DRAGON WARRIOR III FAQ VERSION .85 COMPILED BY CHRISTOPHER LEE BOGER leslumens@yahoo.com The Goblin's Domain (Home of the FAQ) http://darken.0catch.com/goblin/ggdomain.htm Other fine Dragon Warrior/Quest Sites http://www.dqshrine.com The Dragon Quest/Warrior Shrine &&&&&&&&&&&&&&& && FOREWARD &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& &&&&&&&&&&&&&&& As with all my FAQs, feel free to distribute this anywhere you choose (So long as you're not trying to charge money for it or something lame like that) Please do not modify the FAQ in any way shape or form. Addendums may be added to the FAQ, provided none of the original text is changed. I would rather that you sent any such addendums to me, however, so that they may be included in the "main" version of the FAQ and updated everywhere it is hosted. I've prolly been up for hours on end when I was working on these, so I may have possibly substituted East for West, Left for Right, or other such silly half asleep errors here and there. If you notice one of these (or any error in fact) or have more information to add to the FAQ, please contact me so I can get it in later releases of the FAQ. Depending upon how quickly I get around to it, there may be an online version of this FAQ available at my website (The Goblin's Domain) with descriptive pictures. If it's not up yet, it will be eventually, keep checking back. There are also several forms of the information in this FAQ available. Check out the Goblin's Domain to find Chart Only, Hints and Tips, etc., versions of this FAQ which will give you only the information you want and no extra promting which might ruin the game for you. SPECIAL NOTE: This is a "beta" FAQ put up in the "Top of the Tower" at Darkni's Music Section of the Dragon Quest/Warrior Shrine and is not meant to be complete yet. It is simply to show people how far the FAQ has progressed until I "officially" release it. Information and error corrections are still welcome, but I may already know about the info in question and simply haven't updated the FAQ with it yet on the servers. Information about weapons, armor, items, etc. is currently (with only a few exceptions) being copied from the poster that came with the DW3 cart. I already know there are glaring inaccuracies in it, but I'm going to go through and check these individually and fix those errors eventually in the FAQ. &&&&&&&&&&&&&& && CONTENTS &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& &&&&&&&&&&&&&& (1) Hints and Tips for Dragon Warrior III (2) Some emulation related issues (3) Various Charts (a) Monster Chart (b) Experience Chart (c) Weapon Chart (d) Armor Chart (e) Sheild and Helm Chart (f) Item Chart (I) Normal Items (II) Rare Items (III) Quest Items (g) Spell Chart (h) Goof Off List (i) Chance Spell Effects (j) Travel Door Chart (4) Walkthrough of the Game (5) Credits and Acknowledgements &&&&&&&&&&&&&&&&&&&&&&&&&&&&&& && HINTS AND TIPS FOR DWIII $$&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& &&&&&&&&&&&&&&&&&&&&&&&&&&&&&& First and foremost, your two biggest tips are the same in any RPG. Rule #1, talk to everybody (and everything) you come across in the game. Townsfolk and even the occasional horse or dog will give you information you need to progress in the game. Rule #2, save your game often. There is nothing more frustrating that accidently wandering into an area you shouldn't have been and croaking, causing you to lose hours of gameplay. Pay attention to the special attributes of items you find. You can prevent a lot of untimely deaths by utilizing the items you find. Things like the ability to lessen damage from spells and fire breath attatched to armor are easy to overlook, hard to get along without. Don't forget those Stones of Life that will save your character from Defeat spells! Pay attention to your HP in battle! Look at how much damage you are receiving from the enemies and make sure to keep your HP up far enough! Don't forget to account for multiple enemies as well. 3 Scalgons breathing blizzards can do a hefty amount of damage to your party in a real hurry. Use strategy in attacking enemies. If you have a character select to attack a certain enemy and another character kills it before your turn comes up, you'll waste a turn. Keep in mind how much HP an enemy has and be ready to target other enemies when they are close to their demise. Likewise, some enemies like Trolls need to be targeted with everything you've got every round or they'll regenerate their HP so fast you'll *never* kill them. Don't forget the special attributes of your weapons either. Have whoever is carrying the Zombie Killer target those Madhounds and Horks. Have the guy with the Dragon Killer target the Dragons. You'll do a heck of a lot more damage more quickly if you use the right tools for the job. Until you get up to higher levels, with two characters of high MP ready to cast it, have a Wing of the Wyvern on hand. Escaping a dungeon only to get killed running home is even more frustrating than getting killed in the dungeon. Sometimes, dying might not be such a bad thing. If you didn't have much GP anyhow, and you acquired something really good or important right before you died, you might want to go ahead and let the game revive you. You won't lose the important and cool item, just half of your GP. Make sure that half is enough to raise your other characters from the dead though, or you'll be in a world of hurt. Sheilds of Strength... Get 'em! These are great for *all* characters to have in their inventory, even if they can't equip them. Their Healmore ability will pull your fat out of the fire in a hurry during normal romps. In a couple of places, they are absolutely *vital* because magic doesn't work in some dungeons. Goopie Loops.... the ultimate experience builder! Using this trick, you can level up even level 1 characters to demigod levels in quick order without a lot of wandering around the world map. The key to this strategy is that all Goopies in a group will *always* attack the same character. This means you can keep that one guy healed up and the rest of your characters are free to kill Goopies at will without fear of attack. The reason this will work even with a brand new batch of level 1 characters you're just wanting to try out is because the Goopies will switch the character they attack when the first one dies. Simply let them kill a level 1 character if they are attacking him, then Vivify him. Keep doing this until the Goopies are attacking your high level Hero. Then have the Hero sit on his laurels and let the low level goons beat on Goopies for hours on end. Use something useless like the Armor of Radiance to skip the Heroes turn and have him do nothing. Be careful though! Don't kill too many Goopies in any one round of battle! If you leave them enough room, they will sometimes call a Granite Titan! These powerful enemies have no qualms about who they attack and you'll only have the Hero to retaliate! The best thing to do is to sit back and let the Goopies fill the screen before you kill any. Then kill only 1-2 per round and you can do this for *hours* building massive GP and XP totals. When you're ready to end the battle... A single Firevolt spell or blast from the Sword of Kings, Thor's Sword, etc., will finish all the Goopies off in one quick flash. I don't usually do much class changing when I play this game, but that's just me. You'll want to experiment with making powerful characters via class change after you've beaten the game once or twice. Here's some tips from Jjukil about making super characters ^_^ `````` Snip Tips from Master Jjukil `````` Soldier: The soldier is a good warrior throughought the game. He is quite strong and has high HP and vitality, but his luck, intelligence and especially agility are low. The low agility is his main drawback; it makes him slower and have low defense without armor. His main asset is he can equip most weapons and armor; this makes him very expensive but very powerful. The soldier has no special battle abilities or spells. Changing from a high-level Soldier gives your character high strength, HP and vitality. Fighter: The fighter is a great supporting warrior at first and can often hit harder than the soldier. He is very strong and agile and has high HP (only the Soldier has more). His intelligence is low, but he has average luck and his vitality is fairly high. His main drawback is that he can equip almost no weapons and armor (well, he can, but they might LOWER his offense or defense instead of improve it). His main asset, though, is he is so strong and fast he doesn't need them, at least at the beginning of the game. As his levels increase, he gets the ability to make critical hits much more often, but he doesn't get enough defense to survive when you're fighting higher level monsters. The fighter, of course, has no spells. Changing from a high-level fighter gives your character high strength, agility, and HP. Merchant: The merchant has some interesting abilities, but isn't strong. He has low intelligence, but is average in all other attributes. He can equip some weapons and armor, making his cost and fighting ability average. His main assets are his unique abilities. He can appraise items, letting you know information about them if you don't have the booklet that tells about them. He may also find a little extra cash at the end of battles. His drawback is he has no spells, abilities or attributes to make him a good fighter. Changing from a high-level merchant gives you an average mix of attributes. Goof-off: The goof-off is like a merchant gone insane. He has very high luck but his other attributes are average, and he has the..."ability" to goof off. But this is the goof-off's drawback, not an advantage, because goofing off is usually pretty bad. He might do something totally useless in battle instead of what you tell him, like sing, study the situation, cheer on his companions or just take a break for a while. His main asset is he can become a sage upon reaching level 20 without the Book of Satori (see below). Before that he's good for little else but comic relief. Though he has high intelligence, he commands no spells. Changing from a high-level goof-off just gives you a lot of luck. Pilgrim: The pilgrim is a good warrior at first and a better magic-user later on. He has high intelligence and average everything else. He can equip some weapons and armor, making his power and cost average. The pilgrim's main asset is pilgrim spells, which include such healing greats as Healall, Revive and Barrier and the Beat and Defeat spells, which cause instant death. His main drawback is his greatest weapons and armor aren't that great so he eventually becomes a poor battler. Changing from a high-level pilgrim gives you all the pilgrim spells you've learned so far and a fair amount of mp to use them. Wizard: The wizard is a great magic-user and better later in the game. He has high MP, intelligence and agility (only the fighter has more of that). However, he has low HP and very low strength. He is average in all other attributes. His main asset is the wizard spells, which are diverse but mainly attack enemies for a lot of damage. Bikill and Increase are good defensive spells, though. His main drawback is his low status as a warrior--he won't live long if he runs out of MP. Changing from a high-level wizard gives you all wizard spells learned and high agility and MP. Sage: The sage is great--it's too bad you can't start as one. You cannot choose a sage at the beginning of the game. A character must become a sage later by gaining the Book of Satori (and 20 levels, of course). A goof-off can change to one as soon as he gains 20 levels, though. The sage is average in all attributes, though his HP seems a bit high and his MP a bit low. He can equip some weapons and armor, making him a somewhat effective and costly fighter. His great asset is he learns both wizard and pilgrim spells at the same time, making for a lot less training time. His main drawback is, like the pilgrim, he isn't a great fighter, but since he can use wizard spells to attack this is usually okay. Changing from a high-level sage gives you all wizard and pilgrim spells learned so far and average attributes. Class Changing: After reaching level 20, any character (except the hero) can change their class. The place to change your class is the Shrine of Dhama, located North of Baharata and West of Jipang. When someone changes classes, the following always occurs: -The person loses all experience points and goes back to level 1 -The person loses half of all attributes (i.e. max. HP, max. MP, intelligence, etc.) -The person is totally de-equipped (they still keep all their items and equipment, but you must equip all weapons and armor again) The advantages each class gives a character that can be used after changing classes is listed below: -Soldier: strength, vitality, HP -Fighter: strength, agility, HP -Merchant: basically none =) The abilities don't transfer with him (too bad, too--I was looking forward to having a non-merchant who could appraise items) -Goof-off: luck (oh boy) -Pilgrim: pilgrim spells, MP (not too much, though) -Wizard: wizard spells, agility, MP -Sage: pilgrim spells, wizard spells, MP (not too much, though) All class advantages but spells usually last for only one class change. This is because after they are halved, they are halved again at the class change. Say you were a soldier that changed to a merchant. You would have a lot of HP for a merchant, but you wouldn't gain much more HP before another class change went by. (Level gaining is severely crippled for a while with every class change, so your characters don't get quite too powerful.) To keep that same HP level you would have to double the HP you started with after changing to a merchant. Otherwise, when you changed classes again, your HP would pretty much be half of what you got from Soldier. Hopefully that didn't confuse you too much. Great combinations: Battlemaster--Fighter->Soldier: If you gain a lot of levels as a fighter, your character will have great agility. Transferring that over to the soldier gets rid of his main drawback and gives him even higher defense than the great defense his armor gives him already. Arch-Mage--Pilgrim->Wizard: Getting most or all of the pilgrim spells then class-changing to a wizard will get you most or all of the spells and lots of MP to use them. This is really great because the pilgrim's equipment is good early in the game, and the wizard's MP levels and spells are best late in the game. This character is easier and more advantageous to train than the usual combination. Magic Warrior--Fighter->Sage: You can do this with any class, but only once (with the Book of Satori). Other sages MUST start out as goof-offs. Making a fighter a sage is great because the attributes you get from that class will help the physically average sage when he has to fight. I don't recommend making a wizard or pilgrim a sage, though--lots of the advantage is gone, because you've got at least 10 spells already. Too bad, too, since sage MP is a little lacking. Ultimate Warrior--Pilgrim->Wizard->Soldier: This class takes a long time to make effective, but it's worth it. If you gain every single spell AND stay on wizard long enough to have around 200 agility and 300 mp, then change to soldier, you get a very specialized character. He can use any spell and has a fair of MP to cast with, thanks to the high MP he had when he was a wizard. He can also defend himself and move better than a soldier because of the agility he got while a wizard. A character with all these abilities will serve you very well. `````` End Snip from Master Jjukil `````` &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& && SOME EMULATION RELATED ISSUES &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& ~~~~~~~~~~~~~~~~~~~~~~ ~~~~~My stance on emulation~~~~~ ~~~~~~~~~~~~~~~~~~~~~~ First and foremost, if you are playing the game and enjoying it, you should be doing your utmost to pay for the fun you are having. The best case scenario is that you are playing the game on an emulator in order to use English patches released by Translation Groups on the 'Net because you can't read Japanese, not because you don't have the actual physical cart. Either that or using the emulator as a tool to make replaying the game easier (which it definately does thanks to save states, hacking documents, etc.) There is absolutely nothing illegal about having a copy of a cart you own on your computer. Now having it on your web site or downloading it from one is a different matter..... Considering the extreme limitations on obtaining some of the older and more popular games (which Dw3 definitely fits in) another scenario of which I approve is to have downloaded the game in order to play something you could not have otherwise obtained. This does NOT mean you should stop looking for a copy of the original cart. You should be making every effort to pay the wonderful people who made the game for their efforts. Basically, it boils down to this. If you downloaded the game simply so you could get it for free, we're at odds. I hate that whole stinkin' "WaReZ" scene garbage and the people it attracts. Now I'm done ranting. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~Notes about playing this game via emulation~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The main thing that needs to be discussed here is the existance of copies of the DW3 ROM with bad headers. These bad headers make it impossible to talk to the Kings and save the game via the battery backed memory. You could still use save states to save your game... but I prefer to fix the copy of the ROM so you can save normally as well. This allows you to use your save states only for saving specific points in the game. You also won't accidently erase all your progress by saving over your main save state with another state. What I did (there are other ways... see your emulator or ROM tool documentation) is to load the game up in Nesticle. Click on the File menu. Then click on Rom Header. Now put a check mark in the box that says battery and click on Write. This will fix the ROM header and allow you to save the game exactly like the cart. Or, you could just follow the links from Dustin's DQ/DW Shrine or the Dragon's Den and download a copy of the game that is already fixed if messing with ROM headers scares you ~_^ Playing the game via emulation allows you to do many handy things as well. First and foremost, you can use save states to have a back up save *anywhere* in the game. That means you can save every few feet in a tough dungeon if you want and lose only a couple minutes of gameplay if you die. Check out www.gamefaqs.com and find the DWIII section. There is a document there by the incomparable Ragnarosen that will allow you to hack your character's stats and equipment. If you can handle the hexidecimal and figure it out, you can do anything you want to your characters... even give them items not meant to be acqired in the English version of the game! Playing via emulation also eliminates the most frustrating of all accidents in the Goopi Loop method of leveling up.... accidently hitting "Run" after an hour long Goopi Loop. Save state often so you don't lose hours of progress. You can also finish the battle after saving state and see how much XP and GP you've gained, then load state and continue until you've gotten as much as you want ^_^ &&&&&&&&&&&&&&&&&&&&& && VARIOUS CHARTS &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& &&&&&&&&&&&&&&&&&&&&& %%%%%%%%%%%%%%%%%%% %% Monster Chart %% %%%%%%%%%%%%%%%%%%% First things first. I copied the HP, XP, and GP directly from the charts that came with the original cart. If there's any mistakes in these, it's Enix's fault =P I've also listed the treasures of some monsters as they appear on the original charts that came with the cart as well. Considering all the glaring inaccuracies in the rest of the chart, there may be errors here too. I correct any I find, but let me know if you find any as well. One power I don't have listed, but which many enemies have, is the ability to regenerate. These enemies (it may even be *all* enemies.. dunno) will regenerate some of their lost HP after every round of battle. The ones I've noticed this happening with most often are the Trolls. But don't be suprised if you end up having to do *vastly* more damage than the HP total to an enemy to kill it. One enemy, Shadow, doesn't actually have it's own stats. It's picture simply appears on the screen while the stats/powers/etc., of another creature are used to determine how it will attack and when it will croak. You can see this in action if you get a treasure chest from one. It will say something like "Poison Toad dropped..." which means the Shadows you just defeated had the stats of Poison Toads. The W/A Column stands for "Weak Against" and the following letters will appear in it, denoting the following weaknesses.... (F) Fire, (I) Ice, (Z) Zombie Slasher, (D) Dragon Killer, In the Powers column, if a Spell Name is listed (Infernos, Stopspell, Etc.) then the enemy has that spell and may use it in exactly the same way you would against your party. Note that some enemies may *know* a spell, but never have enough MP to cast it. Demonite's are a perfect example of this. They try to cast devastating spells all the time, but never have enough MP. Basically they waste the round. Following are the rest of the notations for the Powers column. This denotes non-spell abilities the enemies have. Armor- This enemy has a higher than average armor rating Armor2- This enemy has a *much* higher than average armor rating Call- This enemy may call other enemies of the same type to help in battle Call2- This enemy may call enemies of another type to help in battle Flame- This enemy has flaming breath which attacks all party members Toxic- This enemy has toxic breath which attacks all party members and can poison Poison- This enemy can poison your characters with a normal attack sometimes Numb- This enemy can make your characters numb and unable to move with a normal attack 2 Attacks- This enemy may attack twice each battle round Sweet- This enemy has sweet breath which attacks all party members and may cause sleep Guard- This enemy will go "on guard" reducing the amount of damage you can do to it Massive- This enemy does unusually high amounts of damage with physical attacks Tremendous- This enemy has a high % chance of striking a terrible blow Dance- This enemy can dance a strange dance and reduce an ally's MP Blizzard- This enemy has freezing breath which attacks all party members Blizzard2- This enemy has a devestating freezing breath attack which damages all party members Scorch- This enemy has a breath which attacks all party members and may cause Numb Immune- This enemy is completely immune to magic Freeze Beam- This enemy emits a freezing beam which completely nullifies all magic spells cast upon the party. For example; Bikill, Increase, Barrier, Bounce, Etc. =============================================================================================== NAME: FAMILY HP XP GP W/A POWERS TREASURE ================= =========== ==== ===== ==== === ========================== =========== Archmage Magician 130 3420 168 Explodet, Blizzard Staff of Reflection Army Crab Crab 28 42 14 Armor, Call Avenger Executioner 115 1128 50 Tremendous Avenger Beak Beak 55 274 44 Agil. Seed Avenger Jackel Putrepup 42 114 18 Z Surround, Call Acorn Life Avenger Raven Raven 25 54 18 2 Attacks Agil. Seed Babble Babble 10 15 7 Poison Barnabas Humanabat 58 282 50 Stopspell, Healmore Barog Winged Demon 93 3924 96 Defeat Bighorn Rammore 75 424 69 Sweet Black Raven Raven 9 6 2 Blue Beak Beak 60 447 38 2 Attacks, Infernos Bomb Crag Crag 500 792 126 Stone Life Boss Troll Troll 320 3000 126 Tremendous Thor's Sword Caterpillar Caterpillar 40 38 14 Herb Catula Vampire Cat 35 162 30 Dance, Call Animal Suit Crabus Crab 50 348 54 Armor Curer Healer 50 334 45 Healall Dancing Jewel Bag 50 12 1227 Surround, Defence, Slow Chaos, Dance, 2 Attacks Darthbear Bear 150 2496 156 Tremendous Agil. Seed Deadly Toadstool Toadstool 30 68 18 Sweet Fairy Water Demon Anteater Anteater 17 15 8 Demonite Demonite 70 120 30 Defeat, Explodet, Sacrifice, Blizzard Demon Toadstool Toadstool 24 47 21 Deranger Lumpus 80 412 57 Chaos, Healmore Eliminator Executioner 120 452 63 Tremendous, Stopspell Elysium Bird Garuda 90 1176 102 Healus Multi-edge Sword Evil Mage Magician 95 1980 102 Flame, Snowstorm, Sleep, Chaos, Stopspell, Healall, Blazemore Executioner Executioner 45 180 24 Tremendous Feirce Bear Bear 90 528 66 Str. Seed Flamapede Caterpillar 45 87 42 I Flame Int. Seed Froggore Froggore 15 14 3 Guard Frost Cloud Cloud 80 1284 81 F Snowblast, Blizzard Garuda Garuda 60 264 85 Firebane Gas Cloud Cloud 25 42 16 I Blaze Vit. Seed Giant Anteater Anteater 13 10 3 Ghoul Hork 98 144 18 Z Surround Glacier Basher Basher 140 486 64 F Sweet, Blizzard Mysterious Hat Granite Titan Stone Hulk 350 3000 180 Tremendous, 2 Attacks Great Beak Beak 43 210 36 2 Attacks Int. Seed Green Dragon Dragon 120 3120 128 DI Flame, Call2 Grizzly Bear 110 628 66 Str. Seed Goategon Rammore 70 357 54 Slow Str. Seed Gold Basher Basher 210 468 1227 Goopi Goopi 70 854 93 Call, Call2 Hades Condor Garuda 100 441 78 Limbo Healer Healer 30 26 6 Heal Str. Seed Heat Cloud Cloud 37 126 33 I Flame Hologhost Shadow 85 1248 50 Defeat Stone Life Hork Hork 98 144 18 Z Guard Clothes Horned Rabbit Horned Rabbit 10 9 2 Humanabat Humanabat 28 35 15 Stopspell Hunter Fly Scorpion Wasp 30 118 30 Firebal Cloak of Evasion Hydra Hydra 150 3708 90 2 Attacks, Flame Infernus Crab Crab 40 94 27 Increase, Armor Infernus Knight Rouge Knight 60 378 56 Armor Killer Bee Scorpion Wasp 25 32 15 Numb Herb King Froggore Froggore 38 84 27 Sleep Thorn Whip King Hydra Hydra 550 11400 420 King Merzon Merzon 120 1908 108 F Snowblast Magic Bikini King Squid King Squid 135 426 84 F Acorn Life King Tortragon Tortragon 120 1704 104 Bounce, Armor, Flame Luck Seed Kong Wild Ape 95 519 81 Call2 Acorns Life Kragacles King Squid 450 2508 192 F 2 Attacks Lava Basher Basher 60 501 61 I Flame Leaf of World Tree Lethal Armor Rogue Knight 70 502 96 Armor, Defence Leona Lion Head 140 3336 108 Snowstorm, Healall Lion Head Lion Head 115 1620 105 Firebane, Stopspell Shield of Sorrow Lionroar Lion Head 160 3672 144 Blazemost, Infermost Bounce Lumpus Lumpus 35 99 30 Infernos Luck Seed Madhound Putrepup 40 64 16 Z Defence Int. Seed Mage Toadstool Toadstool 40 111 24 Icebolt Magician Magician 23 16 12 Blaze Magiwyvern Wyvern 100 2688 150 I Chaos, Bounce Man-Eater Chest Chest 120 165 30 Massive, Sweet Maneater Moth Moth 26 66 18 Surround, Call, Poison Man O' War Healer 40 216 45 Call, Numb Marauder Skeleton 130 1428 87 Scorch, 2 Attacks Snowblast Sword Marine Slime Marine Slime 38 237 42 F Armor Masked Moth Moth 12 8 4 Surround Merzon Merzon 54 288 45 F Defence Str. Seed Merzonician Merzon 60 316 61 F Icebolt Metal Babble Babble 6 48240 12 Firebal, Immune, Armor2 Shoes of Happiness Metal Slime Slime 4 4968 6 Blaze, Immune, Armor2 Agil. Seed Mimic Chest 240 882 50 Defeat, Robmagic, Sleep, Demon Axe 2 Attacks, Blazemore Mini Demon Demonite 80 705 82 Blazemore, Blizzard Unlucky Mask Mummy Mummy 55 99 43 Call2, Tremendous Mummy Man Mummy 35 88 14 Tremendous Herb Nev Lumpus 42 154 38 Chaos, Surround Old Hag Witch 70 556 75 Firebane, Limbo, Healmore Poison Silkworm Caterpillar 35 57 24 Poison, Toxic Poison Toad Froggore 26 24 10 Poison Antidote Putrepup Putrepup 50 35 18 Z Slow Acorn Life Putregon Scalgon 350 4200 69 Blizzard Rammore Rammore 60 195 54 Firebal Red Slime Slime 6 10 2 Rogue Knight Rogue Knight 55 82 36 Armor, Call2 Cop. Sword Salamander Sky Dragon 200 7200 216 I Flame Scalgon Scalgon 200 2820 69 F Blizzard Scorpion Wasp Scorpion Wasp 12 10 4 Luck Seed Shadow Shadow ? ? ? Simiac Ape 40 204 42 Call Skeleton Skeleton 75 1012 69 Defence, 2 Attacks Acorn Life Sky Dragon Sky Dragon 80 960 216 D Flame Slime Slime 8 5 2 Slime Snail Marine Slime 20 252 21 Call2 Snow Dragon Sky Dragon 110 528 108 D Blizzard, 2 Attacks Spiked Hare Horned Rabbit 20 17 9 Sleep L. Helmet Stingwing Moth 40 198 42 Stone Hulk Stone Hulk 195 2136 74 Tremendous Armor of Terrafirma Swordoid Skeleton 170 3816 80 2 Attacks Snowblast Sword Tentacles King Squid 200 1536 120 F 2 Attacks Terror Shadow Shadow 70 892 87 Snowblast Tonguebear Anteater 50 132 30 Tortragon Tortragon 68 783 105 Sweet, Armor Trick Bag Bag 40 6 420 Surround, Slow, Stopspell, Vit. Seed Dance Troll Troll 250 1236 126 Tremendous Troll King Troll 250 3660 144 Limbo, Tremendous Vampire Humanabat 35 74 22 Icebolt Luck Seed Vampire Cat Vampire Cat 35 78 24 Stopspell, Guard Animal Suit Venom Zombie Hork 80 442 30 Z Vile Shadow Shadow 130 2052 80 Beat, Sweet Voodo Shaman Witch Doctor 120 808 114 Call2, Robmagic, Healmore, Vivify Voodo Warlock Witch Doctor 150 2316 126 Blazemore, Flame Wild Ape Ape 50 72 21 Call Str. Seed Winged Demon Winged Demon 125 2988 108 Blazemost, Healus, 2 Attacks Witch Witch 54 366 62 Firebane Witch Doctor Witch Doctor 93 430 48 Healmore Luck Seed Wyvern Wyvern 80 2136 90 Flame =============================================================================================== BOSS: FAMILY HP XP GP W/A POWERS TREASURE ================ =========== ==== ===== === === ========================== =========== Baramos Baramos 900 0 0 Explodet, 2 Attacks, Limbo, Flame, Blazemost, Chaos Baramos Bomus Baramos 456 14640 540 Flame, Explodet, 2 Attacks Baramos Gonus Scalgon 900 17160 18 Massive Kandar Executioner 150 2640 0 Guard, Tremendous Kandar Executioner 400 5760 0 Tremendous Kandar's Henchmen Rogue Knight 60 96 0 Armor Orochi Hydra 300 9648 240 2 Attacks, Flame Orochi Sword Zoma Zoma 1023 0 0 2 Attacks, Blizzard2, Snowstorm, Freezing Beam =============================================================================================== %%%%%%%%%%%%%%%%%%%%%% %% Experience Chart %% %%%%%%%%%%%%%%%%%%%%%% This experience chart lists levels up to level-45. For levels 45-99, refer to the "Charts Only" version of the FAQ. Big thanks to Casmaster for the dw3 save state editor (can be found at www.zophar.net) because I'd have *never* completed this without it. It is likely based on Ragnarosen's save state hacking document (can be found at www.gamefaqs.com) but I'd have never figured out hex editing either =P LEVEL HERO SOLDIER PILGRIM WIZARD SAGE FIGHTER GOOF-OFF MERCHANT ====== ======= ======= ======= ======= ======= ======= ======== ======== 1 0 0 0 0 0 0 0 0 2 29 12 14 15 20 18 11 10 3 87 36 42 45 60 54 33 30 4 174 84 98 105 140 126 77 70 5 304 156 182 195 260 234 143 130 6 499 264 308 330 440 396 242 220 7 792 426 497 532 710 639 390 355 8 1232 669 780 835 1115 1003 612 557 9 1891 1033 1205 1290 1722 1549 946 860 10 2880 1579 1842 1973 2633 2369 1447 1315 11 4364 2398 2798 2997 3999 3598 2198 1998 12 6218 3627 4232 4533 6047 5441 3324 3022 13 8534 5163 6024 6453 8607 7745 4732 4302 14 11428 7083 7264 8853 11087 10625 6492 5902 15 15045 9483 11064 11853 15807 14225 8692 7902 16 19114 12483 14564 15603 20807 18725 11442 10402 17 23690 16233 18939 20290 27057 24350 14879 13527 18 28837 20920 24407 25563 34869 30678 19175 17433 19 34627 26779 30559 31495 43657 37797 24545 22315 20 41141 34102 37479 38169 53543 45805 31258 27867 21 48468 42340 45263 45676 64664 54814 38810 33985 22 56711 51608 54020 54121 77175 64949 47306 40935 23 65983 62034 63872 63622 91250 76350 56863 48754 24 76413 73763 74955 74310 107083 89176 67614 57550 25 88147 86957 87423 86334 124895 103605 79709 67445 26 101347 101801 101450 99861 145833 119837 93317 78577 27 116196 118500 117229 115078 167475 138098 108623 91100 28 132901 137286 134981 132197 192835 158641 125844 105188 29 151684 158421 154952 151456 221365 181751 145217 121037 30 172836 182197 177419 173121 253461 207749 167012 138867 31 196621 208945 202694 197494 289568 236996 191532 158925 32 223378 239036 231128 224913 330188 269898 219114 181490 33 253480 272888 263116 255758 375885 306912 250145 206876 34 287344 310972 299102 290458 427293 348552 285055 235435 35 325440 353816 339585 329495 485126 395397 324329 267563 36 368928 402015 385128 373412 550188 448097 368512 303707 37 416512 456239 436364 422818 623383 507384 418216 344368 38 470752 517241 494004 478399 705726 574081 474134 390112 39 531771 585868 558849 540927 798362 649115 537042 441573 40 600417 663073 631799 611271 902577 733528 607813 499467 41 677644 749928 713867 690408 1019818 828492 687430 564597 42 764524 847639 806194 779437 1151714 935326 776998 637868 43 862262 945350 910061 879592 1300096 1055514 877762 720298 44 960001 1043060 1026912 992268 1448478 1190725 991121 813032 45 1057740 1140771 1143763 1119028 1596860 1325936 1104480 905766 =============================================================================================== %%%%%%%%%%%%%%%%%% %% WEAPON CHART %% %%%%%%%%%%%%%%%%%% ATP refers to Attack Power In the "Who Use" column, the following abbreviations reflect character classes... Hr=Hero, Sr=Soldier, Fr=Fighter, Pr=Pilgrim, Wz=Wizard, Sg=Sage, Mr=Merchant, Gf=Goof Off. ALL means that characters of any class may equip the weapon. ALL-(series of abbrev.) means that all character classes except those listed may equip the weapon. If an (*) appears after the list of classes in this column, it means only female characters of that class may use this weapon. In the "Where Get" column, FIND~ means that the weapon may only be found in either a specific location during the game or in the treasure chests of monsters. NAME COST SELL ATP WHO USE WHERE GET NOTES =================== ======= ======= ==== ======== =========== ========================== Battle Axe 2500 1875 40 ALL-Wz, Isis,Lancel Pr,Sg Assarum Broad Sword 1500 1125 33 ALL-Wz, Romaly,Kanave Pr,Gf Assarum,Isis Chain Sickle 550 412 24 ALL-Wz Reeve,Romaly Assarum Club 30 22 7 ALL-Wz Alihian,Soo Copper Sword 100 75 12 ALL-Wz Alihian Cypress Stick 5 3 2 ALL Alihian,Soo Demon Axe 0 375 90 Sr FIND~Mimics, Castle Baramos Dragon Killer 15000 11250 77 Hr,Sr Samanao Does extra damage against Dragon enemies. Falcon Sword 25000 18750 5 Hr Rimuldar Weilder can attack two times per round. Giant Shears 3700 2775 48 Sr Assarum,Isis Lancel Golden Claw 0 11250 55 Fr FIND~Pyramid Monsters swarm against the party while you have this. Causes random attacks to come much more frequently. Iron Claw 770 577 30 Fr Kanave,Samanao Iron Spear 750 562 28 ALL-Wz Romaly,Kanave Assarum,Lancel Magic Knife 200 150 14 ALL Reeve,Lancel Assarum Multi-edge Sword 0 3750 100 Hr,Sr FIND~Elysium Causes damage to the Birds, Zoma's weilder with every attack Castle against the enemy. Cursed Orochi Sword 0 750 63 Hr,Sr, FIND~Orochi *Use* in battle for Sg Defense attack Poison Needle 10 7 10 Wz Soo Does 1 pt. damage always, occasionally kills enemy instantly. Sledge Hammer 6500 4875 55 Sr Tendaki,Muor Lancel Snowblast Sword 0 11250 80 Hr,Sr FIND~Swordoid *Use* in battle for ,Maurauder Snowblast attack. Staff of Force 2500 1875 55 Wz,Sg Assarum, Every attack uses 3 MP Pr Tendaki to increase ATP. Staff of Judgement 2700 2025 35 Sg Muor,Samanao *Use* in battle for Infernos attack Staff of Reflection 0 ? ? ? FIND~Archmage *Use* in battle for Bounce effect. Staff of Thunder 0 1875 30 Wz,Sg FIND~Soo *Use* in battle for Firebane attack Sword of Destruction 45000 37500 110 Hr,Sr Rimuldar Cursed, causes wearer to freeze up and be unable to move in battle at times Sword of Gaia 0 0 48 Hr,Sr FIND~Shrine Used to open path to Jail Necrogond Sword of Illusion 0 0 50 Sr,Mr, FIND~Portoga *Use* in battle for Gf* Chaos attack Sword of Kings 35000 0 120 Hr Kol *Use* in battle for Firevolt attack Thorn Whip 320 240 18 ALL-Wz, Reeve,Soo Fr,Pr Thor's Sword 0 48750 95 Hr,Sr FIND~Boss *Use* in battle for Troll Firevolt attack. Thunder Sword 0 5625 85 Hr,Sr FIND~Necrogond *Use* in battle for Boom attack. Wizard's Wand 1500 1125 15 Wz,Sg Noaniels *Use* in battle for Blaze Samanao attack Zombie Slasher 9800 7350 65 All-Wz, Tendaki, Does extra damage against Fr,Gf Samanao Zombie enemies. =============================================================================================== %%%%%%%%%%%%%%%%% %% ARMOR CHART %% %%%%%%%%%%%%%%%%% DFP stands for Defense Power. In the "Who Use" column, the following abbreviations reflect character classes... Hr=Hero, Sr=Soldier, Fr=Fighter, Pr=Pilgrim, Wz=Wizard, Sg=Sage, Mr=Merchant, Gf=Goof Off. ALL means that characters of any class may equip the armor. ALL-(series of abbrev.) means that all character classes except those listed may equip the armor. If an (*) appears after the list of classes in this column, it means only female characters of that class may use this armor. In the "Where Get" column, FIND~ means that the armor may only be found in either a specific location during the game or in the treasure chests of monsters. Save state hacking program from Casmaster must once again be thanked, as I'd have went bloody mad trying to get that Magic Bikini. I've never seen a tougher to get item... the Mysterious Hat in DW2 was equal... but never seen anything worse. NAME COST SELL DFP WHO USE WHERE FIND NOTES ================== ======= ======== === ======= ============= ========================= Angel's Robe 3000 2250 35 Wz,Sg,Pr Elf Village Wearer has increased defense against Defeat Family spells. Animal Suit 0 262 15 ALL FIND~Catula, Makes the character look Vampire Cat like a cat in walkabout screen. Armor of Hades 0 ? 65 ? FIND~Cave SW Cursed Tantegel Armor of Radiance 0 0 75 Hr FIND~Tower W Restores the HP of the Kol wearer with every step in walkabout mode. Armor of Terrafirma 0 0 50 Hr,Sr FIND~Navel of Earth,Stone Hulk Chain Mail 480 360 20 ALL-Fr, Assaram,Romaly Wz,Gf Cloak of Evasion 2900 2175 20 ALL Noaniels,Isis Wearer has increased Assaram,Muor chance to dodge attacks. Clothes 10 7 4 ALL Alihian,Soo Designer Swimsuit 78000 58500 1 ALL* Assarum Female characters will be shown in a swimsuit on walkabout screen. Dragon Mail 9800 7350 45 Hr,Sr New Town,Kol, Wearer has increased Tantegel, defense against Blaze Hauksness Family spells. Fighting Suit 800 600 23 ALL Kanave,Muor, Soo Flashy Clothes 1300 975 28 Gf Soo Full Plate Armor 2400 1800 32 Hr,Sr Isis,Muor Half Plate Armor 1100 825 25 Hr,Sr,Mr Kanave,Assaram Isis Iron Apron 700 525 22 Mr Kanave,Assaram Leather Armor 150 112 12 ALL-Fr, Alihian,Reeve, Wz,Gf Romaly Magic Bikini 0 ? ? ?* FIND~King Merzon Magic Armor 5800 4350 40 Hr,Sr,Sg, Tendaki, Wearer has increased Pr Samanao defense against Blaze Family spells. Sacred Robe 4400 3300 30 Pr,Sg Tendaki,Lancel Wearer has increased defense against Blaze Family spells. Shell Armor 300 225 16 ALL-Fr, Romaly Wz,Gf Swordedge Armor 0 0 55 Hr,Sr FIND~Necrogond Enemies attacking the wearer will often receive damage from it's spikes. Training Suit 80 60 10 Fr,Sg,Gf Reeve Water Flying Clothes 12500 9975 40 Wz Kol Wearer has increased defense against heat and fire based attacks. Wayfarer's Clothes 70 52 8 ALL-Fr Alihian =============================================================================================== %%%%%%%%%%%%%%%%%%%%%%%%%% %% SHEILD AND HELM LIST %% %%%%%%%%%%%%%%%%%%%%%%%%%% DFP stands for Defense Power. In the "Who Use" column, the following abbreviations reflect character classes... Hr=Hero, Sr=Soldier, Fr=Fighter, Pr=Pilgrim, Wz=Wizard, Sg=Sage, Mr=Merchant, Gf=Goof Off. ALL means that characters of any class may equip the armor. ALL-(series of abbrev.) means that all character classes except those listed may equip the armor. In the "Where Get" column, FIND~ means that the armor may only be found in either a specific location during the game or in the treasure chests of monsters. NAME COST SELL DFP WHO USE WHERE FIND NOTES ================== ======= ======== === ======= ============= ========================= Leather Helmet 80 60 2 ALL-Fr Reeve,Romaly, Isis Golden Crown 0 0 6 ALL-Fr FIND~Tower of Actually a Quest item, Shampane but can be maintained as a very useful helmet. Turban 160 120 8 Mr,Gf Reeve,Assaram Mysterious Hat 0 6 8 ALL-Hr, FIND~Glacier Reduces MP consumption Sr,Fr Basher of the wearer. Iron Helmet 2000 750 16 Hr,Sr,Sg, Assaram Pr Iron Mask 3500 2625 25 Hr,Sr Tendaki,Muor, Lancel Unlucky Mask 0 0 35 Hr,Sr FIND~Minidemon Cursed.. The wearer's Luck becomes Zero. Noh Mask 0 1 225 ALL FIND~Jipang Cursed.. The wearer becomes confused. Leather Shield 90 67 4 ALL-Wz,Fr Alihian,Reeve Bronze Shield 180 135 7 ALL-Wz, Romaly,Kanave, Fr,Gf Assaram,Tendaki Iron Shield 700 525 12 Hr,Sr,Mr Kanave,Assaram Isis Silver Shield 8800 6600 30 Hr,Sr,Sg, Samanao Pr Shield of Sorrow 0 7 35 Hr,Sr FIND~Lionhead Cursed.. Inflicts part of the weares attack damage on other allies. Shield of Strength 15000 11250 40 Hr,Sr Hauksness *Use* as an item in battle for Healmore effect on person who is carrying it. Need not be equipped to use as an item in battle. Shield of Heroes 0 0 50 Hr FIND~Cave NW Tantegel =============================================================================================== %%%%%%%%%%%%%%% %% ITEM LIST %% %%%%%%%%%%%%%%% Normal items are those items which you use to restore your abilities in battle, increase your statistics, move about the world, etc. Rare items are items that have specific uses and may either be one of a kind, or in limited quantities with special conditions to acquire them. Quest items are those items you *must* acquire to complete certain quests on the way to the end of the game. Not all quests must be completed, but if you want to do the quest, you will need the item in question. %% NORMAL ITEMS %% The "WB?" column means whether the item can be used in Walkabout or Battle or both. NAME COST SELL WB? NOTES ==================== ===== ===== === ====================================================== Medical Herb 8 6 WB Restores about 30 HP when used on a character. Antidote Herb 10 7 WB Removes the Poison condition from a character. Wing of the Wyvern 25 18 W Transports the party back to most places they have visited at least once. Does not work in Dungeons or Towers. Fairy Water 20 15 W When used, this item causes monsters weaker than the party to flee your vicinity, eliminating random attacks. Useless in dungeons and towers and against monsters the same strength or stronger than the party. Full Moon Herb 30 22 WB Removes the Numb condition from a character. Spider's Web 35 22 B When used in battle slows down the enemies. Poison Moth Powder 500 375 B When used in battle confuses the enemies. Wizard's Ring 2500 1875 WB When used, restores some of the characters MP Invisibility Herb 300 225 W When used, makes your characters temporarily invisible to townsfolk and guards. Strength Seed 0 180 W When used, raises the Strength of the user. Agility Seed 0 60 W When used, raises the Agility of the user. Vitality Seed 0 90 W When used, raises the Vitality of the user. Intelligence Seed 0 120 W When used, raises the Intelligence of the user. Luck Seed 0 45 W When used, raises the Luck of the user. Acorns of Life 0 150 W When used, raises the Max HP of the user. %% RARE ITEMS %% The "WB?" column means whether the item can be used in Walkabout or Battle or both. NAME WB? FIND NOTES ===================== === =========== ====================================================== Meteorite Armband W Castle Isis *Use* to equip, doubles the agility of the wearer. Water Blaster W Muor *Use* to spray townsfolk for fun and amusement. Can be sold for 15G Leaf of the World Tree WB Vast Forest When used on a character, restores them to life from N Shrine of the dead condition with a small amount of HP. When Dhama you use one, another can be found at the same location where you found the first. You can only carry one at a time unless you find one inside a treasure chest while already carrying one. Can be sold for 3G. Stone of Life - Chests If a character is carrying this item and a Defeat Family spell hits them, this stone will shatter and save the characters life. Shoes of Happiness W Chests Found in treasure chests of Metal Babbles, when a character equips these by *Use*ing them, the character will gain Experience with every step they take on the map. May be sold for 75G Ring of Life W Rimuldar When equipped by *Use*ing it, this ring restores the HP of it's wearer with every step they take. Sage's Stone B Zoma's *Use* in battle to perform the Healus spell on the Castle party. Silver Harp W Basement of *Use* the Harp in walkabout mode to summon monsters house NW of of that area to immediately attack you. Tantegel %% QUEST ITEMS %% NAME NOTES ===================== ======================================================================== Book of Satori Found inside the Tower of Garuna which is North of the Shrine of Dhama. Only the one who possesses this book will be offered the option to Class Change into a Sage (Exception.... Goof Off's don't need this item) Thief's Key Found in the Tower of Najima. This key can unlock Theif's Key doors. Magic Ball Found in Reeve. This powerful explosive is used to blow through the wall in the Cave of Enticement. Dream Ruby Found in a cave near the Village of Elves, You must bring this to the Queen of Elves. Wake Up Powder Received from the Queen of Elves, use this in Noaniels to wake up the population from it's magical slumber. Magic Key Found in the Pyramid near Isis. This key can unlock Magic Key doors and Theif's key doors. Royal Scroll Given to you by the King of Portoga. Use this on Norund the Dwarf in the cave East of Baharata. Black Pepper Rescue two prisinors in a cave and a shopkeeper will sell you this in Baharata. Take it to the King of Portoga. Vase of Drought Found in Eginbear, Used to dry up the shallows West of Soo. Lamp of Darkness Found in ..... Use this light to change Day into Night. Final Key Found in the Shrine submerged under the Shoals West of Soo. This Key will open all doors. Echoing Flute Found in the Tower of Arp. Play this flute in a location where there is an orb and it's music will echo back to you. Mirror of Ra Found in the cave Southeast of Samanao. Use this mirror to reveal the true form of a disguised enemy in the form of the King of Samanao. Staff of Change The true King of Samanao will give you this. You can use it to change into different beings for a short period of time. Used to fool the Elves and allow you to shop. Also trade to the Wizard of Greenland for another important item. Sailor's Thigh Bone Given to you by the Wizard of Greenland in exchange for the Staff of Change. Use this item to get directions to find the Phantom Ship. Locket of Love Found on the Phantom Ship, Use this item at the mouth of the Promentory of Olivia when the strange forces push you back to pass them up and reach the Shrine Jail. Sphere of Light Found in the Castle of the Dragon Queen. Without the power of this Artifact, you will never defeat the ultimate enemy. Green Orb Found in Tendaki. Place on Pedastal in Shrine of Liamland. Blue Orb Found in the Navel of the Earth. Place on Pedastal in Shrine of Liamland. Red Orb Found in the House of Pirates. Place on Pedastal in Shrine of Liamland. Purple Orb Found in possession of the Orochi. Place on Pedastal in Shrine of Liamland. Yellow Orb Found in the New Town. Place on Pedastal in Shrine of Liamland. Silver Orb Found in a Shrine North of the Northern exit of the Cave of Necrogond. Place on Pedastal in Shrine of Liamland. Oricon Find in Hauksness and sell to Tool Shopkeeper in Kol for 25000 GP. Come back later to buy the Sword of Kings. Stones of Sunlight Find in Tantegel Castle. Trade along with Staff of Rain for the Rainbow Drop. Fairy Flute Find in Kol South of the baths. Use this in the tower NW of Kol to free Rubiss from statue form. Sacred Amulet When you free Rubiss from statue form, you will be given this item that proves your valor to the keeper of the Rainbow Drop. Staff of Rain Found in the Shrine South of Cantlin. You can only get it after you have freed Rubiss. Trade along with the Stones of Sunlight for the Rainbow Drop. Rainbow Drop Found in the Shrine South of Rimuldar. Bring the Stones of Sunlight, Staff of Rain, and Sacred Amulet to the keeper and he will fuse the first two into the Rainbow Drop. Use the Rainbow Drop NW of Rimuldar to form the Rainbow Bridge and gain access to the isle and Castle of the Archfiend. =============================================================================================== %%%%%%%%%%%%%%%%%%% %% GOOF OFF LIST %% %%%%%%%%%%%%%%%%%%% This is a list of the things a Goof Off will sometimes do in battle.... instead of what you ordered the looney toon to do. These are amusing at first.... then annoying. If they ever *did* something like Taloon in DW4 they'd be cool. If it wasn't for the fact that *all* Goof Off's can class change into Sages after level 20, there'd be no reason whatsoever to ever play this character class. Sing a song Take a break Assess the situation Break out in a smile Give a kind of glance... (nothing happens) Cheer on companions Lost in thought Spruces himself up Suddenly starts to flee... (blocked) =============================================================================================== %%%%%%%%%%%%%%%%%%%%%%%%%% %% CHANCE SPELL EFFECTS %% %%%%%%%%%%%%%%%%%%%%%%%%%% ( 1) Chaos as the spell on all enemies and all allies ( 2) Area engulfed in a feirce darkness... No spells work in that battle ( 3) Foe is taken off guard... Foes do not attack that round ( 4) Party gains additional attack power... Every attack is "tremendous blow" ( 5) Heals one character as the Heal spell ( 6) Enemies leave the battle, leave behind GP, but no XP ( 7) Heal on all characters as the Healus spell ( 8) Party changes formation ( 9) Steal MP from all enemies (10) Enemies shatter into peices... instant death (11) Chance.. chance.. chance... the chanters voice echoes throughout the area (12) Calls forth something frightening.... Allies faint, monsters leave. No XP, No GP (13) Time Ceases.... Chanter gets two free attacks, then enemies and chanter alone 1 round (14) Sleep as the spell on all enemies and all allies (15) Defeat as the spell cast on party =============================================================================================== %%%%%%%%%%%%%%%%%%%%%% %% TRAVEL DOOR LIST %% %%%%%%%%%%%%%%%%%%%%%% Cave of Enticement ----------} Forest S of Romaly Shrine S. Portoga ----------} Field S of Reeve Shrine S. Isis ----------} Shrine W Jipang Shrine W Jipang ----------} Shrine S Isis Shrine N. Portoga ----------} Shrine at the Shoals Shrine at the Promontory N Portal ----------} Shrine E Samanao S Portal ----------} Shrine at the Shoals Shrine E Samanao E Portal ----------} Shrine at the Promontory W Portal ----------} Shrine at the Shoals Shrine at the Shoals N Portal ----------} Shrine at the Promontory E Portal ----------} Shrine E Samanao W Portal ----------} Shrine N Portoga =============================================================================================== &&&&&&&&&&&&&&&&& && WALKTHROUGH &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& &&&&&&&&&&&&&&&&& Watch the opening sequence. Get out of your bed and follow your mother to the stairs. Continue following her outside. When you reach the path to the Castle, head North and into the Castle. Head due North to the stairs and up to the King's Chamber, then go talk to the King. You'll get some GP from the King to start off your quest. Now explore the Castle and talk to everyone to gather information. You'll learn a few important lessons about gameplay and a key made by the theif Bakor. Now explor town. Talk to everyone and learn some more info. ************* ** ALIHIAN ** ************* Save Game: Yes Healer: Yes Inn: 2G Luisa's Place, Adventurers Hall of Registration, and Vault are also here ITEM SHOP WEAPON SHOP ========= =========== Herb 8 Cypress Stick 5 Antidote 10 Club 30 Wing of Wyvern 25 Copper Sword 100 Clothes 10 Wayfarers Clothes 70 Leather Armor 150 Leather Sheild 90 Going to talk to the King again will alow you to save your game. Talk to your mother at your house in the Southwestern edge of town and she'll allow you and your party to rest here for free throughout the game. Speaking of party.... Enter the house on the Northwest edge of town and gather some companions. There's a Vault here to store items and GP just inside the door. The lady behind the counter will call companions for you. You can either choose to take the 3 characters already there or go upstairs to the Adventurers Hall of Registration and create new ones. I usually take the 3 already created characters first and strip them of all their equipment then dismiss them. Don't try to do this too many times or the game will glitch and do some very strange things! Just take the equipment from the initial characters available at the start of the game. Then I go upstairs and create my own characters so I can name them myself. I use the same mixture of character classes (Soldier, Pilgrim, Wizard) but just like to name my allies myself. I usually make at least one character female as well to take advantage of the "female only" weapons and armor available in the game. Once I've created and called my new characters, I give them the equipment I stripped off of the pregenerated characters. Leather Armor to Pilgrim, Wayfarers Clothes to the Wizard. Don't forget to Equip these! Now go sell excess equipment at the Item Shop. It might be a good idea to use the GP you have and buy a Leather Sheild for the Pilgrim and a few herbs. I usually get one for the Hero, Soldier and Wizard. Now it's time to go outside and gather some XP and GP. I would head back to town and rest the first time it gets dark outside just to be on the safe side. Try and level up your 3 party members to about level-3. Don't forget to go talk to the King and save every once in a while! I also usually buy a Leather Sheild for the Hero before setting out on the next journey. Cross the bridge to the North and head North. Stay on the grass and head generally North and you should find the village of Reeve. *********** ** REEVE ** *********** Save Game: No Healer: Yes Inn: 2G ITEM SHOP WEAPON SHOP ========= =========== Herb 8 Magic Knife 200 Antidote 10 Thorn Whip 320 Fairy Water 20 Chain Sickle 550 Wing of Wyvern 25 Training Suit 80 Turban 160 Leather Armor 150 Leather Sheild 90 Leather Helm 80 Talk to people and gather info. Apparantly there's a cave in the forest to the South that leads tot he tower of Najima. Looks like your next place to go. Walk South from town and find the spot of grass in the middle of the woods. This is the secret entrance to the Cave to the Tower of Najima. ********************************* ** CAVE TO THE TOWER OF NAJIMA ** ********************************* Treasures: GP, GP, Wayfarers Clothes, Herb +++++++++++++ ++ LEVEL-1 ++ +++++++++++++ You can't enter the door here without a key, so continue past it. If you take the dark path leading West you can obtain some GP from a treasure chest here. Grab the chest if you want then exit the dark passage and continue Southward. The path will branch here. There is a set of stairs up that leads to the tower of Najima. I wouldn't go to the Tower just yet. The path East leads to Alihian, but you can't get there without the Theives Key. Head West and use the stairs down you find there. ++++++++++++++++ ++ BASEMENT-1 ++ ++++++++++++++++ Go North into the dark path and you can obtain a chest of GP. The dark path East from the room with the chest is just a long loop back to where you first entered the floor, so head back South out of the room. Collect Wayfarers Clothes from the chest in the center of the floor. Head West down a narrow path after collecting the treasure chest. The path will then split into two paths South. One of these is East and the other is West. You can collect a Medical Herb from a chest if you take the East Path. Grab the Herb if you want, then head to the Western path and follow it to the stairs up. Just make your way North on this Level-1b, Use the stairs you find in this area to make your way back to the surface. When you exit the cave, you'll be at a point Southwest of Reeve at a cave entrance. Head back to the village. Rest at the Inn if you need to, but if you're strong enough you can save the GP because you'll be returning to Alihian where you can rest for free. Sell the Wayfarers Clothes, then buy a Leather Helm for everyone you can afford one for. Make sure you save enough cash to buy at least 4-5 Antidote Herbs though, because you're going to be needing those. Now return to Alihian, rest and save your game. Once you are prepared for some dungeon exploring, head back to the Cave to the Tower of Najima and take the stairs in the center that lead up to the Tower. ********************* ** TOWER OF NAJIMA ** ********************* Treasures: GP, Leather Helm, Wing of Wyvern, Thieves Key Watch out for Masked Moths with the Surround Spell and Babbles which can poison your party members as you explore this tower. Surround can be especially dangerous because there's no way to counteract it and your shots will miss often giving the enemies free reign to beat on you while you can't counter. Spells are not affected by this problem, but you only have so much MP and so many attack spells to work with at this point. +++++++++++++ ++ LEVEL-1 ++ +++++++++++++ The first two side paths East and West under roofs are dead ends, so skip them. There is a set of stairs down on the next path West you see. These lead to an Inn costing 2 GP. Directly across the hall from the Inn stairs under a roof are the stairs to the next level. +++++++++++++ ++ LEVEL-2 ++ +++++++++++++ If you head West, then North, you can acquire some GP from a chest in a roofed path to the West. Go in the Eastern roofed path and climb the stairs to reach an area on the third floor where you can acquire a Leather Helmet from a chest. Grab the chests if you wish, then backtrack and go South this time. Be careful not to fall off the edge of the tower. Skip the first path into the roofed area you come across as it is a dead end. Enter the next one to find the stairs up to Level-3. +++++++++++++ ++ LEVEL-3 ++ +++++++++++++ Watch out for the edge of the tower! The path North is just a long delay loop so stay on the visible path. The next path you see South leads to the stairs if you go past them to the next path South you can collect a Wing of Wyvern from a chest. Get the Wing if you want, then go back to the passageway you skipped and take the stairs here to Level-4. +++++++++++++ ++ LEVEL-4 ++ +++++++++++++ Talk to the old man and accept the Theives Key from him. Then unlock the door and fall off the tower. If you're weak, you might want to use the Wing of the Wyvern to return to town (provided you took it or had one already) If you dont' have the Wing and you are still too weak to survive the journey through the cave, go back inside the tower and use the Inn inside. If you're strong enough to make it home, re-enter the tower and go down the stairs to the Cave to the Tower of Najima again. ++ CAVE TO THE TOWER OF NAJIMA ++ Head back to near the beginning of the cave and unlock the door there with the Theives Key. Collect an Agility Seed and a Medical Herb from the two chests here. I'd use the Seed on either the Pilgrim or Wizard. Now exit the cave and go back to Reeve. Sell excess equipment. Buy a Magic Knife for your Wizard and upgrade the Hero's weapon as well. Transferring the Copper Sword to the Soldier for them to equip. Get a Leather Sheild for anyone who doesn't have one (Except the Wizard that can't equip it of course) if you can afford it. There are a couple of Theives Key doors in town. Open them and you'll learn something about your next destination behind one of them. You'll obtain an important item you'll need in the next part of your quest from an old man behind one of the other locked doors. Once you have the Magic Ball, return to Alihian. There are Theives Key doors in the Castle and in town. Open these and talk to the people you couldn't get to before to learn some more information about your enxt destination and what to do once you're there. Then rest at your Mom's house and save the game at the King. Make sure everyone is carrying an Antidote Herb, and that you have nearly the best Armor available on the Isle before continuing on. Head back toward Reeve. Head East past the town once you're in the area. You'll see some foothills to the South after a short walk. Turn South here, being aware that there are some stronger monsters in this area. The Magician with the Blaze spell can be paticularly dangerous to your allies with low HP. Make your way around the mountains South and East and you should see a small square lake and a shrine. There's just an old man in the shrine who gives you information, head toward the lake which is the entrance to the Cave of Enticement. ************************ ** CAVE OF ENTICEMENT ** ************************ Treasures: Antidote, Magic Knife Make your way around the lake to the hole and fall in it to enter this dungeon. You'll want to beware of Horned Rabbits with the Sleep Spell here. +++++++++++++ ++ LEVEL-1 ++ +++++++++++++ Go between the two Granite Titan statues and use the Magic Ball to open a passageway. Then use the stairs you can reach. +++++++++++++ ++ LEVEL-2 ++ +++++++++++++ Head North first. Turn West at the second dark path after this. Go around the pitfall here and continue North. Follow this path back to the central hall and then head North again. If you go West down the dark path at the Northern wall you can collect an Antidote Herb from a treasure chest. Otherwise go East. Stay on this path until you reach the Eastern wall, then turn South down the dark passage. Follow this to the Southern wall and then turn West. Avoid the pitfall and enter the dark passage to re-emerge in the central hall. Go North from here. After turning North, if you go West into the dark passage you can collect a Magic Knife. Equip it on your Pilgrim or Wizard if they are still using clubs and sticks. Now head back to the central hall and continue North. Avoid the pitfall and take the next path West. Follow this to the stairs which will lead you to the next floor. +++++++++++++ ++ LEVEL-3 ++ +++++++++++++ Head West and South to the door, unlock it and step into the travel door to be transported across the sea from the island. When you re-emerge from the teleport, make your way out of the dungeon to the surface. Head North and enter the Castle of Romaly. Beware Humanabats with Stopspell, Poison Toads with Poison, Rogue Knights which hit hard and have high armor AND can call Healers to help them while you are in this area. ************ ** ROMALY ** ************ Save Game: Yes Healer: Yes Inn: 3G Monster Fight Ring is also here ITEM SHOP WEAPON SHOP ========= =========== Herb 8 Chain Sickle 550 Antidote 10 Iron Spear 750 Fairy Water 20 Broadsword 1500 Wing of Wyvern 25 Leather Armor 150 Full Moon Herb 30 Shell Armor 300 Iron Apron 700 Chain Mail 480 Leather Helm 80 Bronze Sheild 180 You can make a few wagers at the Fight Ring if you wish to build up some GP. Save before gambling, reset the game if you lose the bet, and try again. The winners of the fights are usually set, so if you watch the whole battle, see who wins, and then reset and bet on that monster you'll almost always win. It's sort of cheating though ~_^ Talk to everyone as usual to gather information, then go talk to the King and save your game. Now you'll want to build up some GP and XP. I'd aim for level-10 on at least a couple of your characters before moving on to the next part of your quest. I'd recommend getting Bronze Sheilds for Hero, Soldier, and Pilgrim and upgrading armor on all three as well as getting the aforementioned levels. You might also wish to upgrade the Soldiers weapon. Strike out North, stay on the grass until you can't any longer, then continue North through the foothills until you reach the village of Kanave. Beware Killer Bees which can cause the Numb condition while making this journey. ************ ** KANAVE ** ************ Treasures: Club, Poison Needle Save Game: No Healer: Yes Inn: 4G ITEM SHOP WEAPON SHOP ========= =========== Herb 8 Iron Spear 750 Antidote 10 Broadsword 1500 Fairy Water 20 Iron Claw 770 Wing of Wyvern 25 Half Plate 1100 Full Moon Herb 30 Fighting Suit 800 Iron Apron 700 Bronze Sheild 180 Iron Sheild 700 Talk to everyone and gather information as usual. Do any town business you need to, then exit the town and wander around fighting enemies until nightfall. Return to town and you can talk to a ghost as well as get to some new places. Go to the Item Shop and enter by the Theives Key door on it's South side. Once inside, walk to the West side of the bedroom and press against the center of the wall to find the hidden door to reach the shopkeeper's counter. Here, take the two treasure chests and you'll acquire a Club and a Poison Needle. Equip the Wizard with the Poison Needle. Your Wizard won't do much damage, but every once in a while the needle srikes a vital spot and kills enemies instantly. I usually keep a Magic Knife in the wizards inventory just in case I want to do a little damage with the wizard without hoping for an instant kill. I'd hang around here until a couple of people reach about level 11. Don't forget to go back to Romaly and save every once in a while, and certainly do it before you start out on the next journey of your quest. You might want to upgrade the Hero or Soldier to Broadsword. Perhaps buy some Half Plate Armor and Iron Sheilds as well. Don't forget you can go back to Romaly and use the Fight Ring to build some quick GP if you want. Strike out North. Once out of the foothills, hit the grass and you should soon see the village of Noaniels. Beware Poison Silkworms with Toxic Breath that can poison your whole party in one round and Avenger Ravens with two attacks in this area. ************** ** NOANIELS ** ************** Save Game: No Healer: No Inn: 5G ITEM SHOP ========= Fairy Water 20 Wing of Wyvern 25 Full Moon Herb 30 Spider Web 35 Wizard Wand 1500 Cloak of Evasion 2900 Everyone is asleep except the old man in the Southwest corner of town. Therefore you can't use the shops or gather any information here except that the Elf Village is to the West. Guess you'd better head West. Follow the grass path West. When it ends you'll see a cave, and just North of that, a spot of bushes in the midst of all the trees. Walk over the bush spot to enter the Hidden Village of Elves. ***************************** ** HIDDEN VILLAGE OF ELVES ** ***************************** Save Game: No Healer: No Inn: None ITEM SHOP ========= Magic Robe 3000 Wizard's Ring 2500 Invisibility Herb 300 Wing of Wyvern 25 Poison Moth Powder 500 Spider's Web 35 Gather information (from those who will talk to you). The shopkeeper won't sell you anything because you are human. It appears you must enter the Cave West of Noaniels and retrieve the Dream Ruby to accomplish anything more. I'd make sure the Hero and Soldier both are equipped with the Broadsword, Iron Sheild, and at least one of them have Half Plate Armor. Pilgrim should have Bronze Sheild and Iron Spear. You should also get at least a couple of people to level 12 before entering the cave. Don't forget to return to Romaly and save first! You can use your Return Spell after saving your game to get back to Noaniels quickly and save a bit of walking. *************************** ** CAVE WEST OF NOANIELS ** *************************** Treasures: Wing of Wyvern, GP, Acorn of Life, Strength Seed, Magic Knife, GP, GP, GP, Fairy Water, Dream Ruby Beware Deadly Toadstools who can put you to sleep. Also watch out for Vampires with the Icebolt Spell and Maneater Moths with the Surround Spell while exploring this cave. +++++++++++++ ++ LEVEL-1 ++ +++++++++++++ The first dark path you come to on the West side leads to a chest with a Wing of Wyvern inside. Grab it if you want, then continue South. The next dark path on the West is a dead end with a man to talk to. He only tells you that there is a healing spring somewhere inside this cave, so save yourself the walking. The path will turn East. The next dark path to the North has a chest of GP if you want it. The path will turn South now. Follow until presented with two dark paths West and South. Take the Western one. You'll find two sets of stairs here. The Eastern ones will lead you to a chest containing the Acorns of Life. The stairs up near the chest lead you eventually back to the first floor and the dark path South you didn't take there, so backtrack to the first floor and use the Western stairs this time to reach level 2. +++++++++++++ ++ LEVEL-2 ++ +++++++++++++ The healing spring is here. Make your way to the island's center to restore HP and MP to max. If you're having big troubles surviving in the cave, near here is the place to build up some levels and make the going a bit easier. Once you've recovered at the spring, take the dark path West out of the cavern the healing spring is in. Follow this until you have a choice of going West or North. If you go North and take the dark path East you can obtain a chest with a Strength Seed inside. Take the Western dark path across the hall from this and you can obtain a Magic Knife. Take the chests if you want (return to the healing spring if you take a beating in the process) Then go back and take the dark path West this time. Follow it to the stairs and use them to reach level 3. +++++++++++++ ++ LEVEL-3 ++ +++++++++++++ The set of stairs down in the middle of the floor are a dead end. If you go South here and take the Eastern dark path you can obtain some GP from a chest. The Western path in this area is a dead end. Grab the gold if you want, then go back to the dead end stairs and continue West past them. You'll be presented with the option of going either North or South on the visible path after a short walk. Head South. If you take the first dark path West after turning South you can go a bit to the South and obtain some GP from a chest. Get it if you want and then backtrack. There will be two more dark paths East after the Western one. The Southern one contains a chest with GP, the Northern one contains a chest with Fairy Water and the stairs to level 4. +++++++++++++ ++ LEVEL-4 ++ +++++++++++++ Only one way to go here. Follow the path and obtain the Dream Ruby from the chest. I'd advise using the Outside Spell if you can, and Return Spell to Romaly as well. After that hard of a dungeon you don't want to die trying to get back to town!! Now return to the Elf Village and talk to the Queen to obtain the Wakeup Powder. The shopkeeper STILL won't sell you anything... bloody stuck up Elves..... Head back to Noaniels. Use the Wakeup Powder and the village will wake up and return to normal activity. Gather information as usual from the newly awakened townsfolk. You'll learn about Assaram, the Magic Key, and hear some tales of the Hero's Father. Make sure and get a Cloak of Evasion from the Item Shop for your Wizard before you go any farther. Time to get some decent armor on the poor guy! I'd upgrade everyone to the best equipment you can get in the area (including Cloak of Evasion for the Pilgrim) before continuing on. You should also get at least a couple of characters to level-13. You might choose to trade the Magic Knife kept in the Wizard's inventory for a Wizard's Wand. The Wizard's Wand performs a spell similar to Blaze when it is used as an item in battle. This will let you do damage without using MP while still being able to leave the instant death Poison Needle equipped and at your disposal. Don't forget you can use the Fight Ring at Romaly to boost your GP without spending hours in wandering attacks. One you think you are ready, set off from Kanave and go West. Just to the South you should see a bridge. Cross this and head West to the Tower of Shampane. *********************** ** TOWER OF SHAMPANE ** *********************** Treasures: Wing of Wyvern, GP, Golden Crown +++++++++++++ ++ LEVEL-1 ++ +++++++++++++ Only one way to go at first. When you reach a spot where you can choose, the stairs lie just to the South. If you go West through the break in the wall and then South and East you can obtain a Wing of Wyvern from the chest. The guy up North has nothing important to say really. +++++++++++++ ++ LEVEL-2 ++ +++++++++++++ Exit the room you're in and head North. Only one way to go after this really, so make your way to the stairs while avoiding the edge of the tower. +++++++++++++ ++ LEVEL-4 ++ +++++++++++++ If you head East then North you can acquire GP from a chest. Go West then North to find the stairs to the next floor. +++++++++++++ ++ LEVEL-4 ++ +++++++++++++ Head South, open the Theives Key door you find here. Then simply use the stairs to reach the next level. +++++++++++++ ++ LEVEL-5 ++ +++++++++++++ Chase the Henchmen as they run away from you on this floor. They'll lead you to the stairs to the next floor. As if they would have been difficult to find =P +++++++++++++ ++ LEVEL-6 ++ +++++++++++++ You'll fall down a trap not long after arriving on this floor. Climb back up to the 6th floor when you land on the 5th. Fall off from the North side of the 6th floor and you'll land on the 4th floor. Head toward Kandar and his men and get ready for batle. I'd equip the Wizard with his backup weapon, as the needle will be of no help to you in this situation. Now walk all the way up to Kandar and confront him. Take the henchmen out first, Casting Increase might be wise to help protect you from the massive damage these enemies can do. Sap will also help you against the henchmen. Once you've taken out the henchmen, just beat on Kandar with your weapons. Once you've beaten the entire group, you will be asked a question. You may as well just say "Yes" and get it overwith, because the game really doesn't give you a choice. Collect the Golden Crown from the chest. Now you have a choice. What I usually do is circumnavigate this little story point and keep the Crown (which is a good helm for your wizard). All you have to do to accomplish this is never talk to the King of Romaly again. If you do talk to the King again, he takes the Crown and makes you King of Romaly. To get yourself off the Throne, go down to the Fight Ring. Find the King and tell him you "Won't carry on" and that "Yes" you are tired of being King. I almost always skip the event and use Return spells to Alihian to save so I can keep the Crown as a bit of bonus defensive power for my Wizard. Once you've done your town business and saved, set out East from Romaly. You should soon see a bridge to cross. Once across the bridge, head South. Stay on the grass and you will soon find Assaram. Beware Wild Apes who hit hard and Vampire Cats that cast Stopspell while you are making this journey. ************* ** ASSARAM ** ************* Save Game: No Healer: Yes Inn: 7G ITEM SHOP 1 WEAPON SHOP 1 (Northeast Corner of Town) =========== ============= Medical Herb ??? Chain Mail 480 Antidote ??? Half Plate 1100 Fairy Water ??? Bronze Sheild 180 Wing of Wyvern ??? Iron Sheild 700 Full Moon Herb ??? Iron Apron 700 Spider Web ??? Revealing Swimsuit 78000 ITEM SHOP 2 (Northeast Corner of Town) WEAPON SHOP 2 (North Central, Night Only) =========== ============= Antidote 10 Magic Knife 200 Full Moon Herb 30 Chain Sickle 550 Iron Spear 750 Battle Axe 2500 WEAPON SHOP 3 (Northwest Corner of Town) ============= Battle Axe ??? Giant Shears ??? Cloak of Evasion ??? Turban ??? Iron Helmet ??? Staff of Force ??? You have to "barter" for goods in Weapon Shop 3 and Item Shop 2. Just keep talking the shopkeeper down, but the prices aren't good even at the lowest the shopkeepers will take. Enter this town at night and a great many things change. ++ NORUD'S CAVE ++ You can enter the Cave East of Assaram (Norud's Cave) but there isn't much to do inside except steal a Club and a Training Suit. Remember where it is however. If you don't have the Half Plate yet for the Soldier and the Hero, you should probably consider getting it. Getting the Iron Sheild for this pair is also a good plan if you haven't already. Once you're done with town business, head out Southwest into the desert. Beware Infernus Crabs on this journey with VERY high armor AND the Increase Spell. These are especially dangerous if they are paired up with a Stopspell casting Vampire Cat. There is a lake (oasis) near the Western edge of the desert. Walk into the trees around this lake on the South side to enter Isis. If you enter from a spot where you can't seem to walk to the Castle, exit the area and walk over a different tree tile to enter at a different spot on the expanded view of the Oasis. ********** ** ISIS ** ********** Save Game: Yes Healer: Yes Inn: 10G There is also a Fight Ring here. ITEM SHOP WEAPON SHOP ========= =========== Medical Herb 8 Broadsword 1500 Antidote 10 Battle Axe 2500 Fairy Water 20 Giant Shears 3700 Wing of Wyvern 25 Half Plate Armor 1100 Full Moon Herb 30 Cloak of Evasion 2900 Leather Helmet 80 Full Plate Armor 2400 Iron Sheild 700 Talking to people you'll learn about the Meteorite Armband, and a lot about this country (Don't forget that things change at night!). Explore the Castle for some more info. When you enter the Castle, head West and get between the wall and the trees. Then walk due North through a hidden doorway. Take the stairs down you see, then turn North when you can and use the stairs down in this area. Search the treasure chest to obtain the Meteorite Armband. If you talk to the Skeleton that appears, your responses don't matter. I usually equip my Pilgrim with the Armband to help get healing spells off quicker. Equip the Armband by selecting "Use" from the Item Menu. Before you make your next journey, it would be wise to get a couple of your characters up to around level-15. Good things you might wish to purchase here are the Full Plate Armor for the Hero and the Soldier. Giant Shears for the Soldier are also a good buy. Whatever you can afford with the GP you obtain while leveling up and by gambling in the fight ring. Whenever you feel you are ready, head due North from the Oasis Isis lies next to. You'll reach the Pyramid in fairly short order. ************* ** PYRAMID ** ************* Treasures: Vitality Seed, Magic Key, GP, Strength Seed, GP, GP, GP, Herb, GP, Wing of Wyvern, GP, GP, GP, Agility Seed There are many dangerous combinations of enemies in the Pyramid. Watch out for hard hitting Mummy Men, King Froggore with Sleep, Trick Bags with several dangerous spells and the ability to drain your MP, and Flamapedes with flame breath that hits all party members. ++++++++++++ ++ LEVEL-1++ ++++++++++++ Beware when you reach the cross shaped intersections of hallways. The center squares of the intersections are pitfalls that will drop you into the basement of the Pyramid. So don't try to walk directly through the intersections. Skirt along the outer edge of them to avoid the pitfalls. All the treasure chests on this floor are either empty or contain Man-Eater Chests. Man-Eaters are almost suicide to attack right now, so leave all the treasure chest alone on this floor. At the second intersection of hallways, turn East and make your way to the stairs you find at the end of the path. +++++++++++++ ++ LEVEL-2 ++ +++++++++++++ Go South until you reach the South wall. Then turn West and you'll find the stairs to Level-3. All the chests on this floor (and some more you can reach on level 1 from here) are empty. +++++++++++++ ++ LEVEL-3 ++ +++++++++++++ Head East upon arriving on this floor. Near the Eastern wall there are two niches to the South which have buttons on them. You can't see the buttons, but they are there, trust me =P Walk into the Easternmost niche and press the button when asked. Now go back and go to the West side of the Pyramid. Go into the Westernmost niche and press the button here when asked. If you've done this correctly, you'll "hear" the sound of stone moving somewhere in the pyramid. If you haven't done it correctly, you'll find yourself falling in a pitfall down to the second floor again. Now go back toward the stairs that you arrived on this floor from and head North up the center of the Pyramid. Climb the ramp and take the chests to obtain a Vitality Seed and the Magic Key. Make your way to the East side of the Pyramid near the buttons and go North to reach some stairs up. +++++++++++++ ++ LEVEL-4 ++ +++++++++++++ Head to the center of the floor and use the Magic Key to open the door. Make sure you're healed up before opening any of the chests because you'll have to fight groups of 4 Mummy Men before you'll get the contents of them. Starting with the chest farthest East in the Northern row, and moving counterclockwise, here are the chests if you'd rather pick and choose than take them all. GP, Strength Seed, GP, GP, GP, Herb, GP, Wing of Wyvern, GP, GP, GP, Agility Seed. You'll probably want to use Outside and Return Spells to get back to town after this difficult and dangerous romp. You might not be able to get all the chests in one shot, don't worry if you have to go back to town and recharge. Just get your power back up and return to the Pyramid to collect the rest of the chests later if you need to. There's one more treasure in the Pyramid, but it's not something you need at this very moment. It's also a very difficult item to survive obtaining at your current level. It will be detailed later when the item is more useful to you. Head back to Isis and do your standard town business. Make sure you save the game while you're here. Then go outside and wait for night to fall. Head for the Castle once night has arrived and open the Magic Key doors to take the treasure chests now that the guards who won't let you in during the day are sleeping. The chests contain GP, GP, Wing of Wyvern, Intelligence Seed, Wayfarers Clothes, Acorns of Life, Poison Moth Powder, and GP. Now go upstairs and unlock the Magic Key door and talk to the Queen. Search the spot right in front of her for a Wizard's Ring. Treasure hunting time! First, return to Alihian. Enter the Castle and unlock the Magic Key door to grab the chests. The chests contain: Agility Seed, Fighting Suit, GP, Strength Seed, Wing of Wyvern, and GP. While you're in town, drop the Theives Key off at the Vault, as you will no longer need it. Your Magic Key will unlock both Magic and Theives Key doors. If you return to Assarum, you can use your Magic Key to gather some more information. You'll have to come to town at night to get some of it. ++ SHRINE NORTHWEST OF ROMALY ++ Return to Romaly. A little North and West of the Castle is a Shrine. Enter the Shrine and open the Magic Key door. Pass through the Shrine to reach a small island and head South to reach Portoga. Beware Lumpus in this area who has the Infernos Spell. ************* ** PORTOGA ** ************* Save Game: No Healer: No Inn: 12G Treasures: Spiders Web, Vitality Seed, GP, Royal Scroll ITEM SHOP ========= Herb 8 Antidote 10 Fairy Water 20 Wing of Wyvern 25 Full Moon Herb 30 Gather information as usual. Inside the Castle are three chests behind a barrier. Make sure you watch your HP carefully if you go after them! These chests contain Spiders Web, Vitality Seed, and GP. Talk to the King and he'll give you the Royal Scroll. Make sure you go somewhere and save the game after doing this. ++ NORUD'S CAVE ++ Now head back to Assaram. Go to Norud's Cave (The Cave East of Assaram) and use the Royal Scroll while standing in a position where you could talk to Norud the Dwarf (the only occupant of the cave) Say Yes you want to go East when he asks you. Follow the Dwarf and go through the passage he makes for you. Once you exit the cave, head South. Stay in the trees until you see some grass, then head Heast on it to reach Baharata. Enemies in this area hit hard, so be careful. You should also beware of Avenger Jackels with Surround, Hunter Flies with Firebal, Nev with Chaos and Surround, and Mage Toadstool with Icebolt. ************** ** BAHARATA ** ************** Save Game: No Healer: Yes Inn: 12G ITEM SHOP ========= Herb 8 Antidote 10 Fairy Water 20 Wing of Wyvern 25 Full Moon Herb 30 Spider's Web 35 Gather information and you'll learn there has been a kidnapping and the merchant isn't selling any pepper because of it. Looks like you'll have to go trounce the kidnappers. Don't forget to save your game somewhere before going after the kidnappers! You might want to build your level up to about 17 on all but the Hero before trying the next journey on your quest. Cross the bridge East of Baharata and head North ot the Cave East of Baharata. You'll have to cross a second bridge after turning North to reach it. *************************** ** CAVE EAST OF BAHARATA ** *************************** Treasures: GP, Fairy Water, GP, Herb, Strength Seed, Intelligence Seed, Agility Seed, Acorn of Life Monsters to beware of in this cave include: Catulas who steal your MP and Trick Bags that have a host of dangerous spells and also steal MP. Don't depend on magic to save your hinder in this cave with all the MP stealers inside. +++++++++++++ ++ LEVEL-1 ++ +++++++++++++ Head North first. You'll reach a spot where you are stopped when trying to continue on Northward into a dark passage. Use your key here to open the door you can't see. Take the Eastern chest for some GP. The Northern chest is a Man-Eater, so leave it alone. Head West to the next room. You can collect Fairy Water from the chest here, then head West again to the next room. Take the Northern chest for some GP and the Western chest for an Herb. Once you have the chests, open the door to your South and head due South. You'll eventually come to another spot where you'll be stopped and have to use your key, so do so. There is a chest to the West after you open the door, but it's a Man-Eater, so leave it alone. Head East until you reach the stairs down. +++++++++++++ ++ LEVEL-2 ++ +++++++++++++ There's a Magic Key door West in the dark passage that contains 4 chest. These chests are Strength Seed, Intelligence Seed, Agility Seed, and Acron of Life. Now open the door to the South and say "No" you are not joining up. Fight off the henchmen when they attack. Increase and Surround are helpful against these enemies, but otherwise just beat on them. Head to the end of the cooridor past the cells and face the South wall while standing next to the table. Press the button when asked. Make sure you're ready to fight, then head North. Walk up to all the people and you'll be forced into battle with Kandar and his hencmen again. Concentrate on the henchmen first as always. Increase is a good idea against these hard hitting enemies. Just beat on Kandar with your weapons, as spells don't seem to work. Say you'll spare Kandar when asked, as you don't really have a choice in the matter. Then it's time to head back to Baharata. The pepper shop is now open and the shopkeeper (Galen) gives it to you for free for saving him and his girl. Now return to Portoga. Talk to the King and you'll be granted a ship that is waiting for you outside the castle. Drop the Royal Scroll in the Vault if you haven't already, and save the game while you're in Alihian. Head back to Portoga and pick up your ship. A man in a Shrine just South of Portoga will give you some info. Sail South from this Shrine and follow the coast Southward. You'll come to another Shrine after a short while. (A House of Healing is here) Just after this Shrine is a river you can follow inland, do so. You'll soon find the village of Tendaki right where the river forks into branches. Tendaki is a ghost town during the day, so enter at night. ************* ** TENDAKI ** ************* Save Game: No Healer: Yes Inn: 31G NOTE: No shops or people are here during the daylight, only at night! WEAPON SHOP =========== Staff of Force 2500 Sledge Hammer 6500 Zombie Slasher 9800 Magic Armor 5800 Sacred Robe 4400 Bronze Sheild 180 Iron Mask 3500 Gather information here. Holy cow! There's some really nice (But Expensive!) equipment in the Weapons Shop. Fortunately you probably have a pretty good stockpile of Gold right now and can afford to buy lots of it. My recommendations for equipment are Zombie Slashers for Hero, Soldier and Pilgrim. This sword has good attack power, and is especially effective against enemies in the Hork and Putrepup families. I also recommend Magic Armor for these three characters. Alternately, you might purchase a Sacred Robe for the Pilgrim instead... it's up to you. Both these armors help to defend against Blaze Spells. Get Iron Masks for the Hero and Soldier as well. You can wait on those Iron Masks if you wish, as they are available in the next town you will visit as well. This is a good time to go collect the Gold Claw, as you can use the extra cash now to buy this excellent equipment. Buy whatever good equipment you can afford now, then head to Isis and do your town business (Make sure you're heavily stocked up on Herbs!! Maybe even in every empty slot you have in your inventory) Don't forget to save your game before heading to the Pyramid. ********************* ** PYRAMID (AGAIN) ** ********************* Treasures: Golden Claw When you reach the Pyramid, instead of climbing up the ramp into the Pyramid, head West. Here you'll find a set of stairs into the basement of the Pyramid. Before you go down the stairs, heal yourself to Max HP with spells. Magic doesn't work inside the basement, so you don't need to worry about conserving MP. You will need all the HP you can muster however! ++++++++++++++++ ++ BASEMENT 1 ++ ++++++++++++++++ Head North. In the first "room" you enter there are two cross shaped brick paths leading North and East. Head to the Northern one. Search the block of sand 2 East of the Southmost area of bricks. Use the hidden stairs you find here. ++++++++++++++++ ++ BASEMENT 2 ++ ++++++++++++++++ Use the Magic Key and follow the path to the coffin on the raised dais. Search this to fnd the Golden Claw. Now comes the fun part! You'll get attacked every few steps while you possess the Golden Claw. You'll ahve to use Herbs to heal you while you're in the Pyramid basements. Make your way out of the two basements. As soon as you exit these, you can use your magic again. Return to town and sell the Golden Claw for 11250 GP and do any other town business. Now you can return to Tendaki and buy more equipment. You can't return to Tendaki via the spell, so you'll have to Return to Portoga and sail there again. The time it takes to sail there is just about perfect for it to fall night the same time you arrive at town though, so it's not so bad. Once you've purchased what equipment you intend to, your next goal is Lancel. Sail South from the river where you went inland to Tendaki. When you reach the Southern edge of the landmass, turn East until you reach the Eastern edge. Now sail about 4 clicks South and turn East again. You should soon see the island Lancel sits on. The town is on the Western side of the island. ************ ** LANCEL ** ************ Save Game: No Healer: Yes Inn: 15G ITEM SHOP WEAPON SHOP ========= =========== Fairy Water 20 Magic Knife 200 Wing of Wyvern 25 Iron Spear 750 Invisibility Herb 300 Battle Axe 2500 Sledgehammer 6500 Cloak of Evasion 2900 Sacred Robe 4400 Iron Mask 3500 Gather information here and purchase an Invisibility Herb, you're going to be needing that paticular item later. Head back to Portoga. Sail West from here then North along the coast. It's a pretty long sail, but you'll eventually see an island just West of the mainland. Here is Eginbear, the place you were heading. The guards don't seem to want to let you in, seems like a good time to use that Invisibility Herb you purchased to sneak past them. ************** ** EGINBEAR ** ************** Save Game: Yes Healer: No Inn: None Treasures: Vase of Drought Gather information as usual, don't forget to come by during the night too! Enter the basement of the Castle. Push the Western boulder 1 North and 1 West Push the Eastern boulder 1 South Push the Center boulder 1 West Push the West boulder 3 East Push the Eastern boulder 1 North and 1 South Push the Western boulder 4 North and 1 West Push the Center boulder 1 West, 1 North, 2 East, 3 North, 1 East, 1 North Push the Eastern boulder 1 North, 4 West, 1 North, 2 East, 4 North Walk through the passage which opens and collect the Vase of Drought. May as well save your game while you're here since you can. If you gathered enough information while here, you'll have heard about a feild on a Western continent. Head back to Alihian. Register a Merchant and put him/her in your party. I usually remove the Soldier to do this, since the Soldier levels up so much more quickly than any other party member it won't hurt for him/her to sit out a few battles while you're doing this part of the quest. Leave the Vase of Drought in the vault for now if you wish, because you won't be needing it for a little while. Make sure when you get into battles that your Merchant only *Parries* and that he is the last member in the party. You might have the Wizard cast Upper on him and you'll want to kill enemies as quickly as possible to avoid having one of them kill the weak Merchant. If, while on this journey, a Hades Condor removes a member of your party you need to go back to Alihian and have them join you again. Cast Return to get you to Baharata. Sail around the peninsula of land to the East and then sail Norht along the shore. You'll come to a bunch of islands where you can see a town and a cave. Stop over in this town (Jipang) for a moment to establish a Return Spell to here. Once you've established the Return spell, negotiate around the islands and continue North. After a while, you'll be forced to sail around an icy peninsula. Once you're around the peninsula, head Northeast following the shore. When you reach the Northmost point of the landmass (Islands nearby) start following the coast South. You'll be blocked from bringing the boat to shore and disembarking by craggy mountains right at first. As soon as you get past these to a place where you can get out of the boat, you should see a single block of grass in the middle of the forest. Get out of the boat and walk to this grass. ++ THE FEILD ++ Find the old man here and talk to him. Say yes when asked and your Merchant will stay here to help build a town. Talk to the old man again after this and you can get some more information. Return to Alihian and pick up the party member you dropped off to take the Merchant here now. Now make your way back to the feild where you left the Merchant again. It's shortest to Return to Jipang and begin sailing from there. You can visit the old man and the Merchant if you wish (You should do so several times throughout the game) but the goal for now is to continue South along the shore. You'll reach a peninsula with craggy mountains after a while and the shore will turn West for a bit. There is a river here, sail North up it. The river will fork Northeast, Northwest, and North. Take the due North fork at this juncture. The river branch you are on will then fork West. Take this Western fork. After this the branch will for North and West again. Go North this time. Again the river will fork North and West, go North once more. From here you should see the village of Soo, enter it. ********* ** SOO ** ********* Save Game: No Healer: No Inn: 5G Treasures: Staff of Thunder ITEM SHOP WEAPON SHOP ========= =========== Herb 8 Cypress Stick 5 Antidote 10 Club 30 Fairy Water 20 Poison Needle 10 Wing of Wyvern 25 Thorn Whip 320 Poison Moth Powder 500 Clothes 10 Invisibility Herb 300 Flashy Clothes 1300 Fighting Suit 800 Gather information and search the South side of the well here to find the Staff of Thunder for your Wizard. Now is the time to head for the Shoals. Get the Vase of Drought from the vault if you put it there. You can Return to Soo now, so the trip to the Feild will be shorter now. Return to Jipang and act as if you are sailing to the Feild again. When you sail around the icy peninsula this time, go due North out to sea instead of following the shore Northeast. You should reach the shoals in a short time. Use the Vase of Drought and the Shrine will surface. Enter and take the Final Key. Don't forget to talk to the Skeleton in the back for some informaiton. Head back to Alihian and drop the Vase of Drought and Magic Key in the Vault, as you'll not be needing them again. There is a Final Key door in Tendaki, so go there next. Head into town at night and open the door to the cell. Talk to the prisinor here and you'll receive an Orb. Sail back out the river to the ocean, then sail South along the coast. When you reach the Southern edge of the continent, sail East along the coast a short way. (About the center of the area covered in foothills) From here, sail due South until you reach an island covered in ice. ++ SHRINE OF RAMIA ++ Sail around this island to it's South side and enter the Shrine you find here. Stand on one of the white squares and Use the Green Orb to place it on the alter and light a flame. Someone mentioned a great Wizard living on the Island of Greenland in the North Sea. Return to Jipang and once again set sail as if you were going to the Feild again. Go around the icy peninsula and follow the coast Northeast once more. When you reach the clusters of islands (One has a Shrine on it with 3 travel doors inside), sail due North. You'll reach a large icy island, which is Greenland. Sail along the Southern coast of this island until you spot a block of grass alone out in the ice. Walk to this grassy spot. ++ WIZARD'S CABIN ON GREENLAND ++ Walk Due North quite a long way once you enter the grassy spot. Enter the cabin you find after the long walk and talk to the old man here. Remember this spot, as you'll be coming back sometime. Return to Baharata and sail East, then North, along the coast. You'll come to a river. Follow this river inland. When you reach the lake at the end you should see the Shrine of Dhama. ********************* ** SHRINE OF DHAMA ** ********************* Save Game: Yes Healer: Yes Inn: 2G The man who will let you change your character's profession is also here The Shrine of Dhama is the place people go to get new professions. I wouldn't do that just yet, however, as you start at level-1 experience again when you change classes. The guy at the front door will save your game for you, and if you go East from him you'll find the stairs that lead to the Inn and Healer. The person atop the dais inside the Shrine Proper is the one who will change your class for you later. You can use the Return spell to here now that you have visited. I do usually make the necessary preparations for my first class change now though. Do any town business you need to do and save the game. Then it's time to head for the Tower of Garuna. Keep your eye out for Nevs with Chaos and Surround in this area. Head due North from the Shrine, you can't miss the Tower. ********************* ** TOWER OF GARUNA ** ********************* Treasures: Intelligence Seed, GP, Iron Helmet, Book of Satori Beware the following critters while inside the tower: Nevs with Chaos and Surround, Sky Dragons with Flame breath, Garuda with Firebane +++++++++++++ ++ LEVEL-1 ++ +++++++++++++ If you head South then West, skipping the room where you can talk to a girl, to the first roofed room South you can acquire an Intelligence Seed. There's a travel door right near the entrance to the tower, but it only takes you to a guy who has nothing important to say. There are also two sets of stairs on the Western side of the tower that go nowhere really. Where you want to go is the Northwest corner of the floor. Walk out onto the grass here and use the stairs up out by themselves. +++++++++++++ ++ LEVEL-2 ++ +++++++++++++ Cross the tightrope (careful!) and use the stairs down on the other side. +++++++++++++ ++ LEVEL-1 ++ +++++++++++++ Step on the travel door. You'll reappear in the center of the floor. There are three sets of stairs here. If you take the Northern set of stairs and follow the path up a few floors you can acquire some GP from a chest. Taking the Southern stairs leads to another chest, but it's a Man-Eater so you should just avoid it altogether. Take the stairs to the East to reach the next floor again. +++++++++++++ ++ LEVEL-2 ++ +++++++++++++ You are presented with two sets of stairs here. The Northern ones are a dead end, so take the Southern stairs to the next floor. +++++++++++++ ++ LEVEL-3 ++ +++++++++++++ Go over and use the stairs up. +++++++++++++ ++ LEVEL-4 ++ +++++++++++++ Go over and use the stairs up. +++++++++++++ ++ LEVEL-5 ++ +++++++++++++ If you go all the way across the tightrope and use the stairs up to the South, you can acquire an Iron Helmet from a chest. The stairs down in this area are a dead end. Go back to about the middle of the tightrope and fall off it to continue on where you need to go to reach your goal. +++++++++++++ ++ LEVEL-4 ++ +++++++++++++ Fall down the big pitfall area here to the third floor On the third floor, use the stairs down. On the second floor, take the Book of Satori from the treasure chest. Now exit the tower and head back to the Shrine of Dhama. This is when I class change to acquire a Sage. I usually change my Pilgrim to a Sage, but it's a matter of choice. This walkthrough assumes a Pilgrim to Sage class change. Give the book of Satori to whoever you want to make a sage. Once you make the guy on the dais (Just keep saying "Yes"), equip your Sage again. The game strips all equipment off a character who has undergone a class change. Don't forget to "Use" the Meteorite Armband to re-equip it, if necessary. The Sage may be able to equip better armaments after the class change than they could in their previous class. Assuming the character was a Pilgrim before, there's not much change. But if you changed from another class like Wizard, you may find you can equip better armor and weapons. If you changed from a class like Soldier, you'll be restricted to weaker arms. Next on the agenda is to explore Jipang. You should have established a Return spell there already, so use it and explore. ************ ** JIPANG ** ************ Save Game: No Healer: No Inn: None Explore and discover what's plaguing this small country. Talk to Himiko in the big house up North. She seems to be a rude person.... This Orochi character everyone is complaining about must live in the nearby cave, so why not head inside and destroy it for them. I'd recommend the Hero be at about level-23 before you try your luck at this cave. ******************** ** CAVE OF JIPANG ** ******************** Treasures: Noh Mask Beware Derangers with Healmore and Chaos. Derangers are also pretty effective with their Spell and seem to