This will take quite some time to load... be patient!

In olden days of yore, the realm of Alefgard was cloaked in darkness. According to legend, a brave warrior, Erdrick, brought light back to the land by defeating an evil being. He used the balls of light bequeathed to him by a friend to drive off the enemies of Alefgard. He then gave the balls of light to King Lorik, who unified Alefgard. The land was at peace for many generations.
In the time of King Lorik XVI, the balls of light were stolen from Tantegel Castle by the evil Dragonlord, and once again the kingdom of Alefgard was plunged into darkness. Many travellers fell prey to the merciless fangs of monsters, and the beautiful countryside was transformed into poisonous marshes that hindered travellers. It was also rumored that several towns and villages were destroyed; wiped off the face of the land by ghosts and dragons.
Many brave warriors tried to recover the balls of light, but none of them ever returned from Charlock, the Dragonlord's dark castle. The people longed for peace, but did not give up hope. The great seer Mahetta predicted that "One day, a descendent of the valiant Erdrick shall come forth to defeat the Dragonlord."
Who is this brave soul? There is only one possible
answer.
You.
Your quest is to find and defeat the evil Dragonlord.
The time has come. This is the start of your adventure.

Welcome to the Realm of "Dragon Warrior"
Jump to Begin a Quest--
Jump to Continue a Quest--
Jump to Change Message Speed
Jump to Copy a Quest--
Jump to Erase a Quest
|
|
|
|
|
|
Begin a New Quest
Back to Welcome
|
|
|
|
Continue a Quest
(to continue saved games)
Back to Welcome
If you wish to continue a previously saved game, move the arrow cursor to "CONTINUE A QUEST" and press the A button.
The display will change to show the Adventure Logs. Here you can continue any one of three previous adventures which can be stored as Adventure Logs in the Imperial Scrolls of Honor. Once you have chosen an adventure, you will continue that adventure with all the strength and items you had when it was saved.
Change Message Speed
Back to Welcome
Select the Adventure Log for which you want to change the message speed by using the control pad and then pushing the A button. You will then be asked: "Which Message Speed Do You Want To Use?" Again, use the Control Pad to choose the Message Speed for your Adventure Log- either Fast, Normal, or Slow- then push the A button.
This option allows you to copy the attributes of one character that has been recorded on an Adventure Log to another Adventure Log.
You might want to make a copy of an Adventure Log to protect against possible erasure, or if a friend wants to play at a higher level.
First, select the Adventure Log you want to copy by using your Control Pad. Then push the A button. You will be given a choice of Adventure Logs to which you can copy. (You can only copy into an Adventure Log that does not already contain a character's quest.) Push the A button to select the Adventure Log you want to copy to.
You will then be asked Yes or No: Yes if you want to copy, No if you have decided against making a copy.
Select the Adventure Log you want to erase. The status of the character in the chosen Adventure Log will be displayed. You will then have to answer Yes or No: Yes if you want to erase the Adventure Log, and No if you want to keep it as it is.
If you select Yes, the character is gone forever and cannot be retrieved. Make sure you really want to erase a game before using this option.
How to use the Controller and Displays
Control Pad
This moves your character up, down, left and right. When entering commands, this pad moves the flashing arrow cursor in the command window in the same direction.
| A Button When you press this button, the command window appears on the screen and you can enter commands. Use the Control Pad to bring the arrow cursor to the command that you wish, then press the A button. |
![]() |
If you press this button while the down arrow is flashing
in the text window, the next text window will be displayed. B button Press this button to cancel a command. |
![]() |
Screen appearance
The command window will appear when you press the A button while you're in the walkabout mode.

Your present status will be displayed in the status window. LV is your level. HP is hit points, your life force. Mp is magic power. G is gold. E is experience. See More about your character for more details
Entering Commands During Walkabout Mode
Jump to Talk--
Jump to Status--
Jump to Stairs
Jump to Door--
Jump to Spell--
Jump to Item
Jump to Search--
Jump to Take
|
|
|
|
You can find out just how much strength you possess in many different areas. See More About Your Character for details.
|
|
|
|
You can open doors if you have a key. Use keys wisely. You can only use a key once and you will need a key for each door.
You can chant magic spells. Use the Control Pad to choose the spell and press the A button to cast the spell. This command doesn't work if you haven't learned any spells yet.
|
|
Use this command to search the area at your feet.
|
|
|
|
Entering Commands During Fighting Mode
When you leave a castle or town, lots of monsters will come out to attack you. If you happen to bump into one of them, the game will automatically enter the fight mode.

Carry on fighting while keeping an eye on your hit points
until the enemy is defeated
Fight
You can fight monsters with any weapons you may have or with your bare fists (if you have no weapons).
In most fights, you won't be able to defeat the enemy with one blow. You may suffer some damage, but you can carry on until you've defeated the monster.
Run
As you suffer damage, the Hit Points in the status window will go down. When you have no points left, that's the end of your game. So, run away if you think you're dangerously close to that point. Remember, running away can sometimes be a very important "fighting" technique.
Spell
You can chant a spell instead of using weapons. In a fight, spells can heal wounds or inflict damages on the enemy.
Item
Use this command to recover your life force with the herbs you are carrying.

You can examine your status by choosing the status command!
Level
This tells you your level as a warrior. You're at level 1 at the beginning of the game. As you fight monsters and gain more experience, your level goes up, your strength increases, and you learn more spells.
HP (Hit Points)
This shows your life force. Hit Points will decrease when an enemy inflicts damages on you. Don't forget, when this number reaches zero, that's the end of you and the game!
Maximum HP
If your life force is very low, it can be restored to maximum force by staying at an Inn. Also the maximum HP goes up with each level and you'll be able to withstand more damage.
MP (Magic Power)
This is your power for chanting spells. This power goes down each time you chant a spell. Some spells use more or less MP than others.
Maximum MP
You can restore your magical power to maximum strength by staying at an Inn.
G (Gold)
This is the money you have obtained. You get some gold for each of the monsters you defeat. And when you've saved up enough gold, you'll be able to buy weapons, armor, and items.
E (Experience)
This is your fighting experience. You gain experience by defeating the enemy. The stronger the enemy, the more experience you get. As you gain experience, your level goes up and your strength increases.
Strength
This number increases as your level goes up.
Agility
Your character becomes faster at higher levels. This means that you can more easily avoid the enemy or run away.
Attack Power
The higher this number, the more damage you can inflict on monsters. You can increase your attacking power by becoming stronger and acquiring more powerful weapons.
Defend Power
A higher defense rating means that an enemy's attack will inflict less damage.
Jump to Outdoor Features-- Jump to Indoor Features
Let's take a walk around the wide expanse of Alefgard

![]() |
Plains You can walk about normally as fewer monsters live here. |
![]() |
Forests You can also walk through forests. But more monsters are lurking here. |
![]() |
Mountains Mountains will slow you down a bit. More importantly you'll come across many enemies. If you don't want to bump into a lot of monsters then keep out of the mountains. |
![]() |
Craggy Mountains Very, very steep mountains. They are impassible. |
![]() |
Swamps Poisonous swamps. For each step you take you lose two hit points. Keep an eye on your HP rating when you take a walk in the swamps and use herbs and spells to keep your life force high. |
![]() |
Entrances to Caves When your character arrives at one of these, you'll automatically be transported inside. Once inside, make sure you're carrying a fiery torch. If you go inside a cave by accident, don't move. Use the stairs command to leave or risk being lost in the darkness. |
![]() |
Bridges Beware of bridges! When you cross a bridge you'll arrive at an area where stronger monsters live. |
![]() ![]() |
Castles and Towns You can enter a castle or town that you've come across. Just step on the tile and you'll automatically be transported inside. |

Here are some of the things you will find in castles and towns
![]() |
Shop Counters Go straight to the counter if you want to talk to the shopkeeper |
![]() |
Doors You can open doors with the "door" command if you have a key. |
![]() |
Roofs All houses with roofs have an entrance. Sometimes, you must search for the entrance |
![]() ![]() |
Stairs Steps for going up or down. Use the stairs command. |
![]() |
Barriers 15 points worth of damage is inflicted on you if you take a step on one of these. You need lots of courage and physical strength to pass through these barriers. |
This is where you can buy and sell weapons, armor and items

Sit down at the counter and talk business!
First off, go to the counter and try talking to the shopkeeper on the other side. He will ask you what you want to buy (or sell).
When you're selling, the shop keeper will accept things at half the price you bought them for. Alefgard businessmen are very stubborn. You won't be able to haggle over the price.
Weapon Stores
| They sell lots of weapons and armor. Look for the signboard on the right (Some of the stores down put out signs!). Goods differ from shop to shop. | ![]() |
General Stores
Fiery torches, herbs, and other goods are available for purchase. You can also sell items that you've picked up on your adventure.
Inn
| When you stay overnight here, you can restore the maximum HP and MP that you lost during your adventure. Look for the Inn sign (picture on right). Each Inn charges a different price. | ![]() |
Key cutter
He sells magical keys that can open any door. However, it's up to you to find out which town the key cutter lives in.
Magic water merchant
There's a rumor in the kingdom that there are shops that'll sell you magical water that protects you from monsters. But we don't have much information on this. If you're interested, search for it!
Jump to Weapons-- Jump to Armor-- Jump to Shield
![]() | Bamboo Stick: Just a simple length of cut bamboo. It's cheap, but not very powerful. |
![]() | Club: A shaved oak bough with an easy-to-hold grip. More powerful than the bamboo stick. |
![]() | Copper Sword: A long sword made from copper that will inflict a fair bit of damage to the enemy. |
![]() | Hand Axe: An iron axe made especially for fighting. Powerful but difficult to wield. |
![]() | Broad Sword: A light, strong sword made of steel that's really powerful. |
![]() | Clothes: Made of thick cloth, they don't really protect you too much from the enemy. Even so, it's better than nothing and it does lessen the damage inflicted by the enemy a little bit. |
![]() | Leather Armor: Sewn together from fragments of soft leather, it is useful in combat. It's light and easy to move about in, and it gives you more protection than the clothes. |
![]() | Chain Mail: Made from light metallic thread sewn together. Light and easy to move about in, it will considerably lessen the damage that the enemy can inflict on you. |
![]() | Half Plate: A strong piece of armor made from beaten out iron panels. Although you can't move about so fast, it really protects you from the enemy's blows. |
![]() | Full Plate: Made from specially fabricated steel, this is really durable armor. It'll protect you from almost all enemy attacks. |
![]() | Small Shield: A rectangular shield made from cow and goat hide. Light and easy to handle, it is the most widely used shield in Alefgard. |
![]() | Large Shield: Cast from iron, this shield has a delicate engraved design on it's front. Of course, this durable shield has far more protective power than that of the small shield. |
*Search for even more types of weapons and armor.
![]() | Fiery Torch This lights up the dark and gloomy underground labyrinths. It's made from slender fresh wood and is soaked in pine resin and oil. You can buy it at almost all general stores. |
![]() | Herbs A medicine made from pulverized and mixed mandoragora root and mugwort. Just one herb package will restore 20-35 of your HP points. |
![]() | Dragon's Scale Legend has it that this fell from a dragon's body a long, long time ago. A light green fossil that fits in the palm of your hand, it has mysterious powers and slightly increases your defensive power. |
![]() | Wings Another legend has it that, when lightning strikes and kills a Wyvern, it's wings fall down to earth with their magical flying powers still intact. Using these wings will bring you back to Tantegel Castle. |
![]() | Fairy Water Magical water taken from a spring by a silver ladle on the night of a full moon and purified at the altar of the goddess Aura. It is said that you can travel for some time while warding off those in your way if you sprinkle some of the water on your body. However, the power of this water is not effective in caves or against evil monsters with great power. |
![]() | Key Special keys that open closed doors. Although you can use them on any door, you lose one for each door you have opened. |
*Naturally enough, there are more items. What power will new found items hold in store for you? Only you can find that out.
Though the fiery torches, herbal packages, wings, magical water, and keys are reduced by one each time you use them, you won't lose other items even if you experiment with them.
You've just set out on your travels and you know no spells whatsoever. But as you fight on, you'll gain experience and as you grow in level as a warrior you'll be able to learn new spells as your level increases.
Heal
If you use this spell when you've been
wounded in battle, you can be cured without having to stay overnight at an
Inn.
You can use this spell whether you're walking about or in battle. For each time you chant the spell, you can gain 10-15 extra HP points and lose 4 MP.
Hurt
A spell you will use for fighting. When
you chant it, little balls of fire spurt out of your fingertips.
One chant of this spell inflicts 2-15 points of damage on the enemy, and you lose 2 points of MP.
Sleep
Chant this spell if you come across some
really disagreeable monsters. It will make monsters fall into a deep, deep
sleep.
You lose 2 points of MP for every spell. It doesn't work every time.
| Radiant This spell will light up caves when you find yourself groping around in the dark. Brighter than a fiery torch, you'll be able to see far ahead. | ![]() |
Stopspell
Of the various monsters you'll come
across in your travels, some of then will attack you with spells. When
that happens, chant this spell. If the spell is successful you can block
the monster's spell casting ability from working for the duration of the
battle.
Outside
If by chance you lose your way deep
down in some dark, gloomy labyrinth or if you find that you haven't enough
strength to get back up to the world above, then this is the spell for you.
It'll warp you back to the world above in no time at all.
Return
When you've travelled too far away from
home or you find that you just can't return to Tantegel Castle, use this
spell to soar high in the sky and return.
Repel
This spell will cloak you in a magical
aura that protects you from the monster attacks. However, it won't work in
foul smelling caves. And just like Fairy Water, monsters stronger than you
will be able to initiate battle without fear.
Healmore
Some of the Dragonlord's henchmen are
so strong that they inflict more than 30 points of damage in a single
attack, in which case "heal" or healing herbs won't work in time. This is
a more powerful version of "heal" and will restore 75-100 HP points each
time you use it.
![]() |
Hurtmore This is a more powerful version of "hurt". Legend has it that those who can chant this spell can summon up lightning and attack the enemy with it. When you've chanted the magic spell, knife-like lightning is fired from your fingertips and destroys almost all enemies. |
Visit the King and Have Your Deeds Recorded on the Imperial Scrolls of Honor (to save your game)

Visit the King to save your game.
Your adventure is much longer than you think, so long that you'll never achieve your goal in a single day.
To save your game, you must return to Tantegel Castle and visit King Lorik on the second floor.
Another thing, even when you're not ending the game we advise you to go and visit the king, for example, at each promotion in level.
CAUTION: TO AVOID DAMAGING SAVED INFO, HOLD THE RESET BUTTON AS YOU TURN
THE POWER OFF.

How to Start Off on the Right Foot (What you must do at the beginning of the game)
When you start new games, enter your name. When you've done this, the King will appear. Press any button and the King will talk to you.
Once you've heard what he tells you, do as you're told. Collect the three treasure chests and talk to the soldiers. They're sure to give you lots of useful advice for your travels. (Enter commands by using the A button and the Control Pad. See Entering Commands During Walkabout Mode for details.
Now, open the door and set out on your adventure. The bottom of the stairway is the ground floor of the castle. You can see lots of people moving about. Talk with them for useful information.
You should be able to see the town of Brecconary, if you leave the castle. Go into town and find the weapons store to the North (straight up). Now, it's time to buy weapons and armor.
What a selection of weapons and armor! But you've only got 120 pieces of gold. Are you going to buy the club and clothes, or the bamboo stick and leather armor? That's for you to decide. Use your money wisely!
Take a few steps out of town and monsters will come to attack you. At level 1, you're still a weak fighter. Nevertheless, you should be able to defeat slimes. Attack them until they're defeated.
You suffer damage when the Slimes hit you and your HP value goes down. When the HP value is displayed in red, that's a danger signal! When this happens go back to town and stay overnight at an Inn to recover your life force.
The further away you roam from the Tantegel Castle, the stronger the monsters become. Our advice is not to stray too far from the castle. Fight Slimes and work on increasing your experience points.
While you're fighting slimes, you're bound to be promoted at some time to level 2. When that happens, go and see the King. He'll tell you how many more points you need to advance to level 3.
When you've been promoted to level 3, you'll learn a spell, gain more strength and speed and you'll be able to fight Drakkees without much trouble.
And at level 4 you'll be able to use the spell "hurt". With this spell, you'll be able to defeat the magicians.
If you continue the game like this, you'll gradually grow in strength and be able to travel to fields farther away.
Long, long ago the hero Erdrick defeated the evil
Dragonlord. It's up to you to do the same and create new legends for the
little kingdom of Alefgard.

Hints on Defeating the Dragonlord
Look carefully at the windows!
A window will
appear at the top left of the screen when you come to a stop. Always check
this window when you're traveling. It will provide you with important
information.
If you've fought a lot and your HP points are really low, use the spell "heal" or the herb packages to recover your life force. If you're low on both HP and MP, then go back to town and stay at an Inn. If you don't you'll die and as a punishment you'll lose half of your gold.
Judge monsters' strength!
The monsters roaming
about in the realm of Alefgard each have differing HP values and ways of
attacking you. Slimes are defeated after only 3 or 4 points of damage.
However Wolfs and Skeletons won't be defeated unless you inflict several
times that much damage to them.
While you're fighting, remember how much HP certain types of monsters have, how they attack you and how you can attack them back.
Skillfully use your items!
The various items
that you can buy in the general store will really come in handy.
For example, you won't need herbs if you remember the "heal" spell, but they'll be very welcome if you've almost run out of magic points (MP) when fighting with a surprisingly strong enemy.
If you've got enough money to spare and you want to travel a long way, buy the wings. Many times you'll wish you'd brought some along.
Gather lots of information!
To defeat the
Dragonlord, you must of course be strong and seek out where the Dragonlord
lurks.
To do that you must visit lots and lots of districts in Alefgard and gather information from the townspeople. Some of the things that they will tell you may not make much sense at the time, but as you go forward in the game you'll understand the meaning of their words.
You would be well advised to make note of what they tell you!
Overworld of Dragon Warrior I
Editor's Notes:
I have in some places corrected spelling and attempted to make clarification on points which were vague in the original manual. In most cases the text is exactly as it appeared in the original Dragon Warrior 1 manual. Thus, any grammar errors and the like are probably directly copied and not my fault ^_^. This manual was not exactly well written to begin with
I directed you here for a reason, this map
is HUGE! It is 557K even in Gif format, and zipping doesn't help that.
Thus, here are some options.
(1) Right click the link below. Select "save as" and download the map
to your hard drive.
(2) Click the link below. The map will be displayed onscreen. It will
take some time to load. You will have to hit the back button after viewing
the map to return here. If you select "save as" from your browser file
menu after the map has displayed, you can save it to your hard drive from
there too.
(3) Just go back to the Contents
Detailed GIF map of Alefgard (from screenshots)
(Map from the manual)
Page Layout Copyright 1998 Chris Boger
I am not affiliated with or supported by any person or company who's
material appears on this page.
