Dragon Quest 1-2 Remix Dragon Quest 2 FAQ Version 1.0 Christopher Lee Boger leslumens@yahoo.com FAQ HOME http://darken.0catch.com/goblin/ggdomain.htm (The Goblin's Domain) FINE DRAGON QUEST COMMUNITY SITES http://www.dqshrine.com (Dustin's DW/DQ Shrine) Remember to link from each of these sites to the other fine locales for pursuing Dragon Quest on the internet. As always, if you find any errors in this FAQ (other than the fact I'm a treasure hunter and like to power up way more than is necessary before performing any quest) feel free to e-mail me and you'll be credited in the revised FAQ. Likewise, any contributions to the contents will be much welcomed and credited. You may use and distribute this FAQ as you see fit, so long as the original contents remain un-edited. Addendums may be added, provided none of the original content is changed, but I would prefer you send any such addendums to me. These would then be worked into the "official" FAQ and re-posted at all the FAQ's homes so it can be available to the public at large. There is (or will be, depends on how quickly you got ahold of this after I completed it ^_^) an online version of this FAQ with descriptive pictures and some more specific sections available at the Goblin's Domain. You'll notice there are some blanks and question marks here and there in the charts section. That's because I missed that information on the run-through where I was writing the FAQ. I went ahead and released this because I've been working on it forever and working on it straight for several days now. I need a break from DW2 and DQ2!!!! LOL This information will go in as soon as I pick the game back up and play through again to acquire it. If you wish to contribute, once again, feel free to send me information. Screenshots would be nice as well if you can get them. **************** *** CONTENTS *** **************** (I) Some notes about play on emulators (1) My stance on emulation (2) Notes about playing this game via emulation (II) Menu Translations for the Japanese Impaired (1) Main Game menus (a) Select which DQ you want to play (b) "Continue your Quest" menus (2) Command menus (a) Main Command Menu (b) Item Menu (c) Status Menu (d) Equip Menu (e) Spell Menu (3) Inn, Shop, Etc., Menus (a) Inn Menus (b) Item/Weapon Shop Menus (c) Vault Menus (4) Battle Menus (a) Main Battle Menu (b) Spell Battle Menu (III) Some notes about the Remix (IV) Various Charts (1) Weapon Stats (2) Armor Stats (3) Shield Stats (4) Spell descriptions (5) Item descriptions (6) Enemy Charts (7) Experience chart (8) Travel door destinations ********************************************** *** (I) Some notes about play on emulators *** ********************************************** ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~(1) My stance on emulation~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~ First and foremost, if you are playing the game and enjoying it, you should be doing your utmost to pay for the fun you are having. The best case scenario is that you are playing the game on an emulator in order to use English patches released by Translation Groups on the 'Net because you can't read Japanese, not because you don't have the actual physical cart. There is absolutely nothing illegal about having a copy of a cart you own on your computer. Now having it on your web site or downloading it from one is a different matter..... Considering the extreme limitations on obtaining some of the older and more popular games (which DQ1-2 definitely fits in) another scenario of which I approve is to have downloaded the game in order to play something you could not have otherwise obtained. This does NOT mean you should stop looking for a copy of the original cart. You should be making every effort to pay the wonderful people who made the game for their efforts. Basically, it boils down to this. If you downloaded the game simply so you could get it for free, we're at odds. I hate that whole stinkin' "WaReZ" scene garbage and the people it attracts. Now I'm done ranting. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~(2) Notes about playing this game via emulation~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ First off, you should know that there is no complete translation patch for this game at the time I am typing this faq. The latest version released is .37 from RPGe and that is what I am basing this section of the FAQ on. Next.... READ THE README FILES THAT COME WITH YOUR EMULATOR OF CHOICE!!!!! Ninety percent of the time reading those and a little bit of experimentation will teach you what you need to know about these fascinating little programs and how to run them. Don't harass page maintainers with questions about emulators if you don't want to get flamed. I will be posting a FAQ on this on my page sometime, so you might check and see if I've uploaded it yet. Next on the agenda.... I'm not sure if this is a problem with the patch, or the original rom, or just emulation in general, but this game tends to crash on occasion. If the music stalls in one long note, it's crashed. I recommend that you use the "Save State" often to avoid losing progress due to a crash. By "often" I mean near constantly. Every two or three battles, or every foot or so you walk on the overworld. The game has a BAD tendency to crash, and if you get in the habit of keeping your save state updated you will find yourself screaming a lot less often. If you don't know how to use "Save State" and "Restore State", read the documentation! It differs depending upon which emulator you are using. You should be on a system with AT LEAST a 100 MHZ processor or better to play this game via emulation. With that speed and the sound turned "off" the game will run at a speed that is somewhat bearable. It can be played on slower systems (I can run it on a 486 50 MHZ) but the speed will drive you batty most likely. For full sound and speed, I'd say go for something in the 200 MHZ + range. That's what I run it on and I don't have any frame skip whatsoever. Final notes..... Disappointed with the boost a Defense Seed or Lifeforce Acorn has given you? Make sure you "save state" before you use any of these items. Then just keep hitting restore until it gives you a boost that makes you smile (6 is max). But remember, this is cheating and I highly discourage this unless you have already beaten the game and are just playing around (or writing a FAQ and trying to stay a step above the monsters ^_^) ******************************************************** *** (II) Menu Translations for the Japanese Impaired *** ******************************************************** NOTE: I use the original Dragon Warrior 2 terms or a logical English word for all sections of this FAQ. These are not, nor are they meant to be, direct Japanese translations. I felt this would allow people who have played in the world of Dragon Warrior before to identify with the commands better. ~~~~~~~~~~~~~~~~~~~~ ~~~~~(1) Main Game menus~~~~~ ~~~~~~~~~~~~~~~~~~~~ (a)---Select which DQ you want to play.---(a) I don't even know why I'm putting this on here, except for fear that somebody won't figure it out and will ask me about it. At the opening title screen, there will be a menu at the bottom. The top choice is "Dragon Quest 1" and the bottom choice is "Dragon Quest 2". Now that wasn't so hard, was it ^_^ (b)---"Continue your Quest" menus---(b) The first thing you should know is that the first time you start the cart (or the rom in the emulator) there will be no data saved, so only the "Begin a New Quest" option will be present. Likewise, if all the slots are full, there will be no "Begin a new Quest" or "Copy a Quest" option available. These are the menus in a standard configuration where a game is saved on the cart. With that out of the way, here are the options of the main screen as they appear..... CONTINUE A QUEST CHANGE MESSAGE SPEED BEGIN A NEW QUEST COPY A QUEST ERASE A QUEST I'm not typing up a manual here, so you can figure out what these options represent ^_^ When you select "Continue" "Copy" or "Erase" You will then be prompted with a menu listing the saved games which these functions may be performed on. When you select "Change message speed" you will first be prompted for a saved game to change the message speed for, then the actual message speed. Move the cursor left for faster text, or right for slower text. When you select "New Quest" You will first be prompted for a name, then a message speed. The option to end the name selection is the one in the bottom right corner, but with only four letters to enter, most of you will find your cursor there very quickly anyway ^_^ ~~~~~~~~~~~~~~~~~ ~~~~~(2) Command menus~~~~~ ~~~~~~~~~~~~~~~~~ (a)---Main Command Menu---(a) When you press the "A" Button, this menu will appear. *'s indicate an option which expands into another menu. Here then, is the main command menu screen..... TALK SPELLS* STATUS* ITEM* DOOR SEARCH You should take note that there is no need to ever use the command menu to talk, search, or open a door. Simply stand in front of what you want to perform one of these options on and press the X button. Depending upon what is in front of you, or lack thereof, the game will select the appropriate action to perform automatically. (b)---Item Menus---(b) If you select "Item" a menu of your three characters will appear and a list of the items they are carrying next to it. Use the cursor to select which character you wish to perform actions on concerning items, then select the item. Hope you can recognize them so you know what you're trying to use ^_^ Once you have selected an item, you will be offered the a menu offering three choices USE TRANSFER DROP When you select use you will be offered a menu of your characters to choose who to use it on. If the item cannot be used on a character then a message will be displayed noting such. The exception is Seeds and Nuts. Whoever chooses to use these will get the benefits without being offered a choice. So trade the seed or nut to whoever you want to receive it's benefits before using it. When you select transfer, you'll be offered a menu of your characters to choose who to give it to. If you try to give an item to a character who's backpack is full, you will receive a message saying that character cannot hold more items. If the item you are attempting to transfer is a normal item, then the small pop-up window will simply tell you that it is an item. If you are trading a piece of equipment, the window will note how much it will change your attack or defense powers. If you move the cursor over your characters, the window changes to reflect that character's abilities. If no number appears in this window, then that character cannot equip that item. Be careful of that drop command. Once you drop something, it's gone forever! (c)---Status Menu---(c) When you select "Status" a second menu will appear which asks which of the following you wish to do... EQUIP* STATUS If you select "Status" the game will show many important statistics of your character. Select which character you wish to view the stats for first. If you look in the upper right hand corner you should see a window showing how much Gold you have. Here is what appears in the status windows when you select this command. The left window, from top to bottom, lists the following things about your character: Name (and last name Roto or Erdrick if you prefer), Your level, Your current HP, Your current MP, and the four listings below that are the Weapon, Armor, Shield and Helm you are currently equipped with. The right window, from top to bottom, lists the following things about your character: Strength, Agility, Defense, Max HP, Max MP, Attack %, Defense %, Experience. There will also be a pictorial representation of any of the five crests you have gathered at the bottom. Now, if you press the A button, the screen will change. (Except on the Hero who has no spells to use in the game) Displayed in the window will be the spells you can use in battle. Now, if you press the A button again, the screen will change again. Displayed in the window will be the spells you can use on the overworld. Press A again to exit the status screen. (d)---Equip Menu---(d) When you select "Equip" from the "Status" menu above, the game will scroll through several windows of equipment. You may use the "B" key to go back a menu at any time, and if you do so in the first window, it will cancel your equip operation. The first window to appear is for equipping weapons. At the top of the list will be shown all the weapons you possess. The bottom option is always "none" if you choose to fight with your bare hands. The second window to appear is for equipping armor. It will function in exactly the same manner as the weapon window. The third window is the Shield window, and it is used in the same manner as the previous two. The fourth window is the Helm window, and it is used in the same manner as the previous three. The fifth window is for your accessories. If you have any accessories which can be equipped, they will be listed at the top of the menu. The bottom option on this window ends your equip operation. In order to equip, or remove, an accessory you simply press the a button while the cursor is in front of the item. An "E" will appear next to the item when it is equipped. (e)---Spell Menu---(e) When you select "Spells" a second menu will appear listing the spells which you can cast (If you have learned any such spells. If you have no spells, no menu will appear) The spell menu appears in this order, and any spells you have not yet learned will be replaced by Question Marks on the menu screen. (((PRINCE))) (((PRINCESS)) HEAL HEALMORE ANTIDOTE REPEL RETURN ANTIDOTE OUTSIDE HEALALL HEALMORE OUTSIDE STEPGUARD REVIVE REVIVE OPEN ~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~(3) Inn, Shop, Etc., Menus~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~ (a)---Inn Menus---(a) The inn is pretty simple. It displays a message saying how much the Inn costs (you should be able to read the number, even if you can't read the text) and there will be a simple Yes/No menu where you can decide whether to sleep at the Inn or not. (b)---Item/Weapon Shop Menus---(b) The first menu you will get when talking to a shopkeeper is the following.... BUY SELL EXIT When you select "Buy", you will then be presented with a list of available items for purchase. Refer to the sections for each town to see what the menus in each individual town will look like. In the case of weapon shops, once you have purchased a piece of equipment, the shopkeeper will ask if you wish to equip the item. Top option is Yes and bottom one is No. In all shops, if your backpack is full, you will receive a message that you cannot hold any more items. Sell some items or store some in the Vault if you don't want to get rid of them. When you select "Sell", a window will open showing the items in your backpack. You then select the item you wish to sell with the cursor and press "A" to sell it. The shopkeeper will then ask a simple Yes/No question of whether it is OK to sell the item at the price listed in the text window. The "Exit" option simply exits the shop. This can also be accomplished just as easily by hitting the "B" button repeatedly until you exit the shop. (c)---Vault Menus---(c) The vault is a place to store your excess gold and items. They are located throughout the world in many towns. This useful addition in the Remix allows you to grab quest items at any time and then store them so that they are not clogging up your backpack. The first menu you receive in the Vault is the following. GIVE TAKE EXIT Selecting Exit will end your business in the Vault, but the "B" button works just as well. If you have nothing stored in the Vault, selecting the "Take" option will result in a message that says the Vault doesn't have anything that belongs to you. Selecting "Give" or "Take" brings up another menu which looks like this. GOLD ITEM EXIT Once again Exit just exits the menu and is easily replaced by the "B" button. Gold may be stored in the vault in increments of 1000. When you select "Gold" a window will be displayed with a cursor. Move the cursor to a digit position and press up or down to change the number until you have selected how much GP you wish to store in the Vault. Likewise the same for taking gold from the vault, but the total you have stored will be displayed in the text window. If you have no GP stored and you have selected "Take" then "Gold", you will receive a message saying that the Vault has no Gold stored for you. Selecting "Item" opens your backpack and allows you to select items to be stored in the Vault. Simply move the cursor to the item and press the "A" button to store it. Likewise taking items from the Vault, except the stored items will be displayed instead of your backpack. After storing or taking an item from the Vault, the keeper will ask you if you wish to store/take some more with a simple Yes/No question. If you have no items stored and try to select "Take" then "Item", you will receive a message saying the Vault doesn't have any of your things. Also, if your backpack is full, you cannot take any items from the Vault. ~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~(3) Battle Command Menus~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~ When you encounter an enemy on the overworld or in a dungeon, you will automatically snap into battle mode and the battle menu will be displayed. Note that your quick status window showing your current HP and MP is displayed as well, keep track of it if you want to be a successful warrior! (a)---Main Battle Menu---(a) Following is the battle window which pops up when you encounter the enemy. (((HERO))) (((PRINCE))) (((PRINCESS)) ATTACK ATTACK ATTACK RUN SPELLS* SPELLS* PARRY PARRY PARRY ITEM* ITEM* ITEM* If the Hero is asleep or dead, then the Prince's "Parry" command will change to "Run". Likewise if both Hero and Prince are dead, then the Princess' Parry will change to Run. Selecting "Item" will display the items you have in your backpack, select which one to use with the cursor and press "A" to activate. You will then be offered the opportunity to either use the item, or equip it if it is an item which can be equipped. The top choice is use, and the bottom choice is equip in this menu. If you attempt to use an item you will then be asked to choose which character or monster you wish to use it on. Selecting "Run" makes your character attempt to flee from the monster. This does not always work, and some creatures cannot be run from under any circumstances. Selecting "Attack" causes your character to lash out with whatever weapon they are equipped with at the enemy. Selecting "Parry" causes your character to go on the defensive, giving up their attack that round but increasing their defensive power for that round. (b)----Spell Battle Menu---(b) When you select "Spell" from the main battle menu, a list of available spells is displayed. Any spells you have not yet learned will be replaced by Question marks in the menu, which appears below. Press right or left farther than the menu goes to scroll back and forth between the two spell menu windows for each character. (((PRINCE WINDOW 1))) (((PRINCE WINDOW 2))) HEAL FIREBAL DEFEAT REVIVE STOPSPELL HEALMORE SACRIFICE FIREBANE INCREASE (((PRINCESS WINDOW 1))) (((PRINCESS WINDOW 2))) HEALMORE SLEEP EXPLODET REVIVE INFERNOS SURROUND DEFENCE HEALALL ************************************** ***(III) Some notes about the Remix*** ************************************** The battles in the Remix are generally more balanced than they were in the original Dragon Warrior. You'll find you spend a lot less time wandering in circles trying to build up GP and XP in this game than you did in the classic version. It's not nearly as noticeable in DQ2 as it is in DQ1, but the added balance is there. Magic seems to be more effective than it was in the original for one thing. The biggest help, however, has to be this. If you command one of your characters to attack a monster, and someone else kills it first (or it runs away), your character will attack another monster instead of wasting a shot. This allows you to team up heavily on dangerous enemies without wasting rounds smacking empty air. This applies to spells cast as well. If you target an enemy with a spell and they die before the spell goes off, your character will make a standard physical attack on a monster that is still alive. Offensive and Defensive powers of some of the equipment has been increased, mainly to make the Prince and Princess more effective fighters. You'll also find that the Prince can equip a few more weapons than he could in DW2 making him a much more effective fighter. There are added shops, like the Vaults throughout the game and the weapon shop in Cannock Castle. Some shops have added items in them that save you long walks as well. Basically it corrects a lot of annoying things that you had to do in the original game. There are items hidden in pots, dressers, etc. in the remix. So as you've become accustomed to in more recent RPG's, search everywhere for bonus items that don't cost you anything. One of the most significant things added to the game are the "Seeds" and "Acorns". These are like the items in Dragon Warrior 4 and increase your stats when used. They are hidden in dressers and such, but also replace a lot of the more useless treasure chests that were in the original game. Searching for and acquiring every treasure chest is actually worth your time in the Remix. You'll even find rare items like the Mysterious Hat and Wizard's Ring in Chests. Look in the status box with your HP and MP during battle. If there is a pinkish colored notation near your name, then you are affected by a status condition. You'll just have to learn to recognize which is which or remember what monsters use what attacks to know which one you've been hit with. Some monsters (Evil Clown in Midenhall jail) have had their HP significantly increased. To balance this out, they give you a huge load of XP when you beat them! There are a few other differences, but they are mainly in dungeon design and graphics quality. The overworld is identical, so you can wander about on it exactly as you did before. Unlike DQ1, the dungeon floorplans are not significantly changed, so your memory of DW2 dungeon maps will serve you well in the Remix. One extremely helpful thing in the cave to Rhone is the pits stay visible once you trigger them, so it's not as hard to find your way back through once you've splattered a couple of times on the floor below ^_^ ************************* ***(IV) VARIOUS CHARTS*** ************************* ~~~~~~~~~~~~~~~~~~~~~ ~~~~~(1) Weapon Statistics~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~ In the "Who Use" section, (A) Refers to the Hero (B) Refers to the Prince of Cannok (C) Refers to the Princess of Moonbrooke. "ATP" means Attack Power. NAME COST SELL WHO USE ATP FIND SPECIAL ==== ==== ==== ======= === ==== ======= Bamboo Stick 0 15 ABC 2 Chests Club 60 45 AB 8 Leftwyne Copper Sword 100 75 AB 10 Leftwyne Hamlin Magic Knife 200 150 ABC 12 Leftwyne Chain Sickle 390 247 AB 15 Leftwyne Hamlin Iron Spear 770 480 AB 20 Hamlin Broad Sword 1500 1125 A 30 Tantegel Lianport Hamlin Osterfair Giant Hammer 4000 3000 A 40 Tantegel Beran Wellgarth Osterfair Dragon Killer 8000 6000 A 55 Beran Wellgarth Osterfair Tuhn Light Sword 16000 12000 AB 70 Wellgarth "Use" For Attack Similar To the Surround Spell Falcon Sword 25000 18750 AB 7 Tuhn 2 Attacks Per Round Sword of Erdrick 0 0 AB 40 Chest Wizard's Wand 2500 1875 ABC 27 Lianport "Use" For Attack Similar Beran To the Firebal Spell Tuhn Staff of Thunder 0 19500 ABC 45 Chest "Use" For Attack Similar To the Infernos Spell Thunder Sword 0 375 A 95 Chest "Use" For Attack on Enemy Group with Strength Similar to Firebane Sword of Destruction 0 11250 A 105 Chest Cursed... Causes Equipped Ally to Freeze Up In Battle and Be Unable to Act ~~~~~~~~~~~~~~~~~~~~ ~~~~~(2) Armor Statistics~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~ In the "Who Use" section, (A) Refers to the Hero (B) Refers to the Prince of Cannok (C) Refers to the Princess of Moonbrooke. "DFP" means Defense Power NAME COST SELL WHO USE DFP FIND SPECIAL ==== ==== ==== ======= === ==== ======= Clothes 0 23 ABC 2 Chest Leather Armor 0 113 AB 6 Chest Chain Mail 480 292 AB 12 Hamlin Leftwyne Clothes Hiding 1250 938 ABC 35 Lianport Tantegel Osterfair Full Plate Armor 1000 750 A 25 Hamlin Lianport Magic Armor 4300 3225 AB 35 Osterfair Strong vs. Fire Tuhn Mink Coat 65000 48750 ABC 60 Wellgarth Strong vs. Fire Armor of Gaia 0 ?? A ?? Chest Armor of Erdrick 0 0 A 75 Chest Protects From Damage of Swamps, Lava and Barriers Gremlin's Armor 0 4800 AB ?? Chest Cursed.... Causes the Wearer to Freeze up in Battle and Be Unable to Act Water Flying Cloth 0 0 ABC 65 Don Mahone Strong vs. Fire, Protects In Tuhn From Damage of Swamps and Lava. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~(3) Shield And Helm Statistics~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In the "Who Use" section, (A) Refers to the Hero (B) Refers to the Prince of Cannok (C) Refers to the Princess of Moonbrooke. "DFP" means Defense Power NAME COST SELL WHO USE DFP FIND SPECIAL ==== ==== ==== ======= === ==== ======= Leather Shield 90 68 AB 4 Leftwyne Steel Shield 2000 1500 A 10 Hamlin Lianport Tantegel Beran Shield of Strength 21500 16125 AB 18 Beran May be "Use"d as an Item in Wellgarth Battle to Duplicate the Tuhn Effect of the Healmore Spell Upon the User. Shield of Erdrick 0 15 A 30 Chest Evil Shield 0 6600 A 10 Chest Cursed... Causes the Wearer to Freeze up in Battle and be Unable to Act. Iron Helmet 3150 2363 A 6 Tantegel Beran Wellgarth Osterfair Helmet of Erdrick 0 0 A 20 Chest Mysterious Hat 0 15000 ABC 8 Chest Reduces MP Needed For Spells By a Bit ~~~~~~~~~~~~~~~~~~~~~~ ~~~~~(4) Spell Descriptions~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~ In the "Caster" section... (A) Refers to the Prince of Cannok and (B) Refers to the Princess of Moonbrooke. Level section is divided the same way where both Prince and Princess can cast a listed spell. In the "Cast" section..... (W) Refers to Walkabout Mode and (B) Refers to Battle Mode NAME CASTER LEVEL MP CAST EFFECT DESCRIPTION ==== ====== ======= == ==== ============= ============================== Antidote A & B 6 & 12 3 WB One Ally Removes the Poison Condition Defeat A 23 4 B Enemy Group Snuffs out Enemy Life Instantly Doesn't Always work Defence B 10 2 B All Enemies Lowers Enemy Defense Power Explodet B 19 8 B All Enemies Damages Enemies About 50-80 Pts Firebal A 3 2 B One Enemy Damages Enemy About 15-25 Pts Firebane A 18 4 B Enemy Group Damages Enemies about 30-50 Pts Heal A 1 3 WB One Ally Heals Up to About 20 Pts Damage Healall B 15 8 WB One Ally Heals ALL HP to Max Healmore A & B 14 & 1 5 WB One Ally Heals Up to About 50 Pts Damage Increase A 20 2 B All Allies Increase Ally Defensive Powers Infernos B 4 4 B Enemy Group Damages Enemies about 15-25 Pts Open B 23 2 W One Door Opens Doors Without a Key Outside A & B 12 & 17 6 W All Allies Warps Party Out of a Dungeon Repel B 8 2 W All Allies Weak Enemies Will Not Attack Party Return A 10 6 W All Allies Warps Party To Last Save Location Revive A & B 25 & ?? 15 WB One Ally Revives a Dead Party Member to 1 HP Sacrifice A 28 1 B All Enemies Destroys All Enemies, But Kills The Caster of the Spell Sleep B 2 2 B Enemy Group Puts Enemies to Sleep, Unable to Act Stepguard A & B 17 & 21 4 W All Allies Prevents Damage from Barriers Stopspell A 8 3 B Enemy Group Blocks Enemies Spell Casting Ability Surround B 6 2 B Enemy Group Confuses Enemies, Causing Them to Miss Allies With Physical Attacks ~~~~~~~~~~~~~~~~~~~~~ ~~~~~(5) Item Descriptions~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~ NAME COST SELL DESCRIPTION ==== ==== ==== =========== Antidote Herb 8 6 Cures the Poison Condition of an Ally Agility Seed 0 ? Use to increase a characters agility Charm of Rubiss 0 0 Found on Rubiss' Island Once All Crests Have Been Obtained. Dispells Illusions of Hargon's Castle Cloak of the Wind 0 53 Found in Tower of Wind. Allows Party to Fall From Towers and Glide a Short Distance "Use" to Equip. Defense Seed 0 ? Use to increase a characters defense power Dew's Yarn 0 ?? Found in the Dragon's Horn Towers. Used to Make Water Flying Cloth by Don Mahone of Tuhn. Dragon's Bane 640 480 Can be won in Lottery. Reduces the Effectiveness Of Enemy Spells Against the Wearer. "Use" to Equip. Dragon's Potion 0 ?? Found Very Rarely in the Treasure Chests of Metal Babbles, This Item Tells you Your XP Needed For Next Level and Allows You to Save the Game Anywhere. Echoing Flute 0 0 When Played Near the Location of one of the Crests You Will Hear The Flute's Music Echo Back. Eye of Malroth 0 0 Found in the Sea Cave, Opens the Way to the Cave of Rhone. Also Allows Passage to Lower Floors of the Castle of Hargon Fairy Water 40 30 When Used by a Party Member, This Causes Weaker Monsters to Avoid the Party, Not Attacking. Golden Card 0 ?? Won in the Lottery, This Item Reduces the Costs of ALL Items in Shops by 25%. Golden Key 0 0 Opens Gold Key Doors. Gremlin's Tail 0 1125 Cursed.... Causes Enemy Spells to Be More Effective Against the Wearer. Jailor's Key 2000 1500 Opens Jail Doors Leaf of the World Tree 0 ? Revives Dead Party Members to full HP. Life Crest 0 0 One of the Five Crests Lifeforce Nut 0 ? Use to increase a characters max HP Lottery Ticket 0 53 Allows Bearer to Play Lottery. Magic Acorn 0 ? Use to increase a characters max MP. Magic Loom 0 ?? Used By Don Mahone in Tuhn to Make the Water Flying Cloth. Medical Herb 10 8 Heals HP damage of an Ally when Used. Mirror of Ra 0 0 Reveals Those Disguised by Magic. Used to Free Princess of Moonbrooke. Moon Crest 0 0 One of the Five Crests. Moon Fragment 0 ?? Found in the Tower of the Moon, Raises the Sea Level around Sea Cave to Cover Shoals and Allow Entry to the Cave. Silver Key 0 0 Opens Silver Key Doors. Star Crest 0 0 One of the Five Crests Strength Seed 0 ? Use to increase a characters strength Sun Crest 0 0 One of the Five Crests. Token of Erdrick 0 ? Found in Tantegel Castle, and Traded For Erdrick's Helm at the Monolith of Holy. Treasures 0 0 Traded at Lianport for the Echoing Flute Water Crest 0 0 One of the Five Crests. Watergate Key 0 0 Found in Wellgarth and Used In Tuhn to Open the Watergate Allowing Entrance to the Tower of the Moon. Wing of Wyvern 25 19 When Used Transports the Party Back to the Last Location Where the Game Was Saved. Wizard's Ring 0 1950 When Used This Restores Up to 30 MP to the User. May Break After Being Used. World Map 0 0 Use on the overworld to view a map of the world. ~~~~~~~~~~~~~~~~ ~~~~~(6) Enemy Charts~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~ _______________ ((((--ENEMY CHART--))) --------------- The HP listings I have here are approximated, because I didn't take the time to check these critters down to the last HP with weak weapons. The HP also seems to vary a bit for the monsters. The listing should be fairly accurate to tell you about how much you're going to have to beat on a critter to finish it off. The treasures listed on this chart are the ones I discovered while writing my DW2 FAQ. I have found that every treasure chest I have obtained thusfar has matched the DW2 chests, so I've listed them as if they matched perfectly. If anyone notices a monster who's chest has changed, please alert me. And...... I have not personally received all the treasures listed while playing the game, but these were sent in e-mail to me over the years and I've found other documents which say the same thing for almost every one listed. Therefore I consider these to be more or less accurate. I've put an (*) on the ones I've personally seen and noted, and a (?) on those I'm pretty sure to have received myself but did not make a note of in the reams of notebooks that contain my gaming notes. Those without any entry are tips from various sources. The Evil Clown with the (*) is the one in Midenhall Jail. He has more HP than the standard member of his breed. That said and done, here is the chart. Following is a list of terms used in the "Powers" section of the chart. If a spell name is listed (Hurt, Firebal, Firebane, Sleep, Stopspell, Explodet, Sacrifice, Defeat, Defence, Increase, Revive, Surround) then the enemy is capable of casting the spell against your party. Multiple effect spells always affect your entire party, as you are considered a "group" by the games engine. Call- This means the monster can summon more enemies of the same kind to attack you 2 Attacks- This enemy may attack physically twice in a round Guard- This enemy goes "On Guard" reducing damage you can do to it Immune- This enemy is immune to magical spells Poison- This enemy can poison you with it's touch or breath Sweet- This enemy has a group breath attack that puts you to sleep Flame- This enemy can breathe flames to damage your whole party Jig- This enemy can dance a strange dance and sap your MP Heroic- This enemy has a high probability of striking a "Tremendous Blow" against you Faint- This enemy can hit you hard enough to render you unconscious for a round FlameX2- Malroth's Flame Breath is much more powerful than any other enemies NAME |HP |XP |GP |POWERS |TREASURE ================|=====|=======|=====|=========================================|=============== Army Ant | 12 | 4 | 2 | Call | *Herb Attackbot | | 554 | 114 | 2 Attacks | *Steel Shield Babble | 12 | 8 | 4 | Poison | *Copper Sword Baboon | 24 | 33 | 45 | | *Club Basilisk | 35 | 41 | 58 | Poison | *Fairy Water Berserker | 70 | 147 | 126 | | *Giant Hammer Big Cobra | 12 | 9 | 9 | Poison | *Antidote Big Rat | 14 | 7 | 5 | | *Wing Big Slug | 7 | 2 | 3 | | *Herb Blizzard | 89 | 412 | 113 | Defeat, Defence | *Wizards Wand Bullwog | | 1475 | 235 | Explodet, Flame, 2 Attacks | *Wizards Ring Carnivog | 26 | 29 | 50 | Sweet | *Lottery Ticket Centipod | 20 | 14 | 30 | Poison | *Leather Armor Cyclops | | 257 | 99 | Heroic | ?Dragon's Bane Dark Eye | | | | | Evil Shield Demighost | 38 | 44 | 50 | 2 Attacks | *Chain Sickle Dragon Fly | 38 | 59 | 43 | Flame | *Dragon's Bane Drakee | 8 | 3 | 3 | | *Club Enchanter | 36 | 37 | 30 | Firebal, Sleep, Increase | Dragon's Bane Evil Clown | 65 | 107 | 132 | Firebane, Defence, Increase | ?Wizards Wand Evil Clown(*) | 150 | 734 | 170 | Firebane, Defence, Increase | *Staff Thunder Evil Eye | 46 | 92 | 88 | Jig, Sweet | Full Plate Arm Evil Tree | | | | | *Fairy Water Flame | | | | | ?Magic Armor Gargoyle | | | | | *Iron Helm Gas | 48 | 42 | 62 | Sleep, Surround, Stopspell | *Clothes Hiding Ghost Mouse | 8 | 6 | 6 | | *Clothes Ghost Rat | 20 | 23 | 25 | Call | *Herb Ghoul | 70 | 91 | 100 | Firebal | *Chain Sickle Giant | 140 | 580 | 85 | Heroic | *Sword Destruc. Gold Batboon | 130 | 542 | 100 | Sacrifice, Sweet, Flame, Firebane | *Gremlin's Arm Gold Orc | 95 | 85 | 255 | Heal | *Dragon's Bane Goopi | | | | | Wizards Ring Gorgon | 25 | 50 | 62 | Surround, Sleep, Increase, Defence | *Fairy Water Grabgoopi | 58 | 48 | 30 | Call | *Copper Sword Green Dragon | | | | | *Sword Destruc. Gremlin | 56 | 52 | 47 | Flame, Sleep, Heal | ?Wing Wyvern Hargon's Knight | 64 | 115 | 80 | Defence, 2 Attacks, Healmore | Thunder Sword Hawk Man | 50 | 64 | 45 | Heal, Stopspell | ?Gremlin's Tail Healer | 24 | 15 | 5 | Heal | *Lottery Ticket Hibabango | 60 | 81 | 83 | Defence, Surround | *Chain Mail Hork | 78 | 61 | 51 | Poison, Sweet | Wizards Ring Hunter | 60 | 76 | 97 | | ?Iron Spear Iron Ant | 7 | 2 | 4 | | *Herb Lizard Fly | 13 | 27 | 20 | Firebal | *Lottery Ticket Mace Master | | | | Defence, Explodet, Revive, Defeat, | ?Staff Thunder | | | | Increase | Magic Ant | 13 | 4 | 2 | Sleep | *Lottery Ticket Magic Baboon | 36 | 40 | 45 | Call | *Herb Magic Vampirus | | 182 | 106 | Sleep, Defence, Flame | Mysterious Hat Magician | 14 | 9 | 9 | Firebal | *Bamboo Stick Magidrakee | 12 | 12 | 10 | Defence | *Club Man O' War | 18 | 24 | 50 | Faint | ?Wing Wyvern Medusa Ball | 36 | 36 | 29 | Sleep, 2 Attacks, Defence | *Antidote Mega Knight | | | | | Evil Shield Megapede | 20 | 33 | 24 | Poison | *Leather Shield Metal Babble | 5 | 10150 | 255 | Surround, Firebll, Immune | *Dragons Potion Metal Hunter | | | | | ?Broad Sword Metal Slime | | | | | ?Iron Helmet Mud Man | 26 | 32 | 35 | Jig | *Fairy Water Mummy | 72 | 62 | 60 | Faint | *Clothes Mummy Man | 45 | 44 | 40 | | *Clothes Orc | | | | | *Iron Spear Orc King | 115 | 204 | 175 | Healmore | *Lottery Ticket Ozwarg | 60 | 159 | 121 | Firebane, Healmore, Sleep, Stopspell, | *Gremlin's Tail | | | | Flame, Call | Poison Lilly | | | | | *Antidote Puppet Man | 58 | 75 | 100 | Jig, Increase | Wizards Ring Saber Lion | 80 | 128 | 55 | | *Iron Spear Saber Tiger | 30 | 45 | 55 | 2 Attacks | *Copper Sword Sea Slug | 30 | 34 | 80 | Poison, Call, Faint, Sweet | ?Copper Sword Silver Batboon | | 321 | 96 | Sweet, Firebane, Healall | *Dragon Killer Slime | 5 | 1 | 2 | | *Herb Smoke | 15 | 18 | 14 | Stopspell | *Clothes Sorceror | 54 | 72 | 110 | Firebane, Stopspell | ?Clothes Hiding Titan Tree | 50 | 50 | 80 | Jig | ?Wizards Wand Undead | | 45 | 82 | | ?Lottery Ticket Vampirus | 54 | 95 | 83 | 2 Attacks, Call | ?Wing of Wyvern Wild Mouse | 9 | 5 | 5 | | *Herb Zombie | 55 | 40 | 25 | Guard, Surround | *Leather Armor ================|=====|=======|=====|=========================================|=============== BOSS NAME |HP |XP |GP |POWERS |TREASURE ================|=====|=======|=====|=========================================|=============== Atlas | 250 | 2500 | 250 | 2 Attacks | ?Sword Destruc. Bazuzu | 250 | 3350 | 240 | Explodet, Firebane, Sleep, Defeat, | ?Mysterious Hat | | | | Healall, Stopspell | Zarlox | 320 | 4750 | 255 | Explodet, 2 Attacks, Flame, Increase | Staff Thunder | | | | Healall | Hargon | 450 | 0 | 0 | Sweet Breath, 2 Attacks, Explodet, | | | | | Flame | Malroth | | 0 | 0 | FlameX2, 2 Attacks, Increase, Defence | ============================================================================================== ~~~~~~~~~~~~~~~~~~~~ ~~~~~(7) Experience Chart~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~ Note: This is DW2's experience chart, but I have thusfar noticed no deviance between the two charts up to level-30 on the hero, so I should imagine the two charts are the same. Drop me a line (and a screenshot if possible) if you find any difference in the two charts. LEVEL HERO PRINCE PRINCESS ===== ======= ======= ======== 1 0 0 0 2 12 24 100 3 32 60 300 4 72 110 600 5 130 200 1200 6 280 380 2400 7 560 700 4200 8 1000 1300 6400 9 1800 2400 9000 10 2800 4000 12000 11 3910 6000 16000 12 5300 8200 20000 13 7600 11000 25000 14 10000 15000 31000 15 13000 19000 39000 16 17000 24000 50000 17 21000 30000 65000 18 26000 37000 83000 19 32000 46000 103000 20 40000 57000 125000 21 50000 70000 150000 22 62000 85000 180000 23 75000 100000 220000 24 90000 116000 270000 25 107000 134000 300000 26 127000 155000 330000 27 150000 182000 360000 28 175000 210000 400000 29 200000 240000 450000 30 230000 280000 540000 31 260000 310000 630000 32 290000 340000 730000 33 320000 380000 820000 34 350000 430000 910000 35 380000 480000 1000000 36 410000 520000 35 Is Max! 37 440000 580000 38 470000 640000 39 500000 700000 40 530000 760000 41 570000 820000 42 620000 840000 43 670000 900000 44 720000 960000 45 770000 1000000 46 820000 45 Is Max! 47 870000 48 920000 49 970000 50 1000000 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~(7) Travel Door Destinations~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Monolith North of Beran: West Portal--------} Monolith Southwest of Cannok Center Portal------} Fire Monolith Central Portal (Near World Tree Island) East Portal--------} Monolith West of Moonbrooke Fire Monolith (Near World Tree Island): West Portal--------} Monolith North of Lianport Center Portal------} Monolith North of Beran Central Portal East Portal--------} Monolith of Holy (Alefgard) Monolith of Zahan: Only Portal--------} Midenhall Monolith South of Midenhall: Only Portal--------} Osterfair Portal of Beran House of Healing: Only Portal--------} Monolith South of Rhone Final Refuge (Monolith of Rhone): Only Portal--------} Monolith South of Rhone (One way only)