Dragon Warrior II Walkthrough
Version 1.0
Christopher Lee Boger
vladamir@sigecom.net
GrnGbln@aol.com
Note: This is only the walkthrough. For the remainder of the things such as weapon stats, spell charts, monster charts, etc., find the appropriate section which should be (or will be) located at the same place as this walkthrough. Text versions should also be available for download at the same location.
This walkthrough will contain story spoilers, so if you do not wish that, perhaps use the FAQs section found at the same address which offers varying degrees of explanation in order for you to beat the game more or less yourself, with the least amount of prompting possible.
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(( SOUTH DRAGON'S HORN ))
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Treasures: None (One actually, but don't want it yet)
Just use the stairs unless you want to talk to the merchant. In fact, that's the plan
all the way up the tower. There's one thing to find here, but you don't want it cluttering
up your backpack yet. Just make your way to the top. I suggest Stopspell and Surround on
grouped Medusa Balls. This will help stop them from being such devastating foes.
Once on the top of the tower, jump off to the North to make your way into the next area
of the world and continue your quest.
Head North, then East when you can and you'll reach the town of Lianport.
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(( LIANPORT ))
==========
Save Game?: NO House of Healing: YES Lottery: YES
Shops: Item Shop Weapon Shop Inn
--------- ----------- ---
Herb 15 Magic Knife 200 20G
Antidote 8 Broadsword 1500
Wing Wyvern 80 Wizard Wand 2500
Fairy Water 40 Full Plate 1000
Dragon's Bane 640 Clothes Hiding 1250
Steel Sheild 2000
Heal up at the Inn. Then walk over to the monsters in the Northwest corner of town.
You might want to upgrade equipment (Clothes of Hiding are especially good) before doing this
if you have or are willing to earn the GP.
I recommend using Surround on the Gremlins. Once you defeat them, the girl will talk to
her grandfather and you'll be granted the use of a ship.
If you sail to the Silver Key door South of where you get the ship, a man will offer you
a quest. I'd find some place to save first!
Sail East and then go around the landmass to the South. Sail North into the area where
you can and enter Tantegel Castle.

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(( TANTEGEL CASTLE ))
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Save Game?: NO House of Healing: YES Lottery: NO
The "Light Shine Upon" thee fellow is here as well
A fellow in town will remove curses from you for free
Shops: Item Shop Weapon Shop Inn
--------- ----------- ---
Herb 15 Broadsword 1500 2G
Antidote 8 Giant Hammer 4000
Wing Wyvern 80 Wizard's Wand 2500
Fairy Water 40 Clothes Hiding 1250
Dragon's Bane 640 Steel Sheild 2000
Iron Helmet 3150
Do your standard gathering of information here. I'd advise purchasing Dragon's Bane for
everyone in your party if you don't already have them, or you can try your luck in another
town to win them in the lottery if you want. I'd just advise getting them as quickly as
possible. Use these from the item menu to equip them on each member of your party. Make sure
and get Clothes of Hiding for the Prince and Princess. Get the Hero an Iron Helm. You might
also wish to get the Princess a Wizard's Wand, but you might be better off saving inventory
space in your backpack and GP.
This section is optional, because the item you acquire by completing this quest isn't
really necessary if you're using the walkthrough. It's the Echoing Flute and will help you
find the Crests later. I'll tell you where to find each one however, so it's up to you
whether you want to get the Flute. I usually don't because I like to keep the spot in my
backpack free for other items.
Get into the ship and sail to the sea inbetween Lianport and the continent of Alefgard.
Sail more or less due North and you should see a white spot in the ocean. Search this to
acquire the treasures.

Return to Lianport, and the man behind the Silver Key door. Trade the treasures for the
Echoing Flute.
Now sail around the continent of Alefgard to the South. Once past Alefgard, sail
Northeast. You are trying to find the passage East around the Eastern continent, which lies
fairly far in the North. It's right near the Monolith West of Cannok (2 Caves on Islands)
Once you pass through the narrow strip of sea, follow the coastline of the land to your
West far to the South. It will eventually terminate in a point covered in craggy mountains.
Beware Vampirus which appear as you sail on this journey!
Once you reach the point, you will see a couple of white spots in the sea like those the
treasures are hidden in. There will also be an island with a single tree in the center of it
here. Search the square with the tree and acquire a Leaf of the World Tree. Using the Leaf
of the World Tree will have the same effect as the Revive Spell, and it always works. If you
have to use the Leaf at some point, return here and you can gather up another one to carry
with you.

Now sail South from World Tree Island until it's just barely visible on the top of the screen. From here turn and sail due East. You should soon find two small islands. There is a monolith on one of them and the town of Zahan on the other, enter Zahan.

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(( ZAHAN ))
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Save Game?: NO House of Healing: NO Lottery: NO
Shops: Item Shop Inn
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Herb 15 30G
Antidote 8
Fairy Water 40
Dragon's Bane 640
Gather information as usual. Walk over toward the dog. When it barks, runs and points,
search the spot it's pointing to and acquire the Gold Key.
Now sail back toward World Tree Island. Sail West from here, letting the point of craggy
mountains be on your North. If you stay close to the coast you should see the town of
Welgarth in the North.

It may appear that only one person lives here, but use your new Gold Key and enter his house to find the rest of the town.((( Back to Top ))) ========== (( WELGARTH )) ========== Save Game?: NO House of Healing: YES Lottery: YES Shops: Item Shop 1 Weapon Shop Inn ----------- ----------- --- Herb 15 Giant Hammer 4000 40G Antidote 8 Dragon Killer 8000 Fairy Water 40 Light Sword 16000 Dragon's Bane 640 Mink Coat 65000 Sheild Strength 21500 Item Shop 2 Iron Helmet 3150 ----------- Herb 15 Antidote 8 -(Blank)- 2000 Wing Wyvern 80 Go to Item Shop 2 (The one not near the lottery office) and select the blank menu option to purchase the jailors key. If you don't have enough GP, sail around in this area and earn it, then come back and purchase it. Now head to the East side of town to the building under the roof. This is the jail. Use the Golden and the Jailor's key to enter the Eastern Cell. Now press against the Eastern wall of this cell to find a hidden passage. Talk to the person here to get the Watergate key.
Head back to Tantegel so you can rest, recharge, and save your game. Then sail Southward and enter Charlock Castle. You should be about levels 16, 15, 10, before attempting this little bit of the quest. Level-10 on the Princess is especially important for the Defence spell which you will need to combat the Gorgons inside the castle. These critters use the increase spell often, and if you don't have Defence to counteract it, you'll find yourself only doing 1 pt. of damage (if that) rather quickly to these enemies. Stopspell these critters as quickly as you can as well. It certainly helps.((( Back to Top ))) ================= (( CHARLOCK CASTLE )) ================= _______ ///LEVEL-1\\\ ========= Treasures: None Only one way to go on the first floor, so just make your way to the stairs and descend. _______ ///LEVEL-2\\\ ========= Treasures: None Only one way to go again, find the stairs and use them. _______ ///LEVEL-3\\\ ========= Treasures: None Both sets of stairs on this floor will put you in the same place eventually, but the one in the West is quicker to get you where you're going. _______ ///LEVEL-4\\\ ========= Treasures: Sword of Erdrick (Actually another floor, but reached from here) Head over and use the stairs up. Follow this path until you reach the chest with the Sword of Erdrick inside. Equip this on the Hero as soon as you acquire it. Then make your way back up to the 4th floor. Now use the stairs down within the "W". __________ ///LEVEL-5, 6\\\ ============ Treasures: None Only one way to go here. Just make your way to the stairs on both these floors. _______ ///LEVEL-7\\\ ========= Treasures: GP, Wing of Wyvern, Lottery Ticket, Herb Note: These chests refill themselves if you leave the castle and come back. A good place to return to if you feel you need a Lottery Ticket. Due North, past the damage area, are chests containing GP, Wing, Lottery, Herb. Go grab them if you want them and have the space in your backpacks. Go talk to the Dragonlord's heir. He gives you advice because he's miffed Hargon has taken over the world when he considers it to be rightfully his ~_^ Now exit Charlock Castle and head back for Midenhall. Enter the treasure room behind the Gold key door and you can acquire Herb, Wing, Erdrick's Token, and GP. Then open the Silver Key door and head into the basement. Open the Gold key door and cross the barrier, then open the Jailor's key door and walk to the old man in the cell. Heal up and be ready for battle before you talk to him. Fight the Evil Clown and he drops the Staff of Thunder. This is the best weapon the Princess can get and can be used as an item in battle to duplicate a spell about equal to the Firebane spell in strength. While you're in the area, go raid Cannok Castle. Behind a Gold key door you'll find Erdrick's Sheild for the Hero. Now go to the area near Tantegel and to the Monolith of Holy. This monolith is on the Southeasternmost island on the continent of Alefgard. Trade Erdrick's Token for Erdrick's Helm. Equip the Helm on the Hero Naturally. Metal Slimes appear in large groups here, so it's not a bad place to build up a bit of XP. Head back to Wellgarth. Sail along the coast toward the West once you reach there. You'll pass a river with a bridge fairly soon after passing Wellgarth.
Then the coast will turn North and you'll pass another river.
Then you'll see a shallow river with a bridge.
Finally you'll see the river you need to use to travel inland.
Follow this river to it's Northmost point, then get out of the boat and head North. Turn East and head through the foothills.
Follow this path and you'll soon find the village of Tuhn.((( Back to Top ))) ====== (( TUHN )) ====== Save Game?: NO House of Healing: YES Lottery: NO Shops: Item Shop Weapon Shop Inn --------- ----------- --- Wing Wyvern 80 Wizard Wand 2500 40G Fairy Water 40 Falcon Sword 25000 Dragon's Bane 640 Dragon Killer 8000 Magic Armor 4300 Sheild Strength 21500 Iron Helmet 3150 Don Mahone lives in this town. His house/shop is behind the Gold key door. If you locate the Magic Loom and Dew's Yarn and bring them to him, he will make the Water Flying Clothes which are great protectors for the Prince and Princess. Head near the item shop and go North. When you see the man standing here, turn West. You will find a set of stairs to use.
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Go down the stairs, face South and use the Watergate key. Then head back into town. Now make sure you're restored to max power and save the game. You're going to get some Water Flying Clothes for the Prince and Princess. Make your way to Zahan. Go across the damage area and to the West door. Obtain the Magic Loom here. It'll take a lot of Healmore spells unless the Prince is level-17 and has the Stepguard spell. Now go to the North Dragon's Horn tower and ascend to the third floor. In the North is where you will usually find the item you are looking for, Dew's Yarn. Search this floor block by block (start in the North) until you find the Dew's Yarn. Now head back to Tuhn. Rest up and recover your power once more. Open the Gold key door and give the Loom and the Yarn to Mahone. Now repeat the process. Go collect the Loom and the Yarn again. Then head somewhere and heal up, saving your game. Then shut the game off and turn it back on. Return to Tuhn and retrieve the Water Flying Clothes. Talk to Mahone again and he'll take your second set of materials. Save and shut the game down again, then head back to Tuhn again and collect your second Water Flying Clothes. Equip the Prince and Princess with these powerful protectors. If you're anywhere near the 21500 necessary to purchase a Sheild of Strength, do so while you're here. This is an excellent boost to the Prince's Armor and can be used in battle as an item to duplicate the effects of the Healmore spell upon himself. Now head to Osterfair. You might wish to stop and heal and save at Midenhall along the way. Then sail South to the Western peninsula South of Midenhall, not the one with the Monolith South of Midenhall. From here sail due South.
Pass the small island on it's West side when you come to it. You should soon reach the island of Osterfair. Sail on it's West side as well.
Sail inland on the river and then dock your boat and head over to the Castle of Osterfair.((( Back to Top ))) ================== (( OSTERFAIR CASTLE )) ================== Save Game?: NO House of Healing: YES Lottery: NO Shops: Weapon Shop Inn ----------- --- Broadsword 1500 25G Giant Hammer 4000 Dragon Killer 8000 Clothes Hiding 1250 Magic Armor 4300 Iron Helm 3150 You'll want to wander around the outer walls of the Castle before you actually enter the central part where the King of Osterfair is. Instead of entering the doorway to the main castle, circle around the outer wall and enter the doorway near the teleporter. Use the Gold key to open the door. Search the chests here for the Armor of Gaia and a Magic Knife. Equip the Hero with the Armor of Gaia. Now make sure you're strong (HP and MP) and go talk to the King. Say Yes when asked if you will entertain the King. You'll fight the Saber Lion. Use Surround, Defence, and Increase (If you have it) and just beat on him with your weapons. He's not so tough to beat actually. You'll then receive the first crest, the Moon Crest. Now return somewhere and sell of excess equipment, rest and save your game. Then it's off to the area near Tuhn again. Right near the river where you first went inland to visit Tuhn you should see an island offshore West. Sail to the Western side of this Island. The Western side of this island is covered in craggy mountains on the shore a long way down from the North. You'll want to dock your boat right near where the craggy mountains stop. You should see the town of Beran if you sail near the shore in this general area. Dock the boat somewhere close to the town, South of it.
Beware dangerous enemies who steal MP, hit hard, and call for help while on this island. Make the short jaunt to the town of Beran.((( Back to Top ))) ======= (( BERAN )) ======= Save Game?: YES House of Healing: YES Lottery: YES Shops: Item Shop Weapons Shop Inn --------- ------------ --- Herb 15 Giant Hammer 4000 30G Antidote 8 Wizard Wand 2500 Wing Wyvern 80 Dragon Killer 8000 Fairy Water 40 Steel Sheild 2000 Sheild Strength 21500 Iron Helm 3150 You should save your game here now, as it's the best place to have your Return spell set for in the foreseeable future. Now head back to the mainland. There are two rivers leading toward Tuhn. The first is entered from the West and is the one you first used to reach Tuhn. The second is farther East and is entered from the West as well. Now that you have opened the Watergate, this makes a safer path to Tuhn and gives access to the Moon Tower, which is your next destination.
((( Back to Top ))) =================== (( TOWER OF THE MOON )) =================== Some enemies such as the Evil Eye and Mummies in here are especially dangerous. Therefore I'm going to go straight for the Moon Fragment, then list the path to the other chest later on as optional. Don't Stopspell Ghouls!! You'll be sorry, believe me ~_^ _______ ///LEVEL-1\\\ ========= Treasures: None Just West of the entrance is a path leading to a room with stairs up, which you want to use to reach the next floor. _______ ///LEVEL-2\\\ ========= Treasures: None Head out into the center of the floor, you'll pass a set of stairs up in a small room along the way. Once you're in the center, use the stairs up you find here. _______ ///LEVEL-3\\\ ========= Treasures: None Use the nearby stairs up. _______ ///LEVEL-4\\\ ========= Treasures: Bamboo Stick, GP If you head South you can grab a Bamboo Stick and some GP from chests. Your goal is to go East and use the stairs up, however. _______ ///LEVEL-5\\\ ========= Treasures: None Unlock the Gold key door South and use the stairs down you find in this area. _____________ ///LEVEL-4,3,2,1\\\ =============== Treasures: Moon Fragment There's really only one way to go once you get on this path, so just keep using the stairs down until you reach the first floor and collect the Moon Fragment from the chest. Either exit via the Outside spell or make your way back up to the fifth floor if you want to go after some of the peripheral chests. _______________ ///OPTIONAL CHESTS\\\ ================= Treasures: Herb, GP If you take the Southeast stairs on Floor #2 you can acquire and Herb. If you use the stairs up in the small room on the same floor you can acquire some GP. The chest on the top of the tower is a dummy chest and is empty, so no directions to that, unless you just want to waste your time looking for it hehehe. Time to pick up a load of Crests. Make your way to World Tree Island. Sail East from it and you should see a monolith. Inside the monolith are three teleporters and a fire. This is the Fire Monolith. Walk out the Eastern doorway of this monolith one step outside of the walls. Turn North and search the alcove. You'll exit the shrine if you move North. Here is the Sun Crest.
Now make your way back to Hamlin. Unlock the Gold Key door and enter the building. Now open the Jail door and talk to one of the monsters. Fight the Ozwargs using Stopspell, Defence, and Surround. Now search the cell's Northeast corner for the Water Crest. Now it's time to rest and save your game. The next journey is to the Lighthouse. Once you've completed all your town business, head for the Lighthouse, which is more or less due South of Tantegel on a small island near the monolith West of Moonbrooke (Northwest of this monolith)
((( Back to Top ))) ============ (( LIGHTHOUSE )) ============ _______ ///LEVEL-1\\\ ========= Treasures: GP, Chain Sickle (Actually higher up, but reached from here) Head West and stay on the outer edge of the tower. Head South when the path turns, then head East when it turns again. Then head North and look for a path West into the central area. In the central area you'll see a sort of doorway indention into the roofed area, here is where you want to enter. If you go out the Northern doorway of this area you can get a chest of GP. From the original roofed room, you can reach 4 sets of stairs up, the ones South of the original room lead up the tower to a dead end, but you can get a Chain Sickle along the way. The stairs in the original room and the ones in the West don't really go anywhere, and there are no chests to obtain. The stairs you want are the ones in the Southwest corner. Use them and head for the next level of the Lighthouse tower. _______ ///LEVEL-2\\\ ========= Treasures: None Exit the small room you appear in and head South. You should find some stairs up a short distance East thereafter. _______ ///LEVEL-3\\\ ========= Treasures: None Use the first set of stairs up you come to. There is another set behind a Gold key door farther North, but these lead to the very top of the Lighthouse where a guard gives some information about Rhone. _______ ///LEVEL-4\\\ ========= Treasures: GP, Fairy Water (actually on L-5, but accessed from here) This first paragraph is OPTIONAL Head South upon arriving on this floor. You'll see stairs up. East of these stairs is a chest with GP. Use the stairs up. On Level-5 only one way to go, so head for the stairs up and use them. On Level-6, use the stairs down. On Level-5 you can collect a chest containing Fairy Water. Then head back to Level-4 where you first started from. Head East and stay on the visible path until you reach some stairs up. All the side paths are dead ends. _______ ///LEVEL-5\\\ ========= Treasures: None Only one way to go here, so head for the stairs up. _______ ///LEVEL-6\\\ ========= Treasures: None Open the Gold key door and head for the Northwest corner. Use the stairs you find here. _______ ///LEVEL-7\\\ ========= Treasures: None Follow the Demon you see. Then follow the old man you see when you chase after the demon. Use the stairs he leads you to. The other stairs on this floor only lead to a dead end. ________________ ///LEVEL-6, 5, 4, 3\\\ ================== Treasures: None Follow the old man and keep using the stairs down he leads you to. _______ ///LEVEL-2\\\ ========= Treasures: Star Crest Open the treasure chest you see and fight the 4 Gremlins. Make use of spells like Stopspell, Surround, Defence, Increase, etc., and have the Hero beat on them with his powerful weapons. When you defeat all of them you'll obtain the Star Crest. Exit the Lighthouse now, and head back to town to rest and save your game. Then head back toward Osterfair. From the river entrance to Osterfair, sail about 15-20 clicks West. Then sail South and you should see the Sea Cave, surrounded by shoals. Use the Moon Fragment and the shoals will go underwater, allowing you to enter Sea Cave.
I am not affiliated with anybody who's stuff appears on any of these pages. I do this for fun and to help people out.
Copyright 1998 Chris Boger