Dragon Warrior II Walkthrough
Version 1.0
Christopher Lee Boger
leslumens@yahoo.com
Note: This is only the walkthrough. For the remainder of the things such as weapon stats, spell charts, monster charts, etc., find the appropriate section which should be (or will be) located at the same place as this walkthrough. Text versions should also be available for download at the same location.
This walkthrough will contain story spoilers, so if you do not wish that, perhaps use the FAQs section found at the same address which offers varying degrees of explanation in order for you to beat the game more or less yourself, with the least amount of prompting possible.
((( Back to Top )))
===========
(( MIDENHALL ))
===========
Save Game?: YES House of Healing: NO Lottery: NO
Shops: Item Shop Inn
--------- ---
Herb 15 4 G
Antidote 8
Watch the opening sequence to learn a bit of the story leading up to the beginning of your
journey. Take the chest as asked and make sure to equip the sword inside it. Talk to everyone
you can find to acquire information about your quest. ALWAYS talk to every single person you
see throughout the game.
Now wander around near the castle and earn level-3. Heal up and save when necessary.
Once you have acquired level-3, Make sure you save your game and it's time to strike out into
the countryside for the town of Leftwyne. It might be wise to take a couple of herbs along
with you as well. (You can acquire herbs from treasure chests monsters are carrying, so don't
buy any until you are actually ready to leave. You might save the GP by finding free ones)
((( Back to Top )))
==========
(( LEFTWYNE ))
==========
Save Game?: NO House of Healing: YES Lottery: YES (Locked, Silver Key)
Shops: Item Shop Weapon Shop Inn
--------- ----------- ---
Herb 15 Club 60 6 G
Antidote 8 Copper Sword 100
Wing Wyvern 80 Magic Knife 200
Chain Sickle 390
Chain Mail 480
Leather Sheild 90
You will gather information here about Castle Cannok to the North and it's Prince. Other
clues are available. Now, and throughout the game (throughout ANY RPG actually) talk to
everyone you see to gather information about your quest ahead.
Earn enough GP in the area to acquire the Leather Sheild and work your way up to level-5.
You might wish to go back to Midenhall and save your game on occasion, just for safety's sake.
Once you have the level and the sheild, strike out North for Cannok Castle.
((( Back to Top )))
===============
(( CANNOK CASTLE ))
===============
Save Game?: YES House of Healing: YES Lottery: NO
Shops: Item Shop Inn
--------- ---
Herb 15 8 G
Antidote 8
Wing Wyvern 80
Fairy Water 40
Gather information in town. Learning more about the Prince and where he's gotten off to.
I usually hang around this area and acquire enough XP for level-6 and enough GP for the Chain
Mail before continuing on in the quest.
Before you set out from Cannok Castle, make sure you have at least 1 or 2 antidote herbs
and a couple of healing herbs.
Head East from Cannok. After a while you'll find a bridge to cross. Just East of this
bridge is the Spring of Bravery Cave.

((( Back to Top )))
===================
(( SPRING OF BRAVERY ))
===================
Treasures: Herb, GP, Herb
This is a simple dungeon of one level. Beware of Big Cobras, which can poison you. If
you don't have an antidote herb on hand, you could be in trouble.
The first dark path you see to the West is a dead end, so skip it and continue North.
Near a pool of water is a dark path to the South. There is a chest here which contains
a medical herb. Remember, if your backpack is full (8 items) and you search the chest, you'll
either have to give up one of the items in your pack or *permanently* give up the item in the
chest. You only get one chance to open chests.
Just East of this dark path is another path going South. Follow it to it's end and you
can obtain a chest with a small amount of GP.
North of these two paths is a dark path East. It's a dead end, but there is someone here
who talks about the Spring of Bravery.
Once done in this area, continue North. A dark path will appear North. Once you enter
this, follow it to the Spring. Near the Spring is a chest containing an herb.
The old man at the Spring will tell you the Prince has already been here and went on to
Midenhall. Say "No" you are not searching for him and he will annoint you with the waters of
the spring. These waters restore your HP.

Once you're done talking to the old man, exit and head for the town of Leftwyne, because
that's where they will tell you eventually that he's gone after chasing him all over the globe.
Go to the Inn and you should discover the Prince. Talk to him and he joins you in your
quest. The Prince joins your party already knowing the Heal Spell. Very useful.
Get the Prince a Leather Sheild, and earn enough to equip him or the Hero with the Chain
sickle, giving the Copper Sword to the other.
Go to the Monolith South of Midenhall to find out some things about keys. Keep going
South, though there is a bridge going another direction, because the Monolith is far in the
South of this peninsula.

Skip that bridge heading East, continue South to the Monolith
Once you've made this journey, earn enough GP to equip the Prince with the Chain Mail.
Once you have the Prince properly equipped, make sure your levels are at about 8 and 6 (Though
9 and 7 might be better), heal up and save the game at Cannok.
Head Northwest from Cannok, and you should find a bridge going West, cross it.

Follow the narrow path between the mountains on the other side of the bridge and head due West once you emerge. You should see the Cave of the Lake in the Northwest. Watch for enemies that poison and Army Ants which can "call for help" in this area.

If you have to retreat from the cave to recharge your HP and MP, and happen to have the GP, upgrade whoever has the Copper Sword to the Chain Sickle and your journey will be easier.
((( Back to Top )))
==================
(( CAVE OF THE LAKE ))
==================
_______
///LEVEL-1\\\
=========
Treasures: Herb, GP
The first dark path you see to the South leads to a chest with a medical herb in it. Both
of the dark paths to the North are dead ends. Concentrate on knocking out healers when
confronted with groups containing them in this dungeon.
the first dark path West leads to the stairs to level-2. The Eastern path leads to a
chest of GP. The Southern one is a dead end. Collect the chest if you wish, then head for
the stairs and level-2
_______
///LEVEL-2\\\
=========
Treasures: Herb, Antidote, Wing, GP, Silver Key
The first dark path you see to the West is a dead end. The next dark path East contains
a chest with an herb in it. The next dark path West is a dead end.
The next dark path West leads to chests with Wing of the Wyvern and some GP. The final
dark path South leads to the chest containing the Silver Key. Collect it and exit the dungeon.
Head back to Cannok Castle and save your game. If you have any Lottery Tickets, you can
no go to Leftwyne and play lottery. The lottery in Leftwyne seems to have a high chance of
winning the Dragon's Bane which helps to protect your warriors from the spells of your enemy.
Open the Silver Key door in the weapons shop of Leftwyne to find the lottery office.
Head to the Monolith near Cannok. Go due West from Cannok until you reach the foothills
and head South to find it.

Just head South in the dungeon of the monolith and use the stairs at the end. Head South upon emerging from the monolith (quite a ways) to the town of Hamlin.
((( Back to Top )))
========
(( HAMLIN ))
========
Save Game?: NO House of Healing: YES Lottery: YES
Shops: Item Shop Weapon Shop Inn
--------- ----------- ---
Herb 15 Chain Sickle 390 12G
Antidote 8 Iron Spear 770
Wing Wyvern 80 Broadsword 1500
Fairy Water 40 Chain Mail 480
Full Plate 1000
Steel Sheild 2000
Gather information in town. That dog really seems to like you quite a bit now doesn't it,
eh?
I recommend gathering enough GP for the Iron Spear to equip the Prince. Also gather up
the GP to equip the Hero with the Broadsword and the Full Plate Armor. You should probably
get this equipment before you try to continue on, because the next section of your quest is
full of frightfully strong enemies. Baboons across the bridge pack a whallop you won't soon
forget, and you'll want to kill them quickly. Fireball might come in handy here to do quick
damage.
If you're at about level-9 or 10, you might want to jaunt over to Castle Moonbrooke to
keep from getting bored while you're trying to build up the GP for the equipment you need.
Make sure you take herbs, antidotes, and a wing of the wyvern for emergencies if you do though!
((( Back to Top )))
Head South from Hamlin and cross the bridge. Then head West on the grassy plains. You
should see some mountains and swamp in the South eventually near a lake. This is Moonbrooke.

The chests are empty and monsters attack inside. The only reason to go here is to
discover the Princess has been changed into a dog and that the only thing which can return her
to her natural form is the Mirror of Ra. Unfortunately, the Mirror was lost in a swamp to the
Southeast of Hamlin. The one living person in Moonbrooke can be found by exiting the Castle
in the Northwest corner and walking through the swamp along the wall South to the Southwest
corner. Enter and go downstairs if you want to talk to them.
Once you have the three pieces of equipment I suggested, you can go after the Mirror.
Once again, it's wise to have herbs and a wing on hand for emergencies. Heal and save your
game before you leave, by all means! This is by no means an easy journey.
Cross the bridge in the South and head toward Moonbrooke. Once you reach Moonbrooke, go
back to the east, staying to the South of the lake and the river in this area. If you stay
near this river, you will soon see a square swamp. When you are standing near this swamp there
are four bridges visible.
Search the Northeast corner of the swamp and you will discover the Mirror of Ra. Now
return to Hamlin.

Go to the dog and stand in front of it. Use the Mirror of Ra and the Princes curse will
be broken. She'll immediately join your adventure.
The princess begins with the Bamboo Stick and Clothes as her equipment, and she already
knows the Healmore spell when she joins.
Make your way back to Leftwyne and purchase the Magic Knife for the Princess so she can
contribute in battle a bit other than healing. If you haven't saved anywhere since Hamlin,
and you're at least level-10 on the Prince, you can use the Return spell to get back to Hamlin
and avoid the walk through the cave.
((( Back to Top )))
The journey to the Tower of Wind will be a long one, so you should power up the Princess
for a while before you leave.
Try to get her to at least level-4, probably level-5, to be safe before you set out. Have
herbs, antidote, and wing on hand! Go North from Hamlin, staying on the East side of the
mountain range. Pass the first bridge you come to. Farther North is another bridge which you
need to use.

Skip the first bridge you come to, use the second one!
Follow the long winding path South. You'll cross a couple of bridges along the way. Keep going generally South until craggy mountains block you and force you to turn West. Here you will find the Tower of the Wind.

===================
(( TOWER OF THE WIND ))
===================
_______
///LEVEL-1\\\
=========
Treasures: Herb
There is a medical herb in a chest on the Southeast corner of the first floor. The only
stairs which go anywhere productive are the ones in the Northeast corner (outside the walls) so
use them to ascend higher.
_______
///LEVEL-2\\\
=========
Treasures: None
Don't walk off the edge of the tower or you'll fall to your Death! Walk due West and use
the stairs you find there.
_______
///LEVEL-3\\\
=========
Treasures: GP
You can grab a chest of GP on this floor, then use the stairs.
_______
////LEVEL-4\\\\
=========
Treasures: Cloak of Wind (actually down a few floors, but, hey...
You'll come to a set of stairs in the middle of the floor. Use them and make your way
down several flights (no other way to go) and obtain the Cloak of Wind from the chest. Use
the Cloak from the item menu to equip it. You may now safely fall off the edge of towers.
Make your way back up and onto the fifth floor and leap off the tower to exit it a lot
more quickly than climbing all the way back up and down.
There's a decoy chest on top of the tower, but it's empty and I'm not going to mess with
giving directions to it because of this.
Your next journey is long and dangerous, so power up on plenty of herbs and carry a wing
of the wyvern for emergencies. I'd say at least levels 13, 12, 6, before you set out.
Head for the Monolith West of Moonbrooke. It's actually sort of Southwest of Castle
Moonbrooke actually.

Cross through the monolith to the other side and make your way Northwest (Mostly North) to the Dragon's Horn Towers. Metal Slimes can appear here, and most of the monsters hit for high damage, so be careful.
I am not affiliated with anybody who's stuff appears on
any of these pages. I do this for fun and to help people out.
Copyright 1998 Chris Boger
