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:::::NOTE FROM THE TYPIST:::::
I have more or less faithfully reproduced the Dragon Warrior II manual exactly as it
appeared in it's original format available with the cartridge. In a few places I have made
some clarifications of language. It's not a picture perfect copy, 'cause I didn't bother to
size all the pages the same or break the text up *exactly* like it was in the manual. All the
words are there, and all the pictures I could come up with via screenshots.
Reproduced by Christopher Lee Boger
Return to Goblin's Domain Video Game Manuals Page
E-mail:
leslumens@yahoo.com
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| ---- This page contains the Nintendo Seal of Quality and related assurances --- |
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Enix America Corporation wants to congratulate you on your purchase of Dragon Warrior II.
Before playing this game, please take a few minutes to familiarize yourself with this manual.
The directions and cautions will tell you how to properly use and enjoy Dragon Warrior II.
Please keep this manual in a safe place for future reference.
PRECAUTIONS
1) This is a high precision game. Keep it away from extreme temperatures and mechanical shock
at all times. Never disassemble this game for any reason.
2) Do not touch the terminals with your hands. Do not get them wet or dirty. Doing so could
damage the game.
3) Do not clean with benzine, paint thinner, alcohol, or other such solvents.
/!\WARNING: DO NOT USE WITH FRONT OR REAR PROJECTION TV/!\
Do not use a front or rear projection television with your Nintendo Entertainment System
("NES") and NES games. Your projection television screen may be permanently damaged if video
games with stationary scenes or patterns are played on your projection television. Similar
damage may occur if you place a video game on hold or pause. If you use your projection
television with NES games, Nintendo will not be liable for damage. This situation is not
caused by a defect in the NES or NES games, other fixed or repetitive images may cause similar
damage to a projection television. Please contact your TV manufacturer for further
information. |
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WELCOME TO THE WORLD OF DRAGON WARRIOR II!!
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THE STORY OF DRAGON WARRIOR
Though the time of his deeds has long faded, still the name of Erdrick commands respect
among even the greatest of warriors. Stories of his lineage are legendary throughout the land
and have been retold through the ages in the most remote villages and townships. Long ago a
young man, who was a descendant of Erdrick, saved the Kingdom of Alefgard by defeating the
dreaded Dragonlord. The young man came to this land accompanied by Princess Gwaelin. Together
they built Torland.
This legend has been handed down generation to generation from the ancient time.
Princess Gwaelin brought forth three children. To the eldest prince was given the land of
Midenhall. To the youngest prince the land of Cannock became his birthright. The youngest
princess was given the land of Moonbrooke. The descendants of Erdrick were fair and just
rulers, as were their children, and the people of these kingdoms lived in peace for 100 years.
One day, however, this peace suddenly came to an end. Hargon the Sorceror attacked Moonbrooke
Castle and attempted to rule the world by calling the ill-omened gods from the dark. Although
terrible losses were suffered, one soldier escaped the sacking of |
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Moonbrooke Castle. Though seriously wounded, he made his way to Midenhall Castle to warn the King. The King was old and could not go forth to do battle against Hargon, so he turned to his heir to accept this task. Yes, you are the heir to the King and a true descendant of Erdrick the Great. Before you lies a world of mystery and imagination. You will encounter enemies and riddles which will test your strength and knowledge. Your journey has begun... |
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STARTING THE GAME
Load the Game Pak into the Nintendo control deck
and turn on the power supply. The Title Screen
(See Picture A) will appear. This picture will change
automatically to a second picture (See Picture B).
Press the Start Button and you will see the option
screen.
(When you play the game for the first time, only
the command "Begin a New Quest" will appear)
Once you have started an adventure log, when
you press the start button, the option screen will
display the following commands. Each of these commands
is explained below.
Continue a Quest:
To continue a previous quest.
Change Message Speed:
This command controls the speed of the appearance of
text on the screen. You may select from slow,
medium, or fast. |
![]() Picture A ![]() Picture B ![]() Picture C |
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Begin a New Quest: This command allows you to start a new adventure log. Up to three adventure logs at a time may be stored on the game pak. Copy a Quest: This command will copy a character's quest to a blank adventure log. Erase a Quest: This command will allow you to erase an adventure log. (Caution: Once you have erased an adventure log, you cannot retrieve it again.) Let's register your character's name! When you select the "Begin a Quest" command, and press the "A" button, you will see the available adventure logs. Select one with the + button and press the "A" button. The screen for registering your character's name will now appear. Select the letters with the + button and enter them with the "A" button. If you make a mistake, you can use the "Back" key to write over a letter. When you are finished, select the "End" key and press the "A" button and the Prologue will begin. |
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The Prologue will give you some background on the world which you are about to enter.
Listen carefully, for you may receive valuable information which will help you during your
quest. (Press the "A" button when you see the flashing triangle shaped down arrow to advance
the text.)
When the King of Midenhall asks you to come with him, do not hesitate, for this is the
beginning of your quest. Though the challenges you will face are many and difficult, you are
a brave warrior and your heritage will not forsake you. From this point forward, the fate of
the world is in your hands.
SAVING THE GAME
You can save your game by visiting a King and have your deeds recorded on the Imperial
Scrolls of Honor. Even though you may be continuing your quest, we advise that you
periodically visit the King. For example, you may wish to save the game when you are
promoted to a higher level. When you wish to rest from the game, remember to hold the reset
button in while turning off the power. This will keep your saved information from being
damaged. |
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HOW TO OPERATE THE CONTROLLER + Control Pad This moves your character up, down, left, and right. When entering commands, this pad moves the flashing triangular shaped right arrow in the command window in the same direction. (A) Button When you press this button, the command window appears on the screen and you can enter commands. Use the + control pad to bring the flashing arrow to the command that you wish, then press the "A" button. If you press the button while the down arrow is flashing in the text window, the next text window will be displayed. (B) Button Press this button to cancel a command. |
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| USING COMMANDS IN THE WALKABOUT MODE | ||
Command Window---------} |
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The status window will appear when you stop. It displays information about your character(s) LV shows the character's levels, HP displays hit points, and MP stands for Magic Power. For details see page 19. | ||
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When LV changes to PO this means that a character has been
infected with poison. For each step that a character takes
while poisoned, he/she will lose hit points.
When buying or selling at a shop, the amount of gold
you have acquired will be displayed.
Using the Command Window
Once you have selected the command window with the "A"
button, you can choose from the following selections.
(To cancel, press the "B" button.)
Talk:
Use this command to talk with the people you will meet.
(You should speak with everyone to gather information you
will need.)
In order to talk to someone, you must be standing next to
them. Turn to the person and press the "A" button. |
![]() Picture 1 ![]() Picture 2 |
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At a store or inn, you can speak across a counter. (See Picture 3)
By speaking through the bars you can talk with a person in jail. (See Picture 4)
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Search:
By using this command, you can search the ground where you are standing. If you find a
treasure chest, place your character over the treasure and use the search command. If your
character is already carrying eight items, you may choose to have one of them throw away an
item in order to take the treasure.
Spell:
Use this command to chant magic spells. Although your character will not be able to use magic,
the other two allies who you will meet will learn many spells.
Item:
This command allows you to see the items that each character is carrying. You can choose to
Use, Trade, or Throw away an item. (You must be accompanied by an ally in order to trade an
item) To open a door you must run toward it and use a key (Not all doors open with the same
key.)
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Equip: During your journey you will acquire various kinds of weapons and armor. You must use the Equip command in order to make these items useful to you. When you select the character whose item(s) you wish to equip you will see a flashing arrow. Use the + control pad to choose the item to be equipped and press the "A" button. If the item has been equipped, an "E" will appear by it and you may notice a change in your attack power or defence power. Equip your characters so that their power is a strong as possible to defeat enemies. Because your characters have different strengths, they may not all be equipped with the same items. | ||
NOTICE:
If you are familiar with Dragon Warrior I, you will notice the following differences
in commands for Dragon Warrior II.
Stairs: There is no longer the need to select the Stairs command. You can
walk up or down the stairs by moving your character through the stairway.
Door: To pass through a door, use the proper key from the item window.
Take: To take a treasure, stand over it and select Search.
Although you will enter caves, you will no longer need a torch to be able to see
your surroundings. |
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USING COMMANDS IN THE FIGHTING MODE
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Fight: This command will allow you to attack your enemies with the equipped weapons which you possess. Near the beginning of your journey you must fight alone and with limited strength. Although you will not be able to defeat the enemies with one attack, do not give up. Though you may be damaged, keep attacking unless your hit points drop to a dangerous level. (The screen will turn yellow when you are seriously injured) Run: When you select this command, you and your allies will try to run away from the enemies. You can use this command before, and during a fight. Watch you hit points carefully to determine when to fight and when to run away. Some enemies are very powerful and may surround you so that you will not be able to escape them. Parry: If you, or one of your allies, continues to attack when your hit points are low, the enemies may easily defeat this character. You may wish to select the Parry command for a weak ally. This will reduce the amount of damage inflicted by the enemies. |
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Spell:
Although you are a fighter, and cannot use spells while in battle, your allies may do so. By
selecting Spell you will see the list of available choices. Choose which spell you wish to
use with the flashing arrow and press the "A" button. If the spell is for an attack, choose
the enemy which you wish to use this on. If it is for defence, select the ally that will
benefit from this spell. (Some spells do not need to be designated.)
Now that you have selected the fight commands, it's time to begin the battle. Fighters
attack according to their agility, whether they are an ally or an enemy.
The fight ends when one side is completely defeated. If a round of battle ends and
neither side is defeated, the fight command window will appear again so that you may select
your choices for the next round of battle.
Item: One example of this command is to use the medical herb for restoring hit points
during a fight. Like the Spell command, you must select who these items will be used on.
Choose your strategy wisely to fight enemies and help your allies. During a fight, items may
not be traded or thrown away.
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CHARACTERS
Three characters are in this adventure. Study each one closely to make the best
decisions for the group.
In the walkabout mode, whenever your character stops, a status window will appear with
the characters' names, LV, HP and MP listed.
LV(Level): This listing shows the level of each character. By fighting with enemies
and accumulating experience points, characters reach higher levels.
Your allies will learn more difficult spells as they reach higher levels. Maximum hit
points and magic points will also be raised at each level, allowing you to defeat stronger
enemies!
HP(Hit Points): The hit points of a character decrease when attacked by enemies. A
character dies when his/her HP fall to zero.
MP(Magic Power): MP is the power to chant spells. The amount of MP that a spell will
cost depends upon the strength of the spell. |
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By selecting Status from the command window, and choosing a characters, you can see the
strengths and possessions of each character in your group.
Gold and crests are seen by pressing the "A" button again. You will also see weapons
listed on the lower screen. An "E" to the left of the weapon tells you that it has been
equipped. By pressing the "A" button again you can see the spells which your allies possess.
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Maximum Hit Points: The highest number of hit points which this character may have at
his/her current level. By staying at an inn all characters will regain their maximum hit
points.
Magic Power: Magic power also appears on this screen.
Maximum Magic Power: Like Maximum hit points, this number will increase with each
level, and maximum magic power will be regained by staying at an inn.
Attack Power: As this figure increases, you will be able to inflict more damage upon
your enemies with each attack.
Defence Power: The larger this figure, the less damage you receive from the attack of
enemies.
Experience Points: You will gain experience points according to the strength of the
enemies which you defeat. When you have enough experience points, your level will increase.
This is how your character becomes stronger. |
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Gold: The sum of all the money that you and your allies have. Do not spend your gold
foolishly. Buy more items, powerful weapons, and armor with your earnings.
Crests: Each time you discover a crest, it's symbol will be displayed. Listen carefully
to the people who you meet. They will tel you where you can look to find the crests.
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Travel the world that is more than four times larger than the land of Alefgard in Dragon Warrior I. GEOGRAPHICAL FEATURES |
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SHOPS
When you enter a town, look for the shops where you can buy needed items.
You can also sell your belongings.
Weapon Stores: They sell different kinds of weapons and armor. Talk to the owner
across the counter. He will show you what is for sale. Select what you want to buy. If you
do not see anything that interests you, press the "B" button to cancel. |
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Inns: By staying overnight at an inn you and your allies can regain your maximum hit
points and magic power. the cost of staying at the inn varies from town to town. The cost
quoted by the innkeeper is for your entire group.
Item Stores: These shops sell medical herbs and other items. You may also sell
unneeded belongings here. When two or more characters enter the shop, you will be asked to
designate who is buying or selling items. The total of your gold will be displayed so that
you will know what you can afford.
Houses of Healing: The houses of healing will perform services for characters in your
group who have been poisoned, cursed, or killed in battle. By paying the proper fee and
selecting from the choices of Detoxicate, Uncurse, or Revival, you can restore your character's
health.
Lottery: You can win various prizes here by playing the lottery. Although you will
need to have a lottery ticket to play, it should not be too difficult to obtain this.
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WEAPONS AND ARMOR
Choose your characters' weapons according to their skills.
Weapons and armor are of no value unless you put them on and use them. With the Equip
command you can accomplish this. Once a weapon or a piece of armor is equipped, you will see
an "E" next to it's listing.
When you have allies, you will find that they may not be able to be equipped with
certain items. For example, your second ally is strong in the ways of magic, but there is
armor which is too heavy for him, and weapons he cannot wield. |
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Weapons
Copper Sword: This is a long sword made of copper. It is a good fighting weapon.
Magic Knife: This knife has been bestowed with a magical force. Characters who cannot
wield the heavier weapons may find this very useful.
Chain Sickle: This is a sickle joined to an iron handle by a chain. It can be a
powerful weapon.
Iron Spear: The Iron spear is a more powerful weapon and it allows you to fight with
some distance between you and your enemies.
Wizard's Wand: When held overhead, tongues of flame shoot forth from this wand.
Although you can use this as a weapon, it can also inflict damage through the item command
window. |
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Armors
Clothes: A garment made of thick hemp cloth. Though it does not provide much
protection, still better than nothing.
Leather Armor: Pieces of leather sewn together to make a light armor. It easily
allows movement while providing more protection than clothes.
Chain Mail: Armor sewn together by a light metallic thread. It is still easy to move
about in, and it provides much more protection from enemies.
Full Plate Armor: Extremely strong and durable armor made of steel. One who wears
this must also be strong to carry it's weight. |
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Shields
Leather Shield: This is a wooden shield which has been covered with pieces of leather.
This is the least powerful shield.
Iron Helmet: A helmet made of iron to protect you from attacks to the head.
*Remember to equip yourself with weapons and armor to increase your ability as a
fighter. Check your attack power and defence power to see how your character's status is
affected.
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Tools and Items
Medical Herbs: A traditional form of medicine handed down from the ancient times.
Using an herb will help to restore hit points. Herbs can be purchased from item stores.
Antidote Herbs: If you have been infected with poison, you will lose hit points with
each step that you take. The antidote herb will draw the poison from your wounds.
Wing of the Wyvern: Legend has it that when a Wyvern is struck by lightening and dies,
it's wings fall to the ground. These wings retain their magical properties and, when thrown
into the air, will allow you to return to the castle where you last spoke with a king.
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Fairy Water: Sprinkling some of this on your body will help ward off your enemies
for a time. Fairy water is not effective on powerful enemies or in towers and caves.
Keys: There are four types of keys that you will need during your quest. These are
the gold key, silver key, jailor's key, and watergate key. You must use the correct key for
the door which you are trying to open. (Once you obtain a key, you will not lose it when
it is used.) |
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SPELLS
Study these spells carefully, for they will give you great power to defeat
your enemies.
Although you cannot use spells, your allies are well studied in the ways of magic. As
their levels rise they learn new and more effective spells to use against your enemies. Each
spell has it's own cost in magic power. When this cost is greater than the remaining MP,
the spell may not be chanted. MP can be restored by staying at an inn.
Definitions of Spells
Who the spells will work on is in parentheses.
Heal (One ally): When you or your allies are wounded during a fight, this spell may be
chanted to restore some of your hit points.
Surround (One group of enemies): This spell creates a thin, mystical fog around an
enemy. It is said that the illusion of phantoms can be seen in this fog. The enemies may
attack these phantoms instead of you and your allies. |
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Firebal (One enemy): A small fireball shoots forth from the fingertips of the one who
chants this spell, causing damage to your enemies. Many enemies can also use this spell
against you.
Defence (All enemies): This spell has the effect of decreasing the defence power of
all of the enemies in the group which you are attacking. With this spell your attacks can
inflict twice as much damage.
Increase (All allies): This spell will increase your group's defence power. This will
decrease the amount of damage you receive from the attacking enemies.
Stopspell (One group of enemies): When this is chanted it can block the spells of
enemies. Some of your enemies can also use this spell. When you select this spell you must
choose which group of enemies it should be used against. |
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Sleep (One group of enemies): It is said that in the old days, wizards coming down from
the mountains used this spell to cure injuries or diseases of the townspeople. This spell
can temporarily paralyze enemies, sending them into a deep sleep.
Antidote (One ally): Some enemies have poisonous fangs or breath. Once you have been
poisoned, your HP will decrease with each step. This spell will draw the poison from your
wounds.
Healmore (One ally): More powerful than heal, this spell will restore a greater amount
of HP. It can be used in either the fighting mode.
Infernos (One group of enemies): This spell creates a mystical force around the one who
chants it. This force makes a fierce attack upon the enemies. |
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Outside (All allies): In caves and towers you will encounter powerful enemies. If you
become lost here, or if you become too weak to make it to the outside, this spell may be
chanted to transport you and your allies to the ground. This spell cannot be used during the
fighting mode.
Repel (All enemies): This spell will ward off enemies for a time. Like the fairy
water, it will not work in caves or towers, or on powerful enemies. This spell cannot be used
during the fighting mode.
Return (All allies): By chanting this spell you and your allies will instantly be
transported back to the place where you last saved your game. This spell can get you out of
a tight spot. This spell cannot be used during the fighting mode.
Stepguard (All allies): You will find barriers which cause damage to your HP when you
walk across them. By chanting this spell, these barriers will not have an effect on you.
This spell cannot be used during the fighting mode. |
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Firebane (All enemies): This is the strongest of the fire spells. It is said that the
one who chants this spell calls the thunder clouds over him/herself. Bolts of lightning strike
forth from this character's fingertips. Quite often the enemies are defeated one after
another.
Healall (One ally): This is the strongest form of heal. This spell will restore all
of the HP to a character.
Defeat (One group of enemies): In some ancient books, this spell is described as "the
spell of Death". When this spell is chanted, the enemies' blood solidifies. |
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Revive (One ally): During a long journey, one of your allies may be defeated. By
kneeling over the body and using this spell, a ray of light will be cast over this character
and his/her spirit will return.
Explodet (All enemies): When this spell is used, the energy in the air around your
enemies explodes. This is a devastatingly powerful spell.
Open: Once you have this spell, you will not need a key to pass through doors.
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Sacrifice (All enemies): According to myth, this spell was used to give humans a "good
heart". The character who chants this spell will defeat all enemies, but will pay so with
his/her life. This spell is also known as the self-sacrifice spell.
Chance (Uncertain): this spell is not listed in any of the ancient books. Even it's
existence is questionable. Some say that this is a devastating spell, while others say that
even the person who uses it does not know what will happen. No one has actually seen this
spell being used. |
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STARTING THE ADVENTURE
Once you have seen the prologue, the King will ask you to follow him. This is the
start of the game. From this point forward, you will make the decisions that affect the
outcome of your quest. No two quests are the same. Visit the item store to buy medical
herbs. It is near the gate of the castle.
To make a purchase, speak to the owner of the store across the counter. Select "Talk"
with the + control pad and press the "A" button. Also, talk with all of the people in
Midenhall. They will tell you information you will need to know. |
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HINTS FOR THE JOURNEY
*Once you leave the castle you will begin fighting enemies. Keep attacking until you
have defeated them.
*When you are in fighting mode, pay close attention to your HP level. If it becomes
too low, use a medical herb to restore some of your points. Or go back to the inn to restore
all of your HP. The inn keeper will require that you pay for your stay.
*As you defeat more of the enemies, your experience level will increase. By talking to
the King in the castle, you can find out how many experience points you will need to reach the
next level. You should not journey too far from Midenhall until you have reached level 3.
*Once your level has increased you will want to find the Prince of Cannok. He will be
a valuable ally, since he knows magical spells.
*Cannok is located to the West of Midenhall. The princess of the castle Moonbrooke is
also awaiting your arrival.
*This is just the beginning. |
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Understanding the Characters
You are the Prince of Midenhall, and you are destined to be a strong fighter. You can
wield all weapons and wear any armor, but you cannot use magic spells. As you reach higher
experience levels, your attack power will be greatly increased.
The Princess of Moonbrooke is your counterpart. Although she is not strong enough to
wear armor or lift heavy weapons, her magical powers are unmatched. Her attack power never
becomes strong, but the spells which she commands can defeat the most fierce enemies.
The Prince of Cannok has some characteristics of both yourself, and the Princess of
Moonbroooke. He can wear some weapons and armor, and he will learn magical spells.
The strengths of the great Erdrick have been passed through the generations to reach
you and your allies in this manner. You three are true descendants of his noble line.
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Study Your Enemies!
In this adventure, enemies will attack you in groups. You must decide which enemies to
attack first, and who should fight, chant a spell, parry, etc. Learn you enemies strengths
and weaknesses by studying them during each fight.
Watch the Number of Your Enemies
Unlike Dragon Warrior, your enemies now appear in groups. Sometimes they may be too
much for you to defeat. They will sense a character who is weak and attack relentlessly.
For example, if one slime causes 3 points of damage in one attack, you can easily
defeat it without suffering any lost hit points. If three slimes attack, you can receive a
damage of 9 HP. Four slimes can cause 12 HP of damage. By watching the number of enemies
that come to attack, and your HP level, sometimes it is best to run from a fight.
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During the Fighting Mode, Use Teamwork as a Strategy
It is not until you have found your allies that the true sense of fighting begins. For
example, while the Prince of Cannok chants Stopspell, the Princess of Moonbrooke cures wounds
with Healmore, and you attack the strongest of the enemies. With each round of a fight, you
will choose a different set of commands which will combine to defeat your enemies while
restoring your strengths.
If you choose the wrong strategy, you may be utterly destroyed. Even so, the King will
revive one of your characters, as in Dragon Warrior. For this service you must give up half
of your gold. To revive your allies you must also pay for this service at the House of
Healing. |
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Gather Information
All of the mysteries which lie before you can be solved by listening to what the people
of the castles and towns have to say.
For example, after a long journey you may be astounded to find the chamber of Hargon.
Because you have paid close attention to what you have been told, you should know what you
should do next, for you are the descendant of Erdrick the Great! |
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| ---Contains the FCC Information, Warranty Information, and an order form for a strategy guide |
