Dragon Warrior I Walkthrough
Version 1.0
Christopher Lee Boger
leslumens@yahoo.com
Note: This is only the walkthrough. For the remainder of the things such as weapon stats, spell charts, monster charts, etc., find the appropriate section which should be (or will be) located at the same place as this walkthrough. Text versions should also be available for download at the same location.
This walkthrough will contain story spoilers, so if you do not wish that, perhaps use the FAQs section found at the same address which offers varying degrees of explanation in order for you to beat the game more or less yourself, with the least amount of prompting possible.
Claim your legacy, the Armor of Erdrick
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Once you believe you are
ready, head into the town of Hauksness. Your Heal Spell will be nearly
useless during battle here, so make sure you have a full load of Herbs!
Pray that you aren't attacked very often as
you head toward the resting place of Erdrick's Armor. You might want to
try to run from most of the monsters, or you probably won't make it.
Enemies include Starwyverns who have
Healmore, Green Dragons, Wizards with Stopspell and Hurtmore, and extremely
fast Werewolves. Your odds of surviving a battle with a Starwyvern are
near zero, so you should run from them every time.
Immediately upon entering,
head East until you hit the wall. Then go North and skirt around the
building, turning back East as soon as you can.
You will soon see a path between two
destroyed buildings in the South. Head that direction.

Head this direction!
Just to your East you should see a swamp and a single tree surrounded on three sides by walls. It is here that the Armor rests, guarded by a great foe. Make sure you heal up to max before stepping into the trees!

One more step and you're in battle!
The Axe Knight has the Sleep
Spell, so Stopspell him immediately and keep at it until it works! You'll
need to heal with Herbs, because he does way too much damage for the Heal
Spell to have any use at all.
The Axe Knight is more than capable of doing
20+ damage per round, even counteracting Herbs ability to keep you alive.
Attack when you can, any round after he has been Stopspelled and tries to
cast sleep is a good time.
When (and if) you defeat him, search the
ground at your feet and claim the Armor of your ancestor, Erdrick.
If you just can't defeat the
Axe Knight, go earn some more levels and come back later. This is by no
means an easy fight at this level.
Erdrick's Armor makes you immune to damage
from swamps and barriers. It also heals you 1 HP for every step you take!
Head back to Tantegel and save your game, restocking your supplies.
The Fairy Flute, preparing for a long journey
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Now your goal is level-15 if
you don't already have it. I usually do this level up near Hauksness.
Don't forget that if you stay near the bridge North of Hauksness, you can
cross back over to where weaker monsters dwell and allow your armor to heal
you. This saves your MP and allows you to stay in the field much longer.
Doing this, odds are that your number of herbs (and not your MP) will now
determine how long you may remain in the field.
Level-15 brings you an excellent strength and
speed increase. Your HP also goes up significantly and you learn the Repel
Spell. Chanting the Repel Spell prevents weak monsters from approaching
you on the overworld. It doesn't work in caves or against monsters which
are about your strength or stronger. Go back and save when you get this
level, as always.
Everyone kept asking you if
you had proof you were Erdrick's descendant. If you've checked around,
you've discovered that they still don't believe you even though you are
wearing the armor!
That old man in Rimuldar said there was a
magic item hidden in Kol. Let's go look for it. Whip off a Repel Spell
to keep the pudly monsters away and go to Kol.
Go to the fountain. This magic item is
supposed to be four steps South of it. The fountain is the square of water
in the middle of the bricks in the North/Central area of town. Walk three
steps forward, starting with your back against the fountain. Search and
you should find the Fairy Flute.

Search right here for the Flute
Didn't someone say there was a Golem somewhere that would fall asleep to music? And isn't there supposed to be another town far in the South with good equipment? Time to set out and search!
First, save and resupply.
Make sure you have 6 herbs, a set of wings, and a magic key. You will
likely need all these items, this next journey is by no means easy.
Head for Hauksness, but continue South past
it. When you reach the sea, head East and you should find a bridge.
Beware as you near the bridge, because you
may begin to encounter some of the dangerous enemies of the next area
before you cross it.
Some of the enemies are Starwyvern, Werewolf,
and the Magiwyvern who has the Sleep Spell.
Stopspell Starwyverns and Magiwyverns
immediately. If you don't, you're dead meat. Don't be surprised if you
have to retreat from this area several times before you get anywhere near
crossing the bridge.
Right near the bridge is also a place where
you might encounter Metal Slimes. Metal Slimes have the Hurt Spell, but
are immune to all magic. These Slimes are hard to hit, and you only do 1
point of damage to them when you do connect. They also have an annoying
habit of running away just before you can kill them. This is because they
are worth more than 100 XP!

Strong monsters and Metal Slimes appear here!
It might not be a bad idea to stay on the West side of the bridge learning how to combat these strong foes before venturing across and getting so far from home. Killing a Metal Slim or two could help you reach your next level as well.
Journey to the Castle town of Cantlin
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When you're ready, cross the
bridge and head East. Keep you HP at 50+ at all times while traveling
here. Try and only walk on grassy plains when you can, or forests if you
can't. Do your best to avoid walking on mountains if at all possible.
Follow the path, there's only one way you can
really go, in a generally Northeast direction. You'll soon see a bridge,
but don't cross it. Remember where it is, though.

Pass this bridge for now, but you'll be coming back
Continue Northeast. You may begin encountering Green Dragons now. There's still only one way to go, so follow it until you reach a bridge that crosses into a swamp. Cross the bridge then head South.

This is the bridge you want!
You should see the town of Cantlin surrounded by it's wall. Do not enter the space in the wall until you have healed up to max power!


One more step, and it's battle with the Golem!
Here you will encounter the
Golem. Use the Fairy Flute immediately to put it to sleep, then Heal.
Then beat on him until he wakes up. Put him back out with the Fairy Flute
and repeat. The Flute always works on the Golem. How long it works each
time is another matter. You'll always have one round to heal up, at least.
You should prevail fairly easily, and be able
to enter the castle town of Cantlin.
The Inn is expensive (100 GP)
but you can't get any farther from home and still be above ground.
Merchants here sell nearly everything you've
seen elsewhere in the world. Fairy Water, which acts just like the Repel
Spell, is also sold here for 38 GP per dose.
Talk to everyone you can, even those behind
doors and barriers if you have the keys. One of them tells you about
Erdrick's Token. That must be the thing you are missing!
The most important place in town is on the
East side of town near the Fairy Water seller. There is a door here where
you can see an old an behind a counter and, oddly enough, a soldier behind
one.
The old man sells keys. The soldier sells
something much more important. The Flame Sword costs 9800 GP and the
Silver Shield costs 14000 GP. When you have enough gold for this (Rest and
replenish your supplies first!) You'll defiantly want to buy them.

Fine weapons sold behind this door!
The search for Erdrick's Token
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Your next goal (though it's
entirely possible you've already obtained it just trying to get here!) is
to acquire the 9800 GP for the Flame Sword.
Fight carefully near town to build Gold. Once
you can afford the sword, go buy it. If you are near enough GP to buy both
the Flame Sword and the Silver Shield, you might want to go ahead and earn
the GP for both and save yourself having to purchase another key.
Once you have at least the Flame Sword, return
to Tantegel and save your game.
Now with your Flame Sword (and
especially if you've already bought the Silver Shield) many enemies will no
longer be as dangerous. The exceptions are Wizards, Magiwyverns, and
Starwyverns. Keep Stopspelling these dangerous enemies.
Head back toward Cantlin. Remember that
bridge you passed up on your first trip here? Cross it now. You will
arrive near an immense swamp. Start heading East across it.
Cross the spot in the middle where it narrows
down to one square wide. Stop when you reach the end of this narrow spot.
Now walk carefully East 6 steps. Search here
and you will find Erdrick's Token. If you use Gwaelin's Love, she will say
that Tantegel Castle is 70 North and 40 West of the spot where the token
lies.

Here lies Erdrick's Token!
The Sun and Rain meet South of Rimuldar
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Return to Tantegel Castle and
save your game. Pop off a Repel Spell and head toward the old man on the
island South of Rimuldar.
Now that you have all three of Erdrick's
items, the old man will use magic to combine the Stones of Sunlight and the
Staff of Rain into the Rainbow Drop. The old man then cops an attitude
again if you talk to him afterward ^_^
Exit the old man's shrine, then get off the small island it sits upon. Head Northwest along the coast after crossing the bridge until, far in the North, you reach a spot where two fingers of sand are separated by only a narrow strip of water. Here, use the Rainbow Drop. The Rainbow Bridge will appear and allow you access to the Isle of the Dragonlord! Go save your game

The Rainbow Bridge is formed!
I wouldn't' go after the evil
one just yet, though. Your goal now is to reach level-16 and acquire the
11800 GP for the Silver Shield if you haven't already done it. Make sure to
save after you acquire either of these goals.
Level-16 gives some speed and strength, a few
hit points, and a gargantuan increase in MP. The Silver Shield has
excellent defensive powers. The MP increase at this level should make your
MP higher than your HP!
There's nothing else to spend gold on now, so
I start carrying two sets of wings, and sometimes some Fairy Water in my
inventory. Stock up, then it's time to venture onto the Isle of the
Dragonlord.
First assault on the Dragonlord-Erdrick's Sword
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Truthfully, I'd say you're
best off waiting for level-17 before daring to enter Charlock. The enemies
here are extremely dangerous. The Isle Charlock rests on and the first
floor of the castle are good places to level up, however.
Be very careful of the Axe Knights and Wizards
who have the Sleep Spell. Don't let yourself get any lower than 2 herbs
before heading home to rest and recharge. You also better be near the door
if your MP is lower than 20. Keeping your HP at 60+ while wandering around
between battles will reduce your dependency on herbs.
Level-17 brings a good speed increase, a nice
HP increase, some MP, and the all-important Healmore Spell. Healmore costs
10 MP, but is far above all other healing methods in power. Now go save
your game.
Time to make your first
assault on the Dragonlord. Here are some useful tips for your first
sojourn into Charlock Castle.
Keep your MP up, you'll want at least 6 for
the Outside Spell in case you need to retreat! Don't be surprised if you
are forced to retreat from here several times before obtaining your goal.
Also, keep some wings in your inventory. Even
if you manage to get off an Outside Spell, you might not have enough
strength to get off the Dragonlord's Isle to safety.
Keep your HP at 30 or above at all times, but
try to let walking in Erdrick's Armor heal you. From this point forward use
only the Healmore Spell and Herbs to heal. The Heal Spell is just a waste
of MP, really. Don't use Healmore unless you're at less than 30 HP or you
are in battle.
Enemies to beware of.... Stonemen have very
high HP and hit with great strength. Wizards and Starwyverns are still
dangerous. Stopspell the Axe Knights to prevent their Sleep Spell. Blue
Dragons can do a lot of damage, so watch your HP. Red Dragons are even
stronger than Blue, and they have the Sleep Spell. Armored Knights cast
Hurtmore and Healmore, so Stopspell them.
-{ Charlock Castle }-
FIRST FLOOR: Click to view map
Time to reclaim the Sword of your ancestor
from the foul clutches of your enemy. Enter Charlock Castle and head West.
Follow the outside wall as it turns North, then East, then South. Ignore
all doors you see along the way.
The hall will then turn heading East, and
finally North over some barriers up to a throne. Walk behind the throne
and search the middle square to find the secret stairs, then descend.
SECOND FLOOR: Click to view map
Pop a Radiant Spell. There's only one way to
go, so follow the path on this floor to some stairs. Take these stairs to
reach the third floor.
THIRD FLOOR: Click to view map
Once again, there's only one way to go.
Follow it until you reach the set of stairs which will take you to the
fourth floor.
FOURTH FLOOR: Click to view map
Head toward the Northwest corner on this
floor (You arrive on this floor in the Northeast corner). There are some
stairs just South of the Northwest corner which you want to take down to
the fifth floor.
FIFTH FLOOR: Click to view map
On the fifth floor, head East. Follow this
path until you see a set of stairs going down. Go just a couple of steps
West past the stairs and then head South. You should find a set of stairs
up in a narrow corridor. Use these stairs to go back up to the fourth
floor.
From here, the path is pretty
simple. Just keep moving forward and climbing up and down stairs until you
reach the treasure chest and claim Erdrick's Sword!
Now whip off an Outside Spell and escape the
Castle. Restock your supplies and heal up, then save the game.
Final Preparations.... and the final battle
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You may already have reached
these levels, but if you haven't you'll want to level up in Charlock now.
Level-18 gives a massive power increase, some
good speed, massive HP, and some MP.
Level-19 offers a pitiful power increase,
another massive HP increase, some MP, and the Hurtmore Spell. Hurtmore
costs 5 MP and is very powerful. You'd be advised to save the MP for
healing with Healmore, however.
Once you've reached level-19, it's time to end the Dragonlord's reign! Conserve your MP on this trip through the castle. Don't use Stopspell on Wizards or Starwyverns. Try to keep your HP at 55+ with Herbs while making your way through the castle. You might try running from the slow Stonemen to avoid the massive damage that they can do to you. If you get below 80 MP, I'd advise exiting and trying again.
-{ Charlock Castle: Final }-
FIRST FLOOR-FIFTH FLOOR:
Follow the exact same path you used to reach
the Sword. When you are on the fifth floor, don't take the stairs up this
time. When you passed the stairs down and turned South, keep going West
this time. You'll come to another set of stairs down. These stairs take
you down to the sixth floor.
SIXTH FLOOR: Click to view map
Follow the U shaped hall and use the stairs
down here to reach the seventh floor.
SEVENTH FLOOR: Click to view map
Head straight East across this corridor and
use the stairs to reach the eighth floor. If you are in a hallway only one
square wide, you have gotten turned around and are in the eternal loop.
Exit the Castle and try again. The hall you want to be in on the seventh
floor is several squares wide.
EIGHTH FLOOR: Click to view map
Head West along the outer hall of the Castle.
Don't go into the dead end central halls (there are some chests here, but
you'll likely lose more by going after them than you would have gained).
When you reach the area near the Northwest
"tower", don't enter it. Turn East here.
Follow this path and turn South to walk on the
patchwork of destroyed land. This is a very dangerous area with many enemy
encounters.
If you don't have at least 80 MP when you near
the Dragonlord, your best bet is to cast Outside and try again. Perhaps
even earn another level or two before returning.
Now walk up to the Dragonlord. Heal up with
Herbs if you have any, then talk to him.

Challenge the Dragonlord in his stronghold!
The Dragonlord asks you to join him and rule the world, DON'T SAY YES! The game will end immediately in a red blood hue if you do. Say, "No" and fight the Dragonlord.


Don't let this happen to you! Say "NO!" and battle the evil
one!
Just beat on the Dragonlord
with your sword. Don't waste power trying to Stopspell him.
Once you beat his wizard form, the Dragonlord
will reveal his true Dragon Form. He can do about 40 some odd damage per
round, so be prepared with Healmore Spells. You'll probably be able to hit
him once, use Healmore, hit him again. Rarely, you might get off two shots
before you have to heal.

The true form of the Dragonlord!
You won't do much damage to
the dread Dragonlord, maybe 12 or so at level-19 on a good shot. If you
don't have at least 80 MP, you probably will not be able to live long
through his furious assault. It can be done, it's just not very likely.
Even with 80 MP, this battle is nearly
impossibly difficult. In the end, you'll triumph if you use the hit, heal,
hit, strategy after conserving your MP throughout the rest of the Castle.
There's a real good chance you won't be able to do it at level-19, though
^_^
After a great battle, you will
defeat the evil Dragonlord. Upon is death, you will retrieve the Ball of
Light from his dead clutches and restore light to the world.
This time through, I was level-19 and had 84
MP upon reaching the Dragonlord. I used two of my four remaining herbs
before talking to the Dragonlord.
When I defeated the Dragonlord's wizard form,
(He cast Stopspell three times and attacked once ^_^) I still had all of my
84 MP and 110 HP.
I killed the Dragon From with a final blow, 4
MP remaining and my HP in red "danger" condition. No easy feat killing the
D. Lord at level-19!
Congratulations!!!!!!!!-----The End
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Now wander around and talk to people in towns, listening to them praise you. There are no more enemies, guess they all died with the Dragonlord. Either that or they ran into hiding at the very appearance of so great a warrior. Finally, return to Tantegel Castle.
Walk toward the stairs to the
King and talk to him. He's standing near the stairs in the main hall and
not upstairs. Watch the ending.
You may as well take Gwaelin with you, she
won't take no for an answer ^_^


Praises from the Royal Family
Watch the final credits and congratulate yourself. You have proven yourself to be a true descendant of Erdrick, the great DRAGON WARRIOR!

If you find any errors in this walkthrough (other than the fact I'm a treasure hunter and like to power up way more than is necessary before performing any task) please report it to one of my e-mail addresses and you will be credited with the correction in the revised walkthrough.
I am not affiliated with anybody who's stuff appears on
any of these pages. I do this for fun and to help people out.
Copyright 1998 Chris Boger
