Koo (25 years old) An apprentice to Tai Ho, who is like a brother. He occasionally has to restrain Tai Ho, who has a reckless streak. Eileen (32 years old) Wife of Lepant who is very graceful and ladylike, but has a strong will. Krin (27 years old) A thief with his sights on the family heirlooms in Lepant's mansion. Juppo (26 years old) A jester who sponges off of Lepant at his mansion. Kirkis (24 Elf~years old) He campaigns for the Liberation Army, Elves, and Dwarves alike to band together in order to save the village of the Elves. [[[PAGE 32]]] Valeria (26 years old) Formerly an officer of the Imperial Army, she betrays the Empire in order to save the Village of the Elves from being burned to the ground by the Burning Mirror. Sylvina (17 Elf~years old) Granddaughter of an Elf elder. Also, Kirkis' girlfriend, whose heart she cannot seem to understand. Black Ears (20 Kobold~years old) A kobold who tries to help families taken off by the Imperial Army. Gen (26 years old) A shipbuilder who lives in the village of Teien. Friends with Kamandohl, but the two are always arguing. Kamandohl (55 years old) An alchemist living in the village of Teien. Kimberly (32 years old) An old friend of Mathiu who lives in the town of Antei, where she makes counterfeit seals. [[[PAGE 33]]] Kasumi (16 years old) A femal Ninja born and raised in the village of Rakkaku who comes to warn the Liberation Army of impending danger. Mose (37 years old) Superintendent of the Liberation Army's secret factory. Everyone calls him "Pop," but he does not care for the name much. Liukan (? years old) A highly renowned doctor, known especially for his skill in mixing mysterious potions of medicinal herbs. Hix (17 years old) A boy who lives in the Warrior's Village. He has feelings for Tengaar, but is shy and cannot tell her so. Vincent de Boule (31 years old) A nobleman of the Empire who describes himself as a man persuing knowledge. Is he just an impostor? Tengaar (15 years old) Daughter of the Warriors' Village chief. [[[PAGE 34]]] INTRODUCTION TO THE LIBERATION ARMY ==Typist Note: Glaring error, should read Imperial Army== (Illustration) [[[PAGE 35]]] Barbarossa (52 years old) Seventeenth emperor of the Scarlet Moon Empire. Hero of the war for succession to the throne, he is called the Golden Emperor. Windy (? years old) The imperial Magician. It is said that in her charming features traces can be seen of the Emperor's dead wife Claudia. Teo McDohl (42 years old) Father of the hero. The Emperor's most trustworthy general. Sonya Shulen (27 years old) One of the five Imperial Generals. A lady of beautiful features who commands the Imperial Navy. Kwanda Rosman (36 years old) One of the five Imperial Generals. He has defended the Emperor from many impending dangers, earning him the name Iron Wall Rosman. Kasim Hazil (43 years old) One of the five Imperial Generals. His skill with a sword is said to exceed that of the Emperor himself. He is called Blue Moon Kasim. Yuber (? years old) The Black Knight. Neclord (400 years old) A vampire. [[[PAGE 36]]] LIST OF THE 108 STARS OF DESTINY 1. Hero 13. Viktor 25. Pahn 37. ? 49. Blackman Tenkai Star Tenko Star Tentai Star Hhikai Star Chitou Star 2. Lepant 14. Valaria 26. ? 38. Georges 50. Joshua Tengou Star Tensyo Star Tenjyu Star Chisatsu Star Chikyou Star 3. Mathiu 15. ? 27. Anji 39. Ivanov 51. Morgan Tenki Star Tenritsu Star Tenken Star Chiyu Star Chian Star 4. Luc 16. ? 28. Tai Ho 40. Jeane 52. Mose Tenkan Star Tensyo Star Tenhei Star Chiketsu Star Chiziku Star 5. Humphrey 17. Flik 29. Kanak 41. Eikei 53. Esmeralda Tenyu Star Tenan Star Tenzai Star Chiyu Star Chikai Star 6. ? 18. Camille 30. Yam Koo 42. Maximilian 54. Melodye Tenyu Star Tenyu Star Tenson Star Chii Star Chisa Star 7. ? 19. Kreutz 31. Leonardo 43. Sancho 55. Chapman Tenmou Star Tenku Star Tenpai Star Chiei Star Chiyu Star 8. ? 20. Stallion 32. Hix 44. ? 56. Liukan Teni Star Tensoku Star Tenrou Star Chiki Star Chirei Star 9. Gremio 21. Kage 33. Tengaar 45. ? 57. Fukien Tenei Star Teni Star Tensui Star Chimou Star Chijyu Star 10. Warren 22. Fu Su Lu 34. Varkas 46. Tesla 58. Futch Tenki Star Tensatsu Star Tenbou Star Chibun Star Chibi Star 11. Kun To 23. Kirkis 35. Sydonia 47. Jabba 59. Kasumi Tenfu Star Tenbi Star Tenkoku Star Chisei Star Chikyu Star 12. Cleo 24. ? 36. Eileen 48. Lorelai 60. Maas Tenman Star Tenkyu Star Tenkou Star Chikatsu Star Chibaku Star [[[PAGE 37]]] 61. ? 73. Mina 85. Apple 97. Sylvina Chizen Star Chiin Star Chifuku Star Chisatsu Star 62. Fuma 74. Milia 86. Kai 98. Ronnie Bell Chikou Star Chii Star Chihi Star Chiaku Star 63. Moose 75. Kamandohl 87. Lotte 99. Gaspar Chikyou Star Chiri Star Chiku Star Chisyu Star 64. Meese 76. Juppo 88. ? 100. Window Chihi Star Chisyun Star Chiko Star Chisu Star 65. Sergei 77. Kasios 89. Onil 101. Marie Chisou Star Chiraku Star Chizen Star Chiin Star 66. Kimberly 78. Viki 90. Black Ears 102. Zen Chikou Star Chitatsu Star Chitan Star Chikei Star 67. Sheena 79. Rubi 91. Gon 103. Sarah Chimei Star Chisoku Star Chikaku Star Chisou Star 68. Kessler 80. Vincent de Boule 92. Antonio 104. Sansuke Chisin Star Chichin Star Chisyu Star Chiretsu Star 69. Marco 81. Meg 93. Lester 105. Qlon Chitai Star Chikei Star Chizou Star Chiken Star 70. Gen 82. Taggart 94. Kirke 106. Templeton Chiman Star Chima Star Chihei Star Chimou Star 71. Hugo 83. Giovanni 95. Rock 107. Krin Chisui Star Chiyou Star Chison Star Chizoku Star 72. Hellion 84. Quincy 96. Ledon 108. Chandler Chisyu Star Chiyu Star Chido Star Chikou Star [[[PAGE 38]]] SUIKODEN NOTES Sometimes a character can't be recruited into the liberation Army until you accomplish another task or present them with something. Keeping track of these objectives is important. Character or item City/location (Space to keep notes) [[[PAGE 39]]] (Illustration) ============================================================================================ TYPIST NOTES: I have attempted to faithfully copy this manual exactly as it appears sitting next to me right now. That means I left in all the bad translation, glaring errors, messed up capitalization, and everything else LOL. There's a chance *I* may have goofed somewhere even after I went through and proofread this, but odds are Konami messed up, and I'm just reproducing their errors ~_^ Other manuals in text and html format are available at my website http://darken.0catch.com/goblin/ggdomain.htm leslumens@yahoo.com Love you Robin. Without you, I wouldn't have the slightest desire to do *anything*... let alone spend several hours typing up a manual verbatum because you're not here and I'm missing you and need to fill some time. ::grin::