DRAGON QUEST V FAQ Compiled by Christopher Lee Boger darkniciad@hotmail.com Website http://darken.0catch.com/goblin/ggdomain.htm Visit www.dqshrine.com, home of the DQ Community!! NOTE: As with all my FAQs, I have probably been writing this after being up for hours and hours playing the game. Thus I may have substituted left for right, East for West, etc. Corrections will be gladly noted and credited (at the *end* of the FAQ... I hate people that put four pages of credits and annoyin' stuff at the top o' their FAQs... grrrr...) in updated versions. I'm a treasure hunter and a power monger... so take note of that when you use this document. It's going to do it's best to make sure you have everything you need to stomp on your enemies.... if you're looking for challenging boss fights... skip some of my stuff LOL I was feeling *really* punny when I was working on this one, so there are a *lot* of little quips scattered all over this FAQ from Monty Python, Spaceballs, MST3K, etc. My apologies. Deal with it ~_^ LOL NOTE 2 (Electric Boogaloo): This is a FAQ in progress. I simply noticed that the only FAQ available for this game was an ancient one. While this FAQ is excellent, and helped many many a person play the game while it was still Japanese only... with the release of English translations, I felt it was time for a more in depth FAQ and I'm workin' on it. This FAQ is based on the J3D/Partial Translations patch, and all names, etc. will be based on that. It will probably be some time before this FAQ reaches the levels of depth which most of my FAQs contain, as I'm writing this on only my second full run through of the game... as opposed to the 50th as most of my FAQs have been LOL ================= == WALKTHROUGH =====[WTG1]==================================================================== ================= Watch the intro. You'll see the Hero (you!) being born to Papas and Martha, then the DQV Title screen. Next thing you know you're on board a ship several years later. Get out of your bed and talk to Papas. Search the dressers in the room to obtain an Herb. Then run around and talk to everyone on the ship. In the Captain's cabin, don't miss the man down in the bathroom near the tub. There's nothing in the dressers. At the North end of the ship, there are stairs down into the hold. Go down and talk to all the people here. Don't worry about searching any of the treasure chests or barells on the ship. The chests are locked and there's nothing of interest in the barells. Once you've talked to everyone, make your way to the West side of the ship to the rail near the door to your father's cabin. The ship will start to approach the Harbor of Vista. The Captain will ask you to go fetch your father. Go into the cabin and tell Papas that you're at the harbor. Talk to Papas, and tell him "Yes" when he asks you if you checked your drawers, because you did. The ship will leave the harbor and Papas will go to talk to the person here and tell you to go play, but not to wander off too far. You can talk to everyone if you want. They don't have much to say. There's nothing of any interest in the barells, so head North and out of the harbor. You'll get into a battle immediately with Slimes. Just whack at them with the fight command. Eventually, Papas will rush out and join the battle. Your pop is one bad mutha and he smashes the enemies, healing your wounds as well. If you take any damage during a battle while you travel with Papas, he will cast heal to restore you to full HP at the end of every battle before you begin traveling again. Papas will lead you North (you'll get in another battle.. just fight, Papas will smash them) to the village of Santa Rosa. **************** ** SANTA ROSA ** [WTG1SR] **************** Area Enemies: Stinky Weasel, Goblin Rat, Healer Save: Yes Inn: N/A (Sleep for free at Sancho's house) Treasures: Leather Hat, Strength Seed, Herb(x2) Weapon Shop ----------- Cypress Stick 10 Bamboo Pole 50 Sharpened Bone 70 Oak Cudgel 130 Copper Sword 270 The townsfolk will all come out to welcome Papas back. Apparantly he's quite the celebrety in town. Papas will lead you to the house of a man named Sancho. Once inside, a girl named Bianca will come downstairs and greet Papas with her mother. Tell her that "Yes" you want to come upstairs (or have you come to arrange a holiday? LOL) Go through the little scene with Bianca, then search the dresser in the room for a Leather Hat. Equip it once you find it to boost your defense power a couple of points. Then head downstairs. Search the dresser in the bedroom at the North end of the house for another Herb. Go down the stairs you see into the cellar and search the pots. You'll find a Strength Seed in one of them. Use this to boost your Strength (and thus attack power) a few points. If you talk to Papas, he will run off on an errand to a house in the NW corner of town. You can't follow, because some old geezer stands in the way and won't let you pass. Talking to Sancho lets you rest (for free!) for the night. Talk to the townsfolk as you head South to the Weapons Shop. Buy the Bamboo Pole and sell the Cypress Stick. You'd think your father would have at *least* given you a club instead of a switch if he was going to be dragging you through monster infested lands.... Go upstairs in the Weapons shop and search the dresser for another Medical Herb. Run around and talk to the rest of the townsfolk. Don't forget to go by the Church and save your game. Seems Biancas mother wants someone to go check up on the person sent to fetch herbs from inside the cave. Your Father's busy, and you've got nothing better to do, so why don't you do it? From the Church, head down the ramp then West. Go past the old geezer who won't let you in his house and across the bridge. Then head West and turn North when you can. You'll find the entrance to the cave here. ********************* ** SANTA ROSA CAVE ** [WTG1SRC] ********************* Enemies: [L1] Slime, Thorny, Gophercada [L2] Whackamole, Slime, Drakee, Thorny, Gophercada [L3] Gophercada, Drakee, Thorny, Slime, Whackamole, Horned Rabbit Treasures: Herb, 50G, Leather Sheild, Wayfarers Clothes --------- Level 1-- --------- You don't want to get too gung ho at first. You're weak, ill equipped, and unfamiliar with the battle system. Just stay on the first level of the cave and correct that a bit by fighting some of the easy enemies here. They are all fairly weak and have no special attacks except Gophercadas which will sometimes go on guard, reducing the amount of damage you do to them. Use your herbs if you need to to heal. If you get down to one herb, stay very near the entrance until you've leveled up some. Head North, as it's the only way to go =P. You'll see a dark path off to the West after a little while. Venture into this dark path and obtain the Herb from the treasure chest. Leave the dark path and continue North some more. You'll find another dark path here. Venture into it and you'll be presented with an option of East or West. The East path is a dead end. You can see a boat there which Papas used to enter the cave and reach the areas on the other side. You won't be able to get over there for a *very* long time, so don't worry about that. The West path leads to some stairs down to level-2. I recommend you stay on level 1 and power yourself up quite a bit before venturing down these stairs. Try to conserve your herbs, because you can't buy any more here. When you get weak, exit the cave and return to Sancho's house and sleep to recover your HP. Don't forget to stop at the Church and save your game every so often. Once you've been promoted to level and have the Heal Spell, you're ready to venture down to the next level of the cave. Make sure you rest up at Sancho's and save your game first though! You might even consider gathering up the 130 G to equip yourself with an oak cudgel first, since you'll probably be close to that amount about the time you reach this level as well, but that's up to you. --------- Level 2-- --------- Once again, don't get too gung ho. Depend on your Heal spell for healing. When you're out of MP, hightail it out of the cave and rest. Save those herbs, because you may need them to heal yourself as you're running like crazy back to town. Beware the Whackamoles you'll start encountering now. They'll do one of two things, miss you, or do a terrible blow that's going to make your life miserable. They miss more than they hit, but it's that one hit they do get that is bad. If you take the Eastern path, and then the Southern one, you can find a treasure chest containing 50G right off the bat in this cave. The North path here is a dead end. Head back to the stairs you entered this level on and then head West. Head North past the boulders and the warning sign. Head West when you have to and open the treasure chest to obtain and Leather Sheild. Equip it!!! From the treasure chest, head South, it will curve back East toward near where the warning sign is and present a path South. Take this path down to the dark path and enter. Here, you are presented with a path East and West. Take the Western one because the East one is a dead end. The West path leads to the stairs down to Level 3. --------- Level 3-- --------- Head North. You'll see a dark path leading East, but skip it because it's a dead end. Continue North. You'll come to a man trapped under a boulder. Talk to him, then push the boulder off his legs. Just walk up to the boulder from it's North side and push down to push the boulder off him. He'll get up and leave the cave to deliver the herbs to Bianca's mother. Mission accomplished!! But, let's finish cleaning out this cave first shall we? Head North into the dark path from where you rescued the man. Claim the Travelers Clothes from the treasure chest here. You can go West and way South from where the man was and talk to a Slime if you want, but that's the last of the treasure in this cave. Head back to town. Sell off your clothes since you have better armor now. If you have enough GP, may as well buy the Copper Sword while you're here. Then go rest at Sancho's house. In the morning, Papas will tell you he's decided to escort Bianca and her mother back home. Tell him "Yes" you want to come with him. Follow Papas West to your next destination, the town of Alcapa. ************ ** ALCAPA ** [WTG1AL] ************ Area Enemies: Green Worm, Horned Rabbit, Stinky Weasel, Babble, Baby Panther, Big Rat, Whackamole, Drakee Save: Yes Inn: G/P Treasures: Defense Seed, Wing of Wyvern Weapons Armor Item ------- ----- ---- Bamboo Pole 50 Wayfarers Clothes 70 Medical Herb 8 Oak Cudgel 130 Silk Apron 110 Antidote Herb 10 Bronze Knife 150 Leather Armor 180 Holy Water 20 Copper Sword 270 Leather Dress 380 Wing of Wyvern 25 Thorn Whip 350 Scale Sheild 180 Fragrance Bag 80 Boomerang 420 Wooden Hat 120 Hair Band 150 Once you're back in control, leave the room where you are and Bianca will join up with you to explore the town. First, go up the stairs in the Northwest corner of the Inn. Then go through the door into the room with the bathtub and go up the stairs here. Search both dressers to find a Wing of the Wyvern and a Defense Seed. Use the Defense Seed to boost your Defense rating. Then explore the town and talk to everyone. Two mean boys are kicking a cat on an island in the Southern area of town. They tell you they'll give you the cat if you beat up the spooks in a Castle to the North. Looks like you've got another heroic mission to undertake, and you'll have a companion this time, Bianca! There's great equipment to be bought in this town. Especially the Thorn Whip for Bianca (attacks whole groups of enemies) and the Boomerang for the Hero (attacks *all* enemies on screen) You won't be able to afford much, if anything, now. You'll soon be coming into some money though as you venture into the castle to the North to contend with the ghosts of Lenoire. Go back to the Inn and talk to Papas. He'll decide to stay the night in town. Unfortunately, he'll get a cold and conveniantly won't be able to leave town until you've completed your next adveture LOL As you sleep that night, Bianca comes in and wakes you up to venture to Lenoire Castle under cover of darkness. If you get weak in your travels, return to town and the Inn. Bianca will suggest you sleep for the night. When you wake up you can purchase weapons (you can't do this at night!) then return to the Inn and talk to Bianca. She'll ask you if you want to take a nap. Say "Yes" and she'll wake you up during the night to adventure again. Keep doing this until you've accomplished your mission. To reach Lenoire Castle, exit town to the West until you're past the craggy mountains that ring the town. Then head North. You'll see a bridge across the river to the East. It leads to a sandy path heading North. Follow this to another bridge across the river West, and you should see Lenoire Castle. You'll probably want to spend your first couple of nights adventuring building up Bianca's level and your GP for better equipment before ever entering Lenoire Castle to begin your mission. Watch out for Baby Panthers who hit hard and Babbles who can poison you. Might want to get a couple of Antidote Herbs to take with you. I usually wait until I've earned the 350 to get Bianca the Thorn Whip before I go into the Castle. Buy the Whip during the day from the Weapons Shop, then Equip Bianca with it when she wakes you up to adventure at night. Don't forget to save your game every once in a while! ******************** ** LENOIRE CASTLE ** [WTG1LC] ******************** Enemies: [L1] Stinky Weasel, Babble, [L6] Big Rat, Drakee [L9] Ghost, Skull Serpent, Night Wisp, Demon Candle Treasures: Wing of Wyvern, Torch*, Medical Herb(x2), Gold Orb* You can't get in the front door, so head East and climb up the ladder you find here all the way to the top. This is what I call level 1 of the Castle. --------- Level 1-- --------- Head down the stairs in this small room. --------- Level 2-- --------- Head South toward the stairs. Skeleton Monsters will jump up from the beds and swarm around you. They run off with Bianca! Head onward down the stairs. --------- Level 3-- --------- Head North. One of the treasure chests contains a Wing of Wyvern, the other is empty. Once you've grabbed the wing, head over to the NW corner and use the stairs. --------- Level 4-- --------- Head through the door you see to the South and outside. Walk over and search the two tombstones. Bianca will rejoin you when you search the one with her name on it. Head back to the door and inside the castle. You'll see a ghost in the NW corner of the room when you re-enter. Talk to it and some of the furniture will move. The moving furniture reveals a staircase. Use it to reach level 5 --------- Level 5-- --------- You'll see a door to the North on this floor. Go through it and talk to the ghost of Sophia on the bed. It seems the graves of the Lord and Lady of this castle have been taken away from them. Thus, their ghosts are doomed to wander the castle. There's nothing in the dressers, so head out of the room and to the NW corner of the floor down to level 6. --------- Level 6-- --------- This area is totally dark. You can't see anything here for the time being. Head East until you can't go any farther, then go South. Keep doing this until Bianca says something about seeing a light up ahead. You should be able to head South then and find another room on this floor. Use the stairs down to level 7 --------- Level 7-- --------- Use the stairs. --------- Level 8-- --------- Use the stairs. --------- Level 9-- --------- Follow the ghost of Eric to the stairs across the floor up to level 8b You can grab a Medical Herb from the pot near the stairs on the way, though. --------- Level 8b- --------- Head over and talk to the ghost and say, "Yes", you will aid him. He tells you he left a Torch in the kitchen. Head back over to the stairs to level 9 again. --------- Level 9-- --------- Head North through the door into the kitchen and search the pot here to find the Torch. There's nothing in the dressers. Head back East to the stairs. Go back up the stairs on levels 8 and 7 to level 6. --------- Level 6-- --------- Head out of the lit room into the darkness. Bianca will suggest you use the Torch. Sounds like a good idea. Light the torch and you'll be able to see the floor of this room. Head North to a set of stairs to level 5b. --------- Level 5b- --------- You can ignore the walking statue if you want. If you choose to talk to it, know that it's a pretty tough enemy. Best be prepared if you're going to fight it. It gives quite a bit of experience if you beat it though, 85 each. It also dropped a Defense seed every time I beat it. Surround seems to work okay, and recasting it ( even though it appears to do nothing ) seems to "recharge" the surround if the Walking Statue starts landing those powerful blows. Otherwise, just head on down to the stairs to Level 4b. --------- Level 4b- --------- Go North and Erik will tell you to follow. Search the pot that is by itself farthest South for a Medical Herb. Then search the pot that's farthest East to be teleported to level 10. --------- Level 10- --------- To the West, you'll see a set of stairs down to level-11. Use these if you wish to exit the castle right now and heal/save/buy before you complete your mission here. Don't sleep at the Inn, you won't like the results LOL. Instead, head North through the door you find here. Follow the hallway to the stairs up to level 9b --------- Level 9b- --------- Head over and open the door. Talk to the spook on the throne. It will open a trap door that drops you down to level 11. --------- Level 11- --------- This is the ground floor of the Castle. Head West to the stairs up. You can go South from here and exit the Castle if you need/wish to. Once you unlock the door from the inside, you can enter the castle from the front door and skip all the climbing up the castle and back down when you wish to return. Unless you've recently went back to town to do your town business and save, now is probably a good time. You can run around and talk to the ghosts here if you wish, but there's not much else you can do if you came to this area via the stairs from level-10. If the spook on level 9b dropped you here through the trap door, you'll be confronting a group of Demon Candles. Beat them up and a pathway will open to let you out of the square table. Head East out of the room, the South and West back to the stairs. Make your way back up to the boss spook on Level 9b. --------- Level 9b- --------- Head back to the boss room, then South out the door to confront it. Just beat on the Boss Ghost and heal with the Hero if you need to. Cast attack spells or decrease with Bianca if you have them. Firebal does some nice damage. This boss is not that tough. Once you beat it, go ahead and say you'll spare the critter. You can't say, "No", because you'll just end up in an eternal loop until you say Yes. The ghost will retreat and the ghosts of the King and Queen will whisk you away to their graves. They'll thank you and you'll find a Gold Orb. Make your way out of the castle and back to town. FINISHING UP IN ALCAPA AND STARTING YOUR NEXT ADVENTURE: [WTG1FA] Back in town, Bianca will make the boys release the strange cat to you. It will join your party. As you leave the little island, Bianca will ask you to name the cat. You have several choices. I always go with the first one, Borongo. Borongo is a great monster companion. He does great damage and will be a great asset in your coming adventures. May as well spend some of your hard earned gold. Stop by the armor shop and get better equipment for the Hero. You can also purchase a Wooden Hat for Borongo. Don't worry about buying anything new for Bianca. If you haven't purchased the Boomerang for the Hero yet, do that first by all means! This weapon will be a great boon for quite a while now. Then head back to the Inn where you'll find Papas waiting outside. He's recovered from his cold (conveniantly) just as you completed your adventures. Bianca will leave the party. She'll put her ribbon on Borongo. Remember that, it'll be important later. You'll follow Papas back to Santa Rosa, where he'll receive a letter from Sancho. Sancho will put you to bed. Wander around town when you wake up in the morning. Someone near the Church asks to see your Gold Orb. Show it to him, then go to the Inn and upstairs to the bar. You'll see what looks like an elven ghost sitting on the bar. Go talk to it. The elf will be suprised you can see her. The elf asks you to meet her in the basement of Sancho's house. Go ahead and do it. Bella asks you to come to the Fairy world and help her people. She then creates a ramp which leads to the fairy world from Sancho's basement. Go up the ramp to the Fairy Village. ******************* ** Fairy Village ** [WTG1FV] ******************* Area Enemies: Troglodyte, Mad Plant, Gapplin, Babble, Magician, Cactus Ball, Skull Serpent, Save: Yes Inn: 4G/P Treasures: Holy Water Armor ----- Peice of Cloth 25 Leather Armor 180 Leather Loincloth 220 Scale Armor 350 Bronze Sheild 370 Fur Hood 400 Bella meets you immediately as you appear in the Fairy Village and leads you to Lady Powan. Tell Powan that you will help her you will help her by regaining the Flute of Spring. Bella will join your party. Explore town and talk to the townsfolk. You can find a Holy Water in a pot near the Inn. If you rest at the Inn, you'll awaken back in Santa Rosa. Just head back into Sancho's basement and the ramp to fairyland will be there for you to come back and resume your quest. You discover there's an Ice Mansion in the North that you need a key for, and a cave in the West. Do you think that you might need to go West? LOL Go West. Bella will aid you in battle, but you can't change her equipment or get her to carry items. She also doesn't level up, so what you see is what you get. You might wish to purchase some armor for Borongo. If you can't afford the Leather Loincloth, I'd skip it and earn some gold first, the Peice of Cloth isn't really worth it. *************************** ** Cave W. Fairy Village ** [WTG1CWF] *************************** Enemies: [L1,2] Spiny, Whackamole, Troglodyte, Blaze Lizard, Night Wisp [L3,4] Larva King, Blaze Lizard, Skunker, Gapplin Treasures: 100G, 25G, Agility Seed, 120G, Acorns of Life, Secrets of Theif Key* --------- Level 1-- --------- Head South to the signpost where you are presented with two paths. The South path just loops around and joins the West path, so go west and save yourself some walking. A bit farther down this hall, you'll see a path going North into a room. There are two treasure chests here containing a total of 125G. Head back down into the hall and continue West, then South. You will see a dark path leading East after a short while. Go in and talk to the Dwarf here. He will give you permission to take the secrets of the Theif's key from deep within the cave. There's nothing in his dressers, so don't bother looking. After that, head back out into the hall and continue South. The hall will turn East, and then you will be presented with two options. Take the path going South to the stairs, as the one going East is a dead end. --------- Level 2-- --------- There will be some stairs down right next to you immediately upon entering this area, but skip them as they don't really go anywhere. Instead, head North. The two paths will converge after a while, then split apart again. This time, make sure you're on the Western fork. You'll see a dark path leading farther west, hit this path and follow it to the stairs down. --------- Level 3-- --------- If you head East from the stairs, you can find a treasure chest containing an agility seed. Going farther East past the chest is a dead end, so head back toward the stairs where you entered this level. As soon as you get out of the little path you're in, turn South. You'll soon see another path leading East. Take this path to some stairs down to level 4. --------- Level 4-- --------- Head Northward, open the chest, and obtain the secrets of the Theif Key. You can now open Theif Key doors. Head South back toward the stairs and open the door here now that you can. Take 120G and Acorns of Life from the two treasure chests here. Then make your way out of the cave and back to town. Use all the GP you've acquired to better equip yourself and Borongo with fine Armor. Once you've slept at the Inn once, before you return to the Fairy Village, you can go to the armor shop in Santa Rosa and purchase the Sharpened Bone to increase Borongo's attack power if you wish. Then it's time to set out on your next quest. Head Northward to find the Ice Mansion. When you come to some sand with what appears to be a frozen pond in the middle, the Ice Mansion is a little to the West surrounded on three sides by a moat. *************** **ICE MANSION** [WTG1IM] *************** Enemies: Capala Naga, Drakeema, Spiked Hare, Magician, Bosses: Zyle (L2), Snow Queen (L2) Treasures: Intelligence Seed, Wing of Wyvern, 5G, Boomerang, Flute of Spring* This cave is full of ice. When you step on ice, you will slide a set distance in the direction you press. The key to making it through this cave is to get used to the distance you slide and use obstacles which will stop your slide short to adjust your direction and get to the areas where you want to go (stairs, chests, etc.) It takes a lot of practice, and I'll try to give clues on where you need to go as best as possible, but inevitibly, you're going to do a lot of sliding around getting frustrated most likely. --------- Level 1-- --------- You start out outside the Ice Mansion. Head West and get a little practice sliding around on the ice. Make your way West and North and you'll find a treasure chest containing an Intelligence Seed. Make your way back to the entrance and go inside the Mansion. First thing inside, you have not choice but to fall down the two holes in the ice which you see directly to the North of you. They are within the distance of your uncontrollable slide, so there's no way to avoid them. Just press up and fall down the holes. --------- Level B1- --------- Press North to slide upward and be stopped by the wall above you. Then go East to hit the Eastern wall and stop again. Then South to hit the Southern wall. Then West to hit the round ice blocks and be stopped again. Then head North until you hit the North wall. Now you'll be able to go East and get back up out of the basement. --------- Level 1-- --------- You come back up onto level-1 in the Northeast corner. The first thing I usually do is grab a few treasure chests from level B2. First off, because it's easier, second... because treasure is cool! But anyway... Press to head South once. You'll slide down and stop without hitting anything. When you stop, press West to run into a round ice block there. Then press South and you'll run into a round ice block there. Then press West and run into the ice wall that's preventing you from reaching the stairs. Now press North once and you'll slide and stop without hitting anything. When press West once and bounce off the round ice block. Finally, press South a couple times and you'll make it to the stairs to level b2 --------- Level B2- --------- First, press North twice to hit the round block in the North below the NE treasure chest. Then press West once to run into one of the round ice blocks. Then press South once. Once you've reached the limit of your slide, press West once to run into the wall. Then press South once and obtain the Wing of the Wyvern from the treasure chest. After grabbing the chest, press North until you reach the chest in the NW corner. Open it and obtain 5G. Now press South once, East once, South once, East once in order to go back up the stairs to level 1. --------- Level 1-- --------- Now, from the stairs, press North once. When you've reached the limit of the slide (don't forget, a button tap *may* not get you off the stairs and start your slide. Make sure you slide one full length) press East twice. Then press North once to hit the round ice block above you. Then press East to hit the stairs to level 2. --------- Level 2-- --------- Some maze sliding to do on this level! Follow the directions and you should get there without incident. First, press North once to hit the wall. Then press West twice to hit the round ice block. Then press North once to hit the wall again. Then press West twice to hit the wall. Then press South once. When you hit the end of your slide, press West once. When you hit the end of this slide, press South once to hit the wall. Then press East once. When you hit the end of your slide, press South once to hit the wall. Then press East once. When you hit the end of this slide, press North once to reach the person standing in the center room. Make sure you're healed up and ready for a fight, 'cause there's two comin'! Talk to Zaile and he'll get mad and attack you. Mysteriously, Zaile changes his name to Zyle when you fight him... Zaile must be his secret identity, and when he puts on his mask he becomes Zyle =P He shouldn't be hard to beat. Just have the Hero or Bella heal when necessary, otherwise just have everyone beat on him with weapons. Save those MP's. He will sometimes use Heal and Robmagic. Once you beat Zaile, he'll talk about the Snow Queen and she'll appear. You will then have to fight her, and she's a tough enemy! You don't have much you can do in the way of strategy. Basically, the Hero should attack normally, healing when necessary. Borongo should always attack. Bella should concentrate on healing mostly, but you might have her whip off an occasional Firebal spell. The Snow Queen has the Heal and Icebolt Spells, and also has an Icy Breath attack. She will also build up power for a round sometimes to do an extra strong attack the next round. This attack is *especially* dangerous for Bella with her low HP. After a long scary battle, you will defeat the Snow Queen. Talk to Zaile again and he'll hurry and run back to his grandpa in the cave West of Fairy Village. Collect the Flute of Spring and a Boomerang from the treasure chests, then make your way back out. Simply reverse the directions you slid to reach the central room, and you'll reach the stairs back up to level-1 Now press West once. Then press South once to hit the wall. Then press West again, and finally South once to fall down the hole. Make your way back to the stairs (look above at the level b1 instructions if you don't remember how) and up to level 1 again. Now press South three times, then West once to hit the wall. Then just go South to get outside the Mansion and head back to the Fairy Village. FINISHING UP IN THE FAIRY VILLAGE AND STARTING YOUR NEXT ADVENTURE: [WTG1FFV] Once back in the Fairy Village, make sure you've acquired all the items you wish to get from the shop here, and that you've saved your game. I would hang on to the Boomerang you found, let the Hero carry it, because you'll find it quite useful later on in the game for another party member. Then go talk to Lady Powan. She'll accept the Flute of Spring and bring Spring to the world (better late than never, eh? =P) Bella will leave your party and you'll be transported back to Sancho's house. When you go upstairs, Sancho will tell you that the King of Reinhart has summoned your father and he was forced to leave without you when he couldn't find you. Sancho suggests that you hurry and catch up to him. Go to the church, and you'll find your father there. Follow him to Reinhart Castle. ********************* ** Reinhart Castle ** [WTG1RE] ********************* Area Enemies: Spiked Hare, Laughing Grass, Slime Knight, Goblin Rat, Skunker, Dancing Needle, Tunneler, Baby Newt, Healer, Magician, Brownie Save: Yes Inn: 6G/P Treasures: Acorn of Magic Armor Item Weapon ----- ---- ------ Fur Coat 550 Medical Herb 8 Copper Sword 270 Bronze Armor 700 Antidote Herb 10 Boomerang 420 Half Plate Armor 1200 Holy Water 20 Iron Staff 850 Iron Shield 720 Wing of Wyvern 25 Chain Sickle 1200 Fur Hood 400 Full Moon Herb 30 Stone Fang 240 Iron Helm 1100 Fragrance Bag 80 Iron Claw 550 Watch the events unfold, when you regain control ( You must be one extrodinarily obediant kid for your father to trust you to wander around on your own constantly like this... ) wander around and discover that Prince Henry is a pain in the posterior region. Go North from the church, which is just West of the castle entrance, and snag yourself an Acorn of Magic from some drawers. Once you're done chatting up the citizens, head back to the throne room. Don't forget to talk to Henry, the Prince. Once you've hit all the key people that develop the plot, your father will no longer be in the Throne Room. Talk to the King, then head down the stairs and exit to the East down the dark path. Talk to your father, then go in and talk to Henry. Go check the treasure chest when he tells you to get the Goon Badge. It will be empty, and when you return, Henry is missing! Go talk to your father again. He'll come with you back to Henry's room, but Henry has turned up again. Go through the whole thing again, but this time search the stool where Henry was standing. You'll find a staircase, use it. You can skip some of this rigamarole by just searching the stool the first time Henry dissapears. After a quick conversation, Henry will be kidnapped. Follow the goons outside and watch them load up Henry in a boat and escape. Make your way back up to Henry's room ( the long way... it would be nice to know how Henry got back *UP* his little secret passage to save a lot of silly walking... regardless of whether it was funded by the Ministry of Silly Walks or not ) Your father will tell you not to tell anyone about this yet, then tells you to follow him. He walks out the edge of town and vanishes though. No sense chasing him out of town just yet when there are shops to be checked out. The weapon and item shops are obvious, but the armor shop is a traveling merchant located near the castle entrance. First things first, considering you probably have quite a bit of money, I'd get Borongo the Iron Claw. This way he's sure to do some really good damage and take out most monsters in one hit. The Chain Sickle is a rare weapon that hits groups of monsters which the Hero can equip, but personally I sacrifice the extra attack power for the boomerang's ability to hit all enemies at this point. Once you've gotten the Iron Claw, I'd upgrade Borongo to the Fur Coat as well. It might be wise to build up gold to get the Bronze Armor and the Iron Shield. I would strongly suggest getting the Iron Helm for Borongo as well. You'll want a lot of protection from mundane attacks, because the real threat of the next dungeon is Firbal casting Baby Newts, and you can't really build up any protection for that yet. You don't want to lose too many HP to standard attacks or you'll be weak on MP to heal from the Firebal spells. If you really want to go all out, get enough for the Half Plate Armor. It's up to you how much defensive ability you want to have. I generally like to be able to hit hard and stand firm before I venture into a new dungeon. I would also strongly suggest that the Hero have the Antidote spell before you enter. When you feel like you're properly prepared, set out for Reinhart Cave. Head North first, then East once you're past the craggy mountains surrounding Reinhart. Follow the path South when it turns, and you'll emerge into a more open area. Here, head East and you should see a swamp with a sign in the middle of it to the North. Head North and circle around the swamp on it's West side. Just North of this swamp you should find Reinhart Cave. ******************* ** Reinhart Cave ** [WTG1RC] ******************* Enemies: Baby Newt, Brownie, Clay Doll, Dark Eye, Trick Bat, Healer, Skeleton Warrior Treasures: 180G, Antidote Herb, Strength Seed Head through the first room into the doorway. Almost immediately you'll see Papas fighting some monsters. That's your eventual goal, but it's gonna be a minute or three before you can get there. Head East, you should come to a spot where you can see a ramp leading up to your North and a ramp leading down to your South. Take the ramp leading down in the South first, then head North through the doorway and under the ramp to reach a chest containing 180G. Now backtrack up the ramp. Head North to the ramp leading up and take it. You'll cross a small bridge, then immediately a ramp leading down. Once you've reached the bottom of the second ramp, head South and grab the Antidote Herb from the treasure chest. Backtrack to the ramp again, and this time head North where you went South for the antidote. You can enter the door here and talk to the kidnappers, who are three sheets to the wind, but it's not important. It does develop the story a little, however. Whether or not you talk to the kidnappers, head North past the room they are in. Then follow the path East and South all the way, there's only one way to go. When you hit the South wall, you should see a doorway and a chest. Collect the chest for the Strength Seed. Now head West up the nearby ramp and North along the bridge, passing through a doorway under the two ramps you crossed earlier to a door. Use the door to reach the next area. In this room, just head West down the ramp and out the doorway to the South. Once through the doorway, there's only one way to go. Follow the path South under the bridges, then West and North through the door to join Papas. Papas will smash the enemies in front of him, then praise you for growing so strong and join your party. Head North and step on the symbol in the floor to open a doorway, then use it. Get in the boat you see and sail West. When you've got a choice of going North or South, head South first and grab the chest for a Monster Lure. Then head back to the boat and go North where you turned South to grab the chest. Follow the waterway East, and you'll see a chest on the narrow strip of land to your North. Grab it for an Elven Medicine. Hang on to that, and don't use it unless absolutely necessary. Those Elven Medicine's are extremely valuable at the end of the game. You'll want at least three or four of them for the final boss. Elven Medecine recharges your MP completely. Get back in the boat and continue East. You'll soon come to a large doorway to the North, sail through it into the next area. You'll automatically go forward to Prince Henry. Papas will rip the jail door off the hinges and hurl it out of the dungeon. Grrrrrrr! Papas Smash! Don't make him angry. You wouldn't like him when he's angry. Henry learns this when Papas smacks the bejeebers out of Henry for being an ass a minute or so later. Once you have the Prince in tow, you'll head out of the jail cell and monsters will appear. Papas will go confront them and tell you to take the boat and escape with Prince Henry. Hop in the boat and sail out of this area. Just head due South and land on the land below you, it's a shortcut to the entrance of this area. Head East and out the large doorway, not West down the ramp. From here, just retrace your steps to escape the dungeon. When you reach the very first room you'll be confronted by Gema. You can't beat him, but go down swinging. I at least got off a tremendous hit with Borongo before he smashed me. Papas will run in to the room, and Gema will send monsters after him. Papas will, as usual, smash them easily. Gema will then threaten your life, and Papas will stand there and allow himself to be beaten. Watch the scenes unfold. Papas will tell you that your mother is still alive before Gema kills him with a blast of fire. Gema will then notice the Gold Orb you are carrying and smash it into dust. He'll then teleport away with you and Henry, leaving Borongo to "return to his wild instincts." This is the end of Generation 1. ================== == GENERATION TWO =====[WTG2]================================================================= ================== Run around and talk to everyone. You can push the boulder over to the guy near the belt if you want, but it's not important. Once you've talked to everyone down here, head to the East up the ramp. Then head North and up the stairs. Talk to everyone here on the roof, don't miss Henry in the South part of this area. Until you've talked to him, the event necessary to progress won't activate. Then head to the Northwest and down the stairs. Talk to the guard, then go back up the stairs. You'll be told work is over for the day and be sent to your slave quarters. Wander around and talk to everyone in the room. I think that one guy makes a pass at you... creepy! Once you've talked to everyone, head near your mat on the floor again and an overseer will come in to tell you it's time to work again. Head out the door, then up the stairs. Make your way over to the East and down the stairs back to the work area. You'll see Marina being beaten by some guards. Head toward her and Henry will confront a guard. Move forward and confront the other one to start a fight with the two whip men. First things first, you're nearly naked and weaponless. Cast Upper right off the bat to pump up your defenses. Then just keep your HP up and use the occasional Gale spell to whittle the two Whip Men down. The Whip Men will use Medical Herbs sometimes, and they will do the Strange Dance to steal your MP. The fight really isn't that difficult, and a lucky tremendous hit will bring the one it strikes down to nearly dead. Once you beat them, guards will show up and throw you into cells. Talk to Henry twice and a guard will arrive. He'll open the cell door. Move down and conversations with the guard and Marina will automatically start. Tell the guard that you will help him. You'll get your possessions back. Head over and get in the barell, Marina will follow you. You'll wash up near a nameless Nunnery. Talk to everyone, especially Marina who is the blonde over on the East side next to a Nun. She'll give you 1000G. Once you're done, walk out the front door and talk to Henry twice. Tell Henry you'll let him join you, then wait for him to run in and talk to everyone and return. Once he does, and the conversatons end, exit the Nunnery and immediately go back in. Go save your game for safety's sake. First things first, Henry is *very* poorly equipped and level-1. Be very careful with him as you head to the next area. Make your way North to the town of Oracle Valley. ********************* ** Oracle Valley ** [WTG2OV] ********************* Area Enemies: Slime, Baby Newt, Gas Mink, Brownie, Trick Bag, Healer, Save: Yes Inn: 5G/P Special Services: Depository(Vault), Casino, Monster Daycare Center Treasures: Defence Seed, Monster Lure, Pot Cover, Silver Tiara, Silk Robe Armor(Near Item Shop) Item Weapon --------------------- ---- ------ Leather Loincloth 220 Medical Herb 8 Stone Fang 240 Scale Shield 180 Antidote Herb 10 Boomerang 420 Bronze Shield 370 Holy Water 20 Chain Sickle 900 Pointed Hat 70 Wing of Wyvern 25 Chain Sickle 1200 Wooden Hat 120 Full Moon Herb 30 Bladed Boomerang 1500 Piece of Cloth 25 Fragrance Bag 80 Armor(North of Casino) Casino ( Prices in COINS ) ---------------------- -------------------------- Chain Mail 500 Elven Medicine 300 Bronze Armor 700 Leaf of the World Tree 1000 Breast Plate 1000 Armband of Sacrifice 5000 Half Plate Armor 1200 Killer Earring 10000 Iron Helm 1100 King Metal Sword 50000 Slime Clothes 330 Gringham Whip 250000 First things first, let's rob the place! Head straight into the Casino and over to the dressing room in the Northwest corner. Search both sets of drawers to find a Silk Robe and a Silver Tiara. The casino is a place to play games and win prizes not available elsewhere in the game except in chests and monster drops. You must first convert gold into coins at the booth near the entrance of the Casino. You can then bet on the Coliseum, Slime Races, and several Slot Machines. When you have acquired enough coins, go to the Exchange booth near the coin seller and you can trade your coins for the special items here. Now head back out and to the set of stairs in the Southwest corner of town. This is the Monster Daycare Center. Search the pots here to find a Monster Lure and a Pot Cover. The Monster Daycare Center is a place where extra monsters not traveling with you are sent when you have too many monsters for your party. You can view stats and exchange monsters that are in your party here by speaking to Monster Gramps ( once you have started taming monsters ) Now go to the marked Armor shop which is East of the Casino and attatched to the Item shop. Enter the door that leads behind the counter and go up the stairs here. Search the dressers to find a Defence Seed. I personally sell all the Monster Lures, as I find them pretty useless. You can sell your other spoils if you wish, but I usually hang on to them for monsters/characters I find later who can equip them. You can drop them in the Depository if you wish, but I would hang on to the Boomerang and Bianca's Ribbon for now at least. You should have use for them soon. Explore town and talk to people, and drop off the Torch in your inventory at the Depository to free up space for sure. You can't sell it, it can't be used as an item in battle, and it has no more use in the story, so just put it in storage. Now it's time to get Henry some equipment. I recommend getting the Chain Mail and the cheaper of the two Chain Sickles for Henry to start off with. You likely have enough gold for this right now, if not, go for the armor first and be careful building it outside town to get him equipped before you get back into the game in earnest. Naturally, if you can afford the bigger Chain Sickle and/or the Bronze Armor, go for that as starting equipment. The better Henry is outfitted, the easier it will be to get him leveled up and complete your next task. Once Henry is outfitted, it's time to head outside town. You have two current goals, wait for night to fall and build up to at least 300 gold. The screen will change quite obviously to indicate it is night while outdooors. Time *only* passes while you are outside towns/dungeons. Once you have the 300 gold, wait for night to fall and re-enter Oracle Valley. Don't worry if you have to rest before you have the 300 gold, just go back outside and fight until the next nightfall. Once it's night and you have the cash, head back into Oracle Valley and to the Northwest corner of town. Purchase the Caravan from the dwarf here for 300 gold. You can now start to acquire monster companions by defeating them in battle. Slimes,Brownies, and Healers all roam about this area, and all are good monster companions at this stage of the game. Slimes can be equipped with the Boomerang I told you to hold on to, so that would be a good monster to shoot for, but you have no real control over it. I personally stay around her until I get a slime before I go anywhere or do anything. The slime can also equip that Pot Cover if you want a quick boost to his defensive stats once you acquire him. So head outside. Your goal is to build up gold, Henry's levels, acquire monster companions, build up their levels, and outfit everyone with good equipment in town. You want to make sure at least one of your monsters ( I always choose the slime ) is outfitted with good equipment before you journey on. This way you have a solid third party member to aid you in battle. You can neglect any other monster companions for now if you wish to save gold. Equip whichever monster is in your battle party with Bianca's Ribbon to increase their intelligence. Until they get to 20 or better intelligence, your monster companions will sometimes disobey your orders even if you have your tactics set to manual. The Bladed Boomerang is certainly a good buy for the Hero. It's good for a Slime once you've acquired one as well. I'd get Henry upgraded to the big Chain Sickle and at least the Breastplate before you leave the area. It's better to have him outfitted with a good helm and shield as well. Not a bad idea to upgrade the Hero's defensive powers as well. If you're really hardcore, you can get some coins in the Casino and gamble like crazy to get the King Metal Sword. The Hero and Slime family companions can equip this. I personally save gambling for later in the game myself. The Caravan can also be used as a tactical advantage in battle. If a companion is weak, and you don't have enough MP to heal them, or fear they may get hit before the heal spell goes off, use the "Change" option in the first battle menu of each round. Put that monster in the caravan and bring out another monster companion to the main party, or just put the weak companion in the wagon to protect them. You can switch your battle party before each round of combat. You might just want to practice this and get used to the process, as it'll likely be vital later in the game. If a party member falls in battle, and other companions are in the wagon, they'll automatically rush out of the wagon and push your dead companion inside. For this reason, don't leave your monster companions in the wagon defenseless, try to purchase them at least *some* armor and weapons so they have something to work with if things get dangerous. You'll also want to note that companions in the wagon earn experience just like the ones in battle do, so don't be afraid to hide weaker monsters that keep dying on you in there and have a stronger monster in your main party. Your weaker monsters will grow stronger and level up and get to a point where they're more useful. Companions in the wagon can also use their field spells without exiting the wagon. So a healer can heal party members and a slime can cast stepguard even if they aren't in the main party while you're not in a battle. You'll want to take notice that the cost for an inn is per party member, and *includes* all party members in the caravan. Therefore, as you acquire new monster companions, the cost to sleep at an inn is going to increase. I usually don't accept duplicate monsters if they wish to join my party, but if you're having difficulty getting new monsters to join, you might want to. Since you're this close to Oracle Valley, you can always drop them off at the Daycare Center if you wish. It's always good to have open slots in the caravan though, and duplicate monsters just sort of waste those slots... plus you end up paying for them at the Inn as I noted above. Once you feel you're ready, and have at *least* one monster companion it's time to set out for your next destination. I certainly suggest a Slime, but if you prefer more healing capability, you might try for a Healer. If you're looking for a big hitter, you might go with the Brownie. You could always hang around and pick up all three if you wish, it never hurts to have a lot of choices of companions. Head North across the bridge, then West a bit on the grassy path and you'll reach Santa Rosa. Note that two more monsters in this area might join you along the way, Bomb Baby and Drakee. ************************* ** Santa Rosa Revisited** [WTG2SR] ************************* Area Enemies: Skeleton Warrior, Demon Toadstool, Picky, Bomb Baby, Drakee, Gas Mink Save: Yes Inn: 2G/P Treasure: Handwoven Cape, Intelligence Seed Santa Rosa has fallen on hard times. There's a church, and an inn behind the door in the rock wall. Other than that, not much is left. You can search the drawers in the Inn to find a Handwoven Cape. Head over to the old man's house near the cave. You can get into his house now and find out that your father hid something in the cave. Sounds like a good thing to do next. While you're here, search the pot for an Intelligence Seed. After you've done any town business, hop on the boat and sail into the cave. Keep in mind that you'll only have your battle party to work with, the caravan can't follow you into this cave. Make sure you're taking three members with a good mix of skills. I highly advise taking Henry, because his Decrease spell will prove very useful in this cave. The Slime with his Increase skill wouldn't be a bad idea either. ******************************* ** RETURN TO SANTA ROSA CAVE ** [WTG2SRC] ******************************* Enemies: [L1-2] Slime, Brownie, Spiked Hare, Light Boy, Clay Doll, [L3-4] Brownie, Tortragon, Owlbear, Slime, Metal Slime, [L5] Tortragon, Owlbear, Hork, Slime, Metal Slime Treasures: 850G, Agility Seed, Breast Plate, Lamp of Darkness*, Strength Seed, Leather Loincloth, Zenethian Sword*, Papa's Letter* --------- Level 1-- --------- Just keep sailing until you reach a small island with a set of stairs on it. Use the stairs to reach level-2. --------- Level 2-- --------- Just head North and use the stairs down. --------- Level 3-- --------- Metal Slimes appear on this floor. If you somehow manage to kill one, they're worth a *load* of experience. They are immune to most magic/skills and take only one damage from most other attacks, when they even hit. Most of the time, they'll run away before you can kill one of them. Tortragons also appear on this floor, and you would be wise to slap them with a Decrease spell from Henry when you encounter more than one of them. They have high defense and hit hard. Head North and skip the dark path leading East, it's a dead end. You'll then reach an intersection with a choice of East and West. Head East first and grab a chest with 850 gold in it. Now return to the intersection and go West this time. Go through the dark path and you'll be presented with a choice of North and South. Head North to the stairs, the South path is a dead end. --------- Level 4-- --------- Follow the path, ignoring the stairs up for now all the way to a dark path on the other side of the room filled with green water. Go through the dark path and grab the two treasure chests for an Agility Seed and a Breast Plate. Now backtrack to the stairs up you passed by on your way to the treasure chests. ---------- Level 3b-- ---------- Head West and North to the large open area. What you want to do here is walk around on the floor in the open area. This drops down dirt from this floor onto the water filled room below. The goal is to make a path to the treasure chest and the stairs on the floor below. Once you believe you've dropped enough dirt to make paths, continue North through the dark path and use the stairs you find here. ---------- Level 4b-- ---------- Collect the Lamp of Darkness from the treasure chest on the West side of this area. When used outside of battle, this Lamp will change it from day to night. Handy when you need to visit a town at night. Then head East to the stairs. If you can't reach either of these, go back up the stairs and walk on the floor above more in about the same locations you were blocked on the floor below. --------- Level 5-- --------- Horks on this floor are a monster that can join your party. Head West and through the dark path, then keep going West through the next dark path. Follow the path until you have an option of continuing South or going into a small dark path East. Take the path East as the South path is a dead end. You'll be back in the central room a little farther South than you were earlier. Head South, ignoring the dead end path to the East. When the path forks, it doesn't matter which fork you take, just continue South and then North into the dark path where the two forks come back together. Go down the stairs you find here. --------- Level 6-- --------- Search the pots and the dresser for a Strength Seed and a Leather Loincloth. Then proceed North through the door and collect the Zenethian Sword and the letter from Papas. You'll discover that your mother was kidnapped, and that you need to find the Zenethian Equipment and the Legendary Warrior who can equip them. You'll notice if you try that you cannot equip the Zenethian Sword. Make your way back out of the cave or cast Outside for a quick exit. The nun here in town will suggest you go to Alcapa. Sounds like as good a destination as any. You might want to go back to Oracle Valley and drop off the Zenethian Sword and the Papa's Letter in the Depository though, to free up inventory space. You should have enough gold to buy some new equipment if you think there's anything at Oracle Valley you need. You'll find more items to purchase in Alcapa though. Alcapa is to the West of Santa Rosa, in case you've forgotten how to get there. ************************ ** Alpaca Revisited ** [WTG2AL] ************************ Area Enemies: Skeleton Warrior, Demon Toadstool, Picky, Bomb Baby, Light Boy, Drakee, Gas Mink, Evil Apple, Save: Yes Inn: 3G/P Treasures: Small Medal Armor Item Weapon ----- ---- ------ Bronze Armor 700 Medical Herb 8 Big Mallet 220 Half Plate Armor 1200 Antidote Herb 10 Iron Claw 550 Scale Shield 180 Holy Water 20 Chain Sickle 900 Iron Shield 720 Wing of Wyvern 25 Chain Sickle 1200 Wooden Hat 120 Pot Cover 40 Bladed Boomerang 1500 Iron Helm 1100 Clothes 30 Fruit Knife 50 Run around and talk to people in town. You'll discover a little information about Reinhart, and that things are not going well there. Go to the tavern in the Northwest corner of town and talk to the bunny girl behind the counter. Answer "No" when she asks you a question and she'll open the counter and allow you back into the house to talk to her Father. That's not the important thing though. Walk right past him and search the pots in the house for your first Small Medal. When asked if you want to send it to the Medal King, say "Yes" to keep the space free in your inventory. When you find the Medal King, all Medals sent to him this way are credited to you. Now sleep at the Inn and watch Henry's event. It seems we're off to Reinhart. You can get a Big Mallet to arm your Brownie here if you have one, but you would probably be better off waiting until you reach Reinhart where there's a stronger weapon for him. You could pick up a Pot Cover for a Healer, Slime, or Bomb Baby also. Once you're done here, head back East to Santa Rosa, then continue East to the buildings on opposite sides of the river. Henry will get you past the guards, and allow you to cross under the river. Then just head North to Reinhart Castle. Dancing Needles, Slime Knights, and Yetis around Reinhart are monsters which can join you. I highly recommend getting yourself a Slime Knight. They have a good mix of minor attack magics that hit all monsters, healing spells, and can equip good weapons and armor. ************************** ** Reinhart Revisited ** [WTG2RE] ************************** Area Enemies: Dancing Needle, Yeti, Slime Knight, Owlbear, Dragon Pup, Save: Yes Inn: 8G/P Treasures: Reinhart Key*, Small Medal, 1200g, Half Plate Armor, Acorns of Life ( All treasures after entring castle through Reinhart Dungeon ) Item Weapon ---- ------ Medical Herb 8 Stone Axe 700 Antidote Herb 10 Iron Staff 850 Holy Water 20 Chain Sickle 1200 Wing of Wyvern 25 Broadsword 2000 Shell Hat 150 Steel Fang 2000 Fur Hood 400 Poison Needle 2900 Shell Hats are good for your Slime/Healer. You might want to purchase a Broadsword for either the Hero or Henry ( I'd say the Hero ) so you have one weapon in your possession that can do tremendous hits. The Poison Needle can instantly kill a monster, but otherwise does one damage most of the time. It can be a handy thing for killing metal slimes/babble though. Talk to the people in town and you'll hear an even more dismal tale about the conditions here in Reinhart. Time to head into the castle and see what Henry's stepmother and half brother are up to. Enter the castle proper, Henry will tell you to keep his identity a secret. Wander around the little bit you can and talk to people. There are some rather unsavory characters knocking about the halls. When you try to leave the castle, Henry will remind you of the secret passage. Exit the castle, but don't cross the drawbridge. Head East along the outside of the castle back to where the kidnappers put Henry in the boat. The boat will be here, hop in it and sail South and West to the drawbridge. When you're under the drawbridge, sail North to enter the dungeon of the castle. ********************** ** REINHART DUNGEON ** [WTG2SRD] ********************** Enemies: Tortragon, Wizard, Slime Knight, Yeti Treasures: Steel Fang, Shell Hat, ----------- --Level 1-- ----------- You have access to your companions field spells in the caravan while exploring this dungeon, so take advantage of it. You can't switch out members during battle, so try to use companions that are in the wagon for healing in-between battles to conserve the MP of the party you choose to take into the dungeon. Head North onto the pedestal here and search. You'll find a button which you should press. This will open a doorway to the North, proceed through the doorway. Once you're through the doorway, you'll see a large door to the West. You can't get through this yet, so head East and then South to a set of stairs down. ----------- --Level 2-- ----------- Head West, you'll see a dark path to your North, but pass it up for now. There's a second dark path North just down the hall. Take this one and make your way North through the passage to collect a Steel Fang and a Shell Hat from the treasure chests. Now go back out of this passage and take the dark passage North you passed just a few moments ago. From here, just follow the path, there's only one way to go. You'll pass some cells and you can talk to the old man for some story information. Continue on past the three cells and into the next area. Here you'll see a woman in a cell. Go near her cell door and you'll find out it's Dale's mother, Henry's stepmother. She seems regretful... uhmm... sort of o_0 Once you're done talking to her, continue South to some stairs. Head North and you'll find yourself back near where you first entered the dungeon. Step on the symbol in the floor and the big door will open. You now have a shortcut from the entrance of the dungeon so you don't have to go through the winding path again. Once you've opened the door, head up the stairs you find here. You'll now be on the castle grounds. As you make your way across the courtyard here, you'll be attacked by a Dragon Pup two different times ( they look like dogs onscreen ) Just beat them up and enter the castle through the first door you come across. Now roam around and talk to everyone. Once you've talked to everyone, make your way to the King. Dale will give you the Reinhart Key. Head back to the kitchen and out the servant's door you entered the castle through earlier. Now go East to the open door and go in. You should see a door due North of you. Enter and search the bookcases in this storage room for some information that Dale told you about which will lead you to your next destination. Also search the pot farthest West for a Small Medal and send it to the Medal King. The stairs you see here lead to a warp which will send you close to your next destination. There are three other chests you can get here in Reinhart now that you have the Reinhart Key, however. They are across a damage floor which will zap you but *good* with every step, so it's up to you if you want to get them. You'll also have to re-enter the castle through the dungeon, because the guard still won't let you come into the castle proper the normal way. If you want to grab the chests, go back into the castle and to the guard on the first floor who blocks you when trying to enter through the front gate. Talk to him and he'll tell you to get out, letting you back into the castle foyer where the church is. Take the stairs up just past the guard. You should see a door, which you can now open with the Reinhart Key, and the blue damage floor. Make sure you have enough MP to heal yourself fully a couple of times, then grab the chests. Keep an eye on your HP! Grab the chests for 1200 gold, Half Plate Armor, and Acorns of Life. Now make your way back to the warp point below the storage room and use it. Area Enemies: Kukkle, Bandit Wolf, Wizard, Evil Apple, Owlbear You'll appear near your destination, to the South, and the Nunnery to the North. Kukkles found in this area are a monster which can join you. Head South to the tower if you want and try the door, you won't be able to open it. The book you read says that the Nunnery has the key, so go back past the warp shrine and North across the bridge to the Nunnery. Talk to the Nun playing the piano, and Marina will join your party to unlock the tower door for you. Head back to the tower and Marina will open the door so you can go inside. You need to pick your party well, because you won't have access to your companions in the caravan or any of their abilities within the tower. You might want to take a monster companion with healing abilities like a Healer or a Slime Knight with you so you don't have to depend on the Hero for all your healing. Big Eyes here can join your party. ***************** ** SOUTH TOWER ** [WTG2ST] ***************** Enemies: Metal Slime, Emparther, Inspector, Trick Bag, Skeleton Warrior, Tortragon, Rogue Armor, Evil Plant, Big Eye Treasures: 650g, Scale Shield, Magic Water, Acorns of Magic, Mirror of Ra* ----------- --Level 1-- ----------- Head North until you reach a T intersection near a back door to the tower, then head East at the intersection to find stairs up to the next level in the Northeast corner. ----------- --Level 2-- ----------- Head South first and grab a chest with 650 gold. Return to where you arrived on this floor and go West this time. When you reach the bridge going South, cross it. Be careful, because you *can* fall off the sides. Open the door, then go up the stairs. ----------- --Level 3-- ----------- I really don't recommend this first part unless you're just a glutton for punishment, want to build up some power, or are out to recruit Big Eyes. The prize for this long walk is hardly worth the effort. If you want to go after it, head East, then North to the stairs. Once you're up the stairs, follow the path to some pots and search one of them to find the Magic Water. Ooooo... Ahhhh... Okay, now that you've collected your awesome treasure, return to the stairs where you arrived on this floor. Head North and make your way around the big hole in the middle of the tower, being careful not to fall off the narrow ledge. Stay on the West side of the hole, remember the path leading West, but skip it for now and continue North. At the North end, you'll find a Scale Shield and Acorns of Magic in two treasure chests. Once you've got them, head back to the path you skipped earlier and follow it to the stairs. ----------- --Level 4-- ----------- Follow the path to the stairs. ----------- --Level 5-- ----------- Head North and you'll be blocked by a hole. The far left side is an invisible bridge, but where's the Lion's Mouth? :: Hums Indiana Jones Theme :: Cross the invisible bridge and collect the Mirror of Ra. Now it's time to return to Reinhart. Get out of the tower. Walk, fall, or cast Outside, whatever makes you giggle. If you're weak ( likely ) stop at the Nunnery to rest and save. I highly recommend it in fact. Even if you didn't take someone with additional healing abilities into the tower, I recommend you do for the return to Reinhart. The Nun in the room with the bed will let you rest for free. Then return to the warp shrine and use it to get back to Reinhart quickly. Head back to the Throne Room. The Chancellor will tell you that there are two Empresses. Head up the stairs near the throne. Head over and into the room. Talk to Dale, then use the Mirror of Ra on the Empress to the left to reveal a monster. Time to fight! This can be a tough battle if you don't have an additional healer, or you haven't been building levels. Watch out for the fiery and flaming breath. The Imposter will always "take a deep breath" before using the more damaging flaming breath. The Imposter summons Skeleton Warriors and Trick Bags. Trick Bags also summon Healers, and have several annoying status effect magics which can make your life difficult. Henry can use Surround and Decrease to help you out. If you have the Slime with you, you can use Increase and have him cast Decrease instead of Henry to allow Henry to attack with his stronger attack power. The summoned creatures won't be much of a problem if you're still using boomerangs, they'll get wiped out eventually as you attack. Once you beat the Imposter, Henry will decide to stay and help his brother, telling you that he sent all his equipment to the Depository in Oracle Valley. He'll also tell you that Vista Port is open again. Three guesses where you need to go next, and the first two don't count. You might want to go to Oracle Valley and get your equipment and party in line though, trading monsters if you've gathered enough to be forced to send some to the Monster Daycare Center. Choose who you want to journey with and get everyone equipped. Keep in mind there is some nice equipment, especially for Slimes and Healers, in a town you'll reach before long. Might want to hang on to some cash for this! Then head to Vista Port which is due South of Santa Rosa, if you've forgotten in all the years of enslavement ;) Once at the Port, just walk across the gangplank onto the ship and you'll set sail automatically to Port Selmi. ****************** ** Port Selmi ** [WTG2PS] ****************** Area Enemies: Bandit Wolf, Metal Rider, Magician, Rogue Armor, Dragon Pup, Save: Yes Inn: 10G/P Treasures: Small Medal(x2),100g, 1500g(reward),Silk Apron, 50g, Special Services: Monster Daycare Center, Depository Item Weapon Armor ---- ------ ----- Medical Herb 8 Club 60 Breast Plate 1000 Full Moon Herb 30 Stone Axe 700 Half Plate Armor 1200 Wing of Wyvern 25 Bladed Boomerang 1500 Full Plate Armor 2000 Angel's Bell 500 Sledge Hammer 1800 Slime Clothes 330 Turtle Shell 2500 Broadsword 2000 Scale Shield 180 Magic Shield 3400 Morning Star 3000 Iron Helm 1100 First things first, while you're out here on the docks, head North and then East to the extreme edges of the dock. You'll see a lighthouse and a set of stairs. The stairs down lead to Monster Gramps, so you can manage your monster allies. Climb to the top of the lighthouse and you can collect a Small Medal from the drawers in the room with the Dwarf. Now head out into the town and gather information by talking to folks. Leave the Inn as the last stop on your journeys. There is a depository in the basement of the church, if you need to drop off or pick up any items/gold stored there. You might have heard from a sailor that there was something good in the flower patches around the church. Search the flowers on the East side of the church to find a Small Medal. Search the flowers on the West side to find 100 gold. The Turtle Shell available at the Item shop is a good buy for Slimes and Healers. Magic Shields are nice, as are Full Plate Armor. Magic Shields are especially good if you have a Slime or a Healer in your main party, nice defense boost, especially if combined with the Turtle Shell! If you're using a Big Eye, you might want a Morning Star for them. If you're using a Brownie you might grab a Sledge Hammer. Once you've completed any town business, head to the Inn. Here, you'll see someone being confronted by a couple of bandits. One of the bandits will ask if you want a piece of him. Say yes and beat the two Bandit Wolves easily. When the peasant asks you if you'll help him, say yes. You'll get 1500 gold, half the total reward, and information about how to find his village to rid them of the monster that's bothering them. Get up on the stage, then head North to reach the dressing area. Search the drawers here and you'll find a Silk Apron. Up the ramp/stairs, in the first room you come across, you'll find 50 gold in the pot. Finish talking to the people here in the Inn, and then it looks like we're going waaaayyy South to the peasant's village. Magicians appearing outside town can join your party, and they're not bad allies to have sometimes. Dragon Pups in the area can also join you, and their breath weapons that aren't affected by Stopspell are handy sometimes also. They also have good defense and HP. ********************* ** Kabochi Village ** [WTG2KV] ********************* Area Enemies: Bandit Wolf, Metal Rider, Magician, Rogue Armor, Dragon Pup, Emparther Save: Yes Inn: 3G/P Treasures: Strength Seed, Armband of Sacrifice, 1500 gold(reward), Small Medal, Magic Water Item ---- Holy Water 20 Wing of Wyvern 25 Iron Claw 550 Breast Plate 1000 Iron Helm 1100 Poison Needle 2900 When you enter this town for the first time, it will automatically change to Night. You'll see something run out of the fields and then out of town. Go spend the night at the Inn to recharge yourself and get normal daylight activity going. The Inn is the first building just North of where you enter town. Across the bridge from the Inn, in the first house you come across, search a pot for a Strength Seed. In the next house along, search a barell to find a Leather Hat. Past this house, and a little North, you'll find a house in the side of the hill. Within this house is the Item shop and the Church. Now go back a bit to where the kid was being chased around in circles by the dog. Head South down the ramps and push the odd looking plate you see in the sand here. This will reveal a hidden staircase. Take the stairs and collect the Armband of Sacrifice from the treasure chest. This will take a little revenge on enemies if you are killed, blasting them to smithareens if it is equipped. There's only one house left, the one with the horse pen outside. Head in and talk to the people to learn the only thing they know, that the monster comes from the West. Go up the ladder to the upstairs. Here, search the pots for a Small Medal and a Magic Water. Looks like we're going West, there's only one path to follow. You'll soon find the cave, which is a large cave. Large caves will let you take the wagon inside. That means you can swap party members in battle and have access to all your companions field spells within this dungeon. Handy. Odds are whichever monster you've been using Bianca's Ribbon on is smart enough now to no longer need it. If you're still using it on a dumb monster, it might be a good idea to swap them out for someone else. Put Bianca's Ribbon in the Hero's inventory. ****************** ** KABOCHI CAVE ** [WTG2KC] ****************** Enemies: Big Sloth, Metal Rider, Death Spark, Metal Slime, Baby Panther, Assault Trooper Musdlough, Big Eye Treasures: Small Medal, Stone Axe, Iron Helm, ----------- --Level 1-- ----------- Be careful not to fall into any holes inside this cave unless directed to do so. No sense backtracking because of a misstep. Death Sparks in here can cast Firebane, which can hurt alot, so watch out for them. Don't forget you have access to your companions in the wagon. Once you're out of the entrance of the cave, head East ignoring the other choice of going South. When you've gone as far as you can East, turn South. You should see a dead campfire and a skeleton. Search the square to the North of the Skeleton and you'll find a Small Medal. From the skeleton, follow the path West and take the treasure chest for a Stone Axe. Go back to the skeleton and campfire, and take the path leading South from them this time to the stairs. ----------- --Level 2-- ----------- Head West across the bridges, then circle around back to the East. You'll see a man in armor here, walk over and talk to him and he'll freak out and fall down the hole. Jump in after him. ----------- --Level 3-- ----------- Talk to the guy to wake him up if you want, suppose it's the right thing to do. He'll wig out again. Talk to him and he'll say there's supposed to be a vicious monster living here. Seems like we're in the right place. Head to the South end of this little room and you'll find a chest containing an Iron Helm. Once you've grabbed it, head up to the North end of the room to find some stairs back up. ----------- --Level 2-- ----------- Make your way back to the original stairs ( West, then South, then East across two bridges ) This time, go South from the original stairs. You should soon see a chest off to your West. If you're up to a challenge with the potential for a rare reward, go over and open it. The chest is a Man Eater Chest. Man Eater Chests can cast Beat, which can instantly kill one of your party members. Other than that, most of their magics aren't *too* dangerous, but they do have a lot of HP for you at this stage of the game. The reason it can be beneficial to fight them is when they drop an item, it's a Small Medal. They also have a fairly high drop rate. There are some really nice items you can get for those Small Medals later on in the game, and it's nice to have a lot of them. Also, if you leave the area you're in ( up stairs, through a door, etc. ) Man Eater Chests ( and other similar monsters ) will regenerate in their original locations. You can then fight them again. You can hang out in a dungeon and collect loads of Small Medals this way with a litle patience. If you choose to fight the Man Eater, head back to the main path and continue South. Now carefully follow the path around the floor, don't fall in any holes. You'll end up on the other side of the broken bridge the guy freaked out and fell off of earlier. Take the nearby stairs. ------------ --Level 3b-- ------------ Walk over and enter the doorway, you'll see a monster directly ahead of you. Go confront it, by all means. Make sure you're fully healed up first. The Killer Panther looks dangerous. Now is the time to pull out Bianca's Ribbon. Have the Hero use the ribbon and everyone else parry. The Panther will lick your face and be revealed as Borongo. One of your monster companions will leave the main party and get in the wagon and Borongo will join. If the wagon is full, one of the monsters will be sent back to Monster Gramps. Now go up and examine the sword Borongo was guarding, it's Papas' Sword! Now is probably a good time to ditch the boomerang and go with a standard weapon for the Hero, so equip Papas' Sword. Walk or cast Outside to exit the cave, then head back to the village. People will accuse you of fooling them because they see you with Borongo. Oh well, silly rubes. You still can collect your reward though. Nothing more to do here, so head back to Port Selmi. Enter the town at night, it's not a bad idea to do this at any new town. People will sometimes say different things at night, and different people come out. You'll find a lot of people at the tavern in the Inn. People are talking about the magic of Return. Sounds cool, let's look for it. Set out West from Port Selmi for the town of Ruraphin. **************** ** Ruraphin ** [WTG2RU] **************** Area Enemies: Mortha, Mystery Doll, Bandit Wolf, Mortha, Big Eye, Magician, Rogue Armor Death Parrot, Metal Rider Save: Yes Inn: 15G/P Treasures: Small Medal(x2), Agility Seed, Wing of Wyvern, Medical Herb, Magic Water, Acorns of Magic Item Weapon (Day Only) Armor (Night Only) ---- ----------------- ------------------ Medical Herb 8 Saw Blade 1200 Full Plate Armor 2300 Antidote Herb 10 Sledge Hammer 1800 Turtle Shell 2500 Holy Water 20 Broadsword 2000 Iron Helm 1100 Wing of Wyvern 25 Steel Fang 2000 Iron Mask 3500 Full Moon Herb 30 Snake Sword 3900 Scale Shield 180 Monster Lure 200 Magic Shield 3400 Search a pot upstairs in the Inn to find a Small Medal. During the day, in the tavern, search a barell behind the bar for a Wing of the Wyvern. At Night, search a barell upstairs from the tavern counter for an Acorn of Magic. The Tavern Keep will be blocking this barell during the day. East of the large building that houses the tavern, item shop, and church is a little depression with a guy wandering around in it. Search the pots here for a Small Medal and an Agility Seed. Now, how to reach the two houses on the East side of town. First, go to the West side of the large building housing the tavern and walk on the wall here. You'll eventually reach a ramp leading South, take it and you'll come out near the weapon/armor shop. This is a Weapon shop during the day and an Armor shop at night. From the shop, go North through the doorway/hole that is East of the one you came out near the shop through. When you emerge, head West. When you reach a piece of paper on the wall, turn South and you'll emerge near the house with the smoke rings coming out of it. Inside, you'll find a Medical Herb and Magic Water by searching the pots and barells here. Tell the old man that you're not here to complain about the smoke, and that you will help him. Follow him upstairs when he goes. Talk to him and you'll learn how and where to find the RuraMoon Herb the old man needs to ressurect the Return Spell. Magic Shields and Iron Masks are good choices for heavy hitters like the Hero and Slime Knights. Magic Shields help protect against magic, and that's always good. AREA ENEMIES AFTER RAMP: Demighoul, Puppet Man, Demon Toadstool, Ghoul, Killer Panther, Bandit Wolf, Mystery Doll Whenever you feel you're ready, set out to find the Rura Herb. Head West and a little North of town toward the sand. Go up the ramp and across the triple bridges here, then down the ramp on the other side. Puppet Men in this area are monsters which can join you. Watch out for the Demighouls. They may not seem like much, but their ability to dodge is phenomenal, and they will sometimes go on a spree calling for more demighouls for help. You can actually get into some serious trouble with these if you have bad luck. From here head South until you reach the Southern Peninsula. Wait around here until it turns night and you'll see a glowing spot indicating the location of the RuraMoon Herb. Search and you'll find it. Return to town and the old man. Talk to the old man upstairs in his bed and he'll get up and go downstairs. Talk to him again and watch the fireworks. When it's over, get up and go over to the old man. Talk to him, and when he tells you to see if you can use any spells, cast the Return Spell to Ruraphin. Now you can get around a little easier! You might consider making a few side trips to fill out your Return list for quick travel to various locations.