Dragon Quest 1-2 Remix Dragon Quest 1 FAQ Version 1.0 Christopher Lee Boger leslumens@yahoo.com FAQ HOME http://darken.0catch.com/goblin/ggdomain.htm (The Goblin's Domain) FINE DRAGON QUEST COMMUNITY SITES http://www.dqshrine.com (Dustin's DW/DQ Shrine) Remember to link from each of these sites to the other fine locales for pursuing Dragon Quest on the internet. As always, if you find any errors in this FAQ (other than the fact I'm a treasure hunter and like to power up way more than is necessary before performing any quest) feel free to e-mail me and you'll be credited in the revised FAQ. Likewise, any contributions to the contents will be much welcomed and credited. You may use and distribute this FAQ as you see fit, so long as the original contents remain unedited. Addendums may be added, provided none of the original content is changed, but I would prefer you send any such addendums to me. These would then be worked into the "official" FAQ and reposted at all the FAQ's homes so it can be available to the public at large. There is (or will be, depends on how quickly you got ahold of this after I completed it ^_^) an online version of this FAQ with descriptive pictures and some more specific sections available at the Goblin's Domain. **************** *** CONTENTS *** **************** (I) Some notes about play on emulators (1) My stance on emulation (2) Notes about playing this game via emulation (II) Menu Translations for the Japanese Impaired (1) Main Game menus (a) Select which DQ you want to play (b) "Continue your Quest" menus (2) Command menus (a) Main Command Menu (b) Status Menu (c) Equip Menu (d) Spell Menu (3) Inn, Shop, Etc., Menus (a) Inn Menus (b) Item/Weapon Shop Menus (c) Vault Menus (4) Battle Menus (a) Main Battle Menu (b) Spell Battle Menu (III) Some notes about the Remix (IV) Various Charts (1) Weapon Stats (2) Armor Stats (3) Shield Stats (4) Spell descriptions (5) Item descriptions (6) Enemy Charts (7) Experience chart ********************************************** *** (I) Some notes about play on emulators *** ********************************************** ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~(1) My stance on emulation~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~ First and foremost, if you are playing the game and enjoying it, you should be doing your utmost to pay for the fun you are having. The best case scenario is that you are playing the game on an emulator in order to use English patches released by Translation Groups on the 'Net because you can't read Japanese, not because you don't have the actual physical cart. There is absolutely nothing illegal about having a copy of a cart you own on your computer. Now having it on your web site or downloading it from one is a different matter..... Considering the extreme limitations on obtaining some of the older and more popular games (which DQ1-2 definitely fits in) another scenario of which I approve is to have downloaded the game in order to play something you could not have otherwise obtained. This does NOT mean you should stop looking for a copy of the original cart. You should be making every effort to pay the wonderful people who made the game for their efforts. Basically, it boils down to this. If you downloaded the game simply so you could get it for free, we're at odds. I hate that whole stinkin' "WaReZ" scene garbage and the people it attracts. Now I'm done ranting. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~(2) Notes about playing this game via emulation~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ First off, you should know that there is no complete translation patch for this game at the time I am typing this faq. The latest version released is .37 from RPGe and that is what I am basing this section of the FAQ on. Next.... READ THE README FILES THAT COME WITH YOUR EMULATOR OF CHOICE!!!!! Ninety percent of the time reading those and a little bit of experimentation will teach you what you need to know about these fascinating little programs and how to run them. Don't harrass page maintainers with questions about emulators if you don't want to get flamed. I will be posting a FAQ on this on my page sometime, so you might check and see if I've uploaded it yet. Continuing on..... There is a bug in the most recent release of the Translation Patch by RPGe. This cause significant story events not to proceed properly. The events affected are: Rescuing Gwaelin, Obtaining the Staff of Rain, Obtaining the Rainbow Drop, and forming the Rainbow Bridge. There is, however, a way to play the game and maintain the aid of the partial English patch..... First, you must have a copy of the original untranslated rom somewhere in storage. It must be named the same as the one you are playing the game on. You may then play up to the point of the event (Just before talking to Gwaelin in Swamp Cave for example) and use a "Save State" to save your game at that point. Then, switch positions of the patched and unpatched roms. Load up the unpatched rom and use "Restore State" to return to the point where you saved it earlier. Now activate the event by talking to whoever or using your item. Once the event has occurred, you may do the switch again and continue playing with the partial English patch. If you don't know how to use "Save State" and "Restore State", read the documentation! It differs depending upon which emulator you are using. You could also do a renaming trick instead of a swap trick to accomplish this same goal, but this is the way I always do it. Next on the agenda.... I'm not sure if this is a problem with the patch, or the original rom, or just emulation in general, but this game tends to crash on occasion. If the music stalls in one long note, it's crashed. I recommend that you use the "Save State" often to avoid losing progress due to a crash. By "often" I mean near constantly. Every two or three battles, or every foot or so you walk on the overworld. The game has a BAD tendency to crash, and if you get in the habit of keeping your save state updated you will find yourself screaming a lot less often. You should be on a system with AT LEAST a 100 MHZ processor or better to play this game via emulation. With that speed and the sound turned "off" the game will run at a speed that is somewhat bearable. It can be played on slower systems (I can run it on a 486 50 MHZ) but the speed will drive you batty most likely. For full sound and speed, I'd say go for something in the 200 MHZ + range. That's what I run it on and I don't have any frame skip whatsoever. Final notes..... If the emulator you are using doesn't support transparencies, or your system can't support the VESA required to do so, then you will have no need for Torches or the Radiant spell in the game. The caves will always be fully visible without them. Disappointed with the boost a Defense Seed or Lifeforce Acorn has given you? Make sure you "save state" before you use any of these items. Then just keep hitting restore until it gives you a boost that makes you smile (6 is max). But remember, this is cheating and I highly discourage this unless you have already beaten the game and are just playing around (or writing a FAQ and trying to stay a step above the monsters ^_^) ******************************************************** *** (II) Menu Translations for the Japanese Impaired *** ******************************************************** NOTE: I use the original Dragon Warrior 1 terms or a logical English word for all sections of this FAQ. These are not, nor are they meant to be, direct Japanese translations. I felt this would allow people who have played in the world of Dragon Warrior before to identify with the commands better. ~~~~~~~~~~~~~~~~~~~~ ~~~~~(1) Main Game menus~~~~~ ~~~~~~~~~~~~~~~~~~~~ (a)---Select which DQ you want to play.---(a) I don't even know why I'm putting this on here, except for fear that somebody won't figure it out and will ask me about it. At the opening title screen, there will be a menu at the bottom. The top choice is "Dragon Quest 1" and the bottom choice is "Dragon Quest 2". Now that wasn't so hard, was it ^_^ (b)---"Continue your Quest" menus---(b) The first thing you should know is that the first time you start the cart (or the rom in the emulator) there will be no data saved, so only the "Begin a New Quest" option will be present. Likewise, if all the slots are full, there will be no "Begin a new Quest" or "Copy a Quest" option available. These are the menus in a standard configuration where a game is saved on the cart. With that out of the way, here are the options of the main screen as they appear..... CONTINUE A QUEST CHANGE MESSAGE SPEED BEGIN A NEW QUEST COPY A QUEST ERASE A QUEST I'm not typing up a manual here, so you can figure out what these options represent ^_^ When you select "Continue" "Copy" or "Erase" You will then be prompted with a menu listing the saved games which these functions may be performed on. When you select "Change message speed" you will first be prompted for a saved game to change the message speed for, then the actual message speed. Move the cursor left for faster text, or right for slower text. When you select "New Quest" You will first be prompted for a name, then a message speed. The option to end the name selection is the one in the bottom right corner, but with only four letters to enter, most of you will find your cursor there very quickly anyway ^_^ ~~~~~~~~~~~~~~~~~ ~~~~~(2) Command menus~~~~~ ~~~~~~~~~~~~~~~~~ (a)---Main Command Menu---(a) When you press the "A" Button, this menu will appear. *'s indicate an option which expands into another menu. Here then, is the main command menu screen..... TALK SPELLS* STATUS* ITEM* DOOR SEARCH You should take note that there is no need to ever use the command menu to talk, search, or open a door. Simply stand in front of what you want to perform one of these options on and press the X button. Depending upon what is in front of you, or lack thereof, the game will select the appropriate action to perform automatically. If you select "Item" a list showing all the items you have will appear. Hope you can recognize them so you know what you're trying to use ^_^ (b)---Status Menu---(b) When you select "Status" a second menu will appear which asks which of the following you wish to do... EQUIP* STATUS* If you select "Status" the game will show many important statistics of your character. If you look in the upper right hand corner you should see a window showing how much Gold you have. Here is what appears in the status windows when you select this command. The left window, from top to bottom, lists the following things about your character: Name (and last name Roto or Erdrick if you prefer), Your level, Your current HP, Your current MP, and the three listings below that are the Weapon, Armor, and Shield you are currently equipped with. The right window, from top to bottom, lists the following things about your character: Strength, Agility, Defense, Max HP, Max MP, Attack %, Defense %, Experience. Now, if you press the A button, the screen will change. Displayed in the left window will be the spells you can use in battle. Displayed in the right window will be the spells you can use on the overworld. Press A again to exit the status screen. (c)---Equip Menu---(c) When you select "Equip" from the "Status" menu above, the game will scroll through several windows of equipment. You may use the "B" key to go back a menu at any time, and if you do so in the first window, it will cancel your equip operation. The first window to appear is for equipping weapons. At the top of the list will be shown all the weapons you possess. The bottom option is always "none" if you choose to fight with your bare hands. The second window to appear is for equipping armor. It will function in exactly the same manner as the weapon window. The third window is the Shield window, and it is used in the same manner as the previous two. The fourth window is for your accessories. If you have any accessories which can be equipped, they will be listed at the top of the menu. The bottom option on this window ends your equip operation. In order to equip, or remove, an accessory you simply press the a button while the cursor is in front of the item. An "E" will appear next to the item when it is equipped. (d)---Spell Menu---(d) When you select "Spells" a second menu will appear listing the spells which you can cast (If you have learned any such spells. If you have no spells, no menu will appear) The spell menu appears in this order, and any spells you have not yet learned will be replaced by Question Marks on the menu screen. HEAL RADIANT OUTSIDE RETURN REPEL HEALMORE ~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~(3) Inn, Shop, Etc., Menus~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~ There really isn't a menu for the key sellers or the nun who sells fairy water in Cantlin, so I'll just mention here that the price of the keys/fairy water appears in the text window and that they ask you Yes/No do you want to buy what they have. Once you've maxed out your keys, you'll get a message saying you can't buy any more. And as always, you can't buy anything if your backpack is full. (a)---Inn Menus---(a) The inn is pretty simple. It displays a message saying how much the Inn costs (you should be able to read the number, even if you can't read the text) and there will be a simple Yes/No menu where you can decide whether to sleep at the Inn or not. (b)---Item/Weapon Shop Menus---(b) The first menu you will get when talking to a shopkeeper is the following.... BUY SELL EXIT When you select "Buy", you will then be presented with a list of available items for purchase. Refer to the sections for each town to see what the menus in each individual town will look like. In the case of weapon shops, once you have purchased a piece of equipment, the shopkeeper will ask if you wish to equip the item. Top option is Yes and bottom one is No. In the case of Item and Key shops, if you already have the maximum number of keys or Herbs, a message will be displayed informing you that you cannot hold any more. In all shops, if your backpack is full, you will receive a message that you cannot hold any more items. Sell some items or store some in the Vault if you don't want to get rid of them. When you select "Sell", a window will open showing the items in your backpack. You then select the item you wish to sell with the cursor and press "A" to sell it. The shopkeeper will then ask a simple Yes/No question of whether it is OK to sell the item at the price listed in the text window. The "Exit" option simply exits the shop. This can also be accomplished just as easily by hitting the "B" button repeatedly until you exit the shop. (c)---Vault Menus---(c) The vault is a place to store your excess gold and items. It is located in the back of the Inn in Brecconary. This useful addition in the Remix allows you to grab quest items at any time and then store them so that they are not clogging up your backpack. The first menu you receive in the Vault is the following. GIVE TAKE EXIT Selecting Exit will end your business in the Vault, but the "B" button works just as well. If you have nothing stored in the Vault, selecting the "Take" option will result in a message that says the Vault doesn't have anything that belongs to you. Selecting "Give" or "Take" brings up another menu which looks like this. GOLD ITEM EXIT Once again Exit just exits the menu and is easily replaced by the "B" button. Gold may be stored in the vault in increments of 1000. When you select "Gold" a window will be displayed with a cursor. Move the cursor to a digit position and press up or down to change the number until you have selected how much GP you wish to store in the Vault. Likewise the same for taking gold from the vault, but the total you have stored will be displayed in the text window. If you have no GP stored and you have selected "Take" then "Gold", you will receive a message saying that the Vault has no Gold stored for you. Selecting "Item" opens your backpack and allows you to select items to be stored in the Vault. Simply move the cursor to the item and press the "A" button to store it. Likewise taking items from the Vault, except the stored items will be displayed instead of your backpack. After storing or taking an item from the Vault, the keeper will ask you if you wish to store/take some more with a simple Yes/No question. If you have no items stored and try to select "Take" then "Item", you will receive a message saying the Vault doesn't have any of your things. Also, if your backpack is full, you cannot take any items from the Vault. ~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~(3) Battle Command Menus~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~ When you encounter an enemy on the overworld or in a dungeon, you will automatically snap into battle mode and the battle menu will be displayed. Note that your quick status window showing your current HP and MP is displayed as well, keep track of it if you want to be a successful warrior! (a)---Main Battle Menu---(a) Following is the battle window which pops up when you encounter the enemy. ATTACK SPELL* RUN ITEM* Selecting "Item" will display the items you have in your backpack, select which one to use with the cursor and press "A" to activate. Selecting "Run" makes your character attempt to flee from the monster. This does not always work, and some creatures cannot be run from under any circumstances. Selecting "Attack" causes your character to lash out with whatever weapon they are equipped with at the enemy. (b)----Spell Battle Menu---(b) When you select "Spell" from the main battle menu, a list of available spells is displayed. If you have not learned any spells, no menu will be displayed and you will receive a message stating that you don't know any spells which can be used in battle. Any spells you have not yet learned will be replaced by Question marks in the menu, which appears below. HEAL HURT SLEEP STOPSPELL HEALMORE HURTMORE ************************************** ***(III) Some notes about the Remix*** ************************************** The battles in the Remix are generally more balanced than they were in the original Dragon Warrior. You'll find you spend a lot less time wandering in circles trying to build up GP and XP in this game than you did in the classic version. There are added shops, like the Vaults in Brecconary and Cantlin, and the wandering Item salesman in Rimuldar. These make things a lot easier and clear up a couple of problems I had with the original game. There are items hidden in pots, dressers, etc. in the remix. So as you've become accustomed to in more recent RPG's, search everywhere for bonus items that don't cost you anything. One of the most significant things added to the game are the "Seeds" and "Acorns". These are like the items in Dragon Warrior 4 and increase your stats when used. They are hidden in dressers and such, but also replace a lot of the more useless treasure chests that were in the original game. Searching for and acquiring every treasure chest is actually worth your time in the Remix. Some monsters will "Go on Guard" in the remix. Goldmen and the two stronger Scorpions are the two creatures who do this most often. When a creature is "on guard" your shots will do less damage than usual. Some monsters can now not only dodge your attacks, they can dodge your spells. Skeleton monsters and dragons are the most notorious for this little addition. The Sleep spell seems nearly worthless in the Remix. The Stopspell however, seems to be stronger and work more often. If you see a ring of stars fly at your enemy when casting Stopspell, it worked. Otherwise, you'd best be ready to cast it again. Look in the status box with your HP and MP during battle. If there is a pinkish colored notation near your name, then you are affected by either Sleep or Stopspell. If you're still attacking, you can bet it's Stopspell and not Sleep ^_^ One item, the Flame Sword, can now be used as an item in battle. By the time you acquire it, however, the value is more "neato" than useful. Herbs seem weaker than your Heal spell this time out, so use those herbs to heal up before major battles to save the stronger Heal spell for the actual battle. Some monsters (Golem, Dragon guarding Gwaelin) have had their HP significantly increased. To balance this out, they give you a huge load of XP when you beat them! There is a healer in Tantegel now, but his value is limited since the "Light Shine Upon Thee" dude is there as well, and he's not behind a locked door. There are a few other differences, but they are mainly in dungeon design and graphics quality. The overworld is identical, so you can wander about on it exactly as you did before. ************************* ***(IV) VARIOUS CHARTS*** ************************* ~~~~~~~~~~~~~~~~~~~~~ ~~~~~(1) Weapon Statistics~~~~~ ~~~~~~~~~~~~~~~~~~~~~ Towns referred to in "Where Bought/Found" B-Brecconary C-Cantlin G-Garinham K-Kol R-Rimuldar "ATP" means Attack Power. -------------------------------------------------------------------------- Wep. Name | Cost | ATP | Where Bought/Found (Special Note) -------------------------------------------------------------------------- Bamboo Stick | 10 | + 2 | B,C Club | 60 | + 4 | B,C,G Copper Sword | 180 | +10 | G,B,K,R,C Hand Axe | 560 | +15 | G,R,K,C Broadsword | 1500 | +20 | R,C Flame Sword | 9800 | +28 | C (Use as item in battle) Erdrick's Sword | 0 | +40 | Charlock Castle ------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~ ~~~~~(2) Armor Statistics~~~~~ ~~~~~~~~~~~~~~~~~~~~ Towns referred to in "Where Bought/Found" B-Brecconary C-Cantlin G-Garinham K-Kol R-Rimuldar "DFP" means Defense Power -------------------------------------------------------------------------- Name of Armor | Cost | DFP | Where Bought/Found (Special Note) -------------------------------------------------------------------------- Clothes | 20 | + 2 | B Leather Armor | 70 | + 4 | B,G,C Chain Mail | 300 | +10 | G,C Half Plate | 1000 | +16 | K,R Full Plate | 3000 | +24 | K,R,C Magic Armor | 7800 | +24 | R,C (Restore 1 HP per 4 steps) Erdrick's Armor | 0 | +28 | Hauksness (Restore 1 HP per 1 steps) (Also no dmg. barrier or swamp) --------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~ ~~~~~(3) Shield Statistics~~~~~ ~~~~~~~~~~~~~~~~~~~~~ Towns referred to in "Where Bought/Found" B-Brecconary C-Cantlin G-Garinham K-Kol R-Rimuldar "DFP" Means Defense Power ------------------------------------------------- Shield Name | Cost | DFP | Where Bought/Found ------------------------------------------------- Small Shield | 90 | + 4 | B,K Large Shield | 800 | +10 | G,C Silver Shield | 14800 | +20 | C ------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~ ~~~~~(4) Spell Descriptions~~~~~ ~~~~~~~~~~~~~~~~~~~~~~ In the "What it does" column -BAT- means can only be used in battle. -WAL- means can only be used in walkabout mode -UND- means can only be used underground -ABV- means can only be used aboveground -------------------------------------------------------------- Spell | | Level | What it Name | MP | Gained | Does -------------------------------------------------------------- Heal | 4 | 3 | Restore HP Hurt | 2 | 4 | Damage enemy -BAT- Sleep | 2 | 7 | Put enemy to sleep -BAT- Radiant | 3 | 9 | Light up caves. -WAL- -UND- Stopspell | 2 | 10 | Block enemy spells -BAT- Outside | 6 | 12 | Exit Dungeon -WAL- -UND- Return | 8 | 13 | Return to Tantegel -WAL- -ABV- Repel | 2 | 15 | Stops Random attacks -WAL- -ABV- Healmore | 10 | 17 | Restore more HP Hurtmore | 5 | 19 | Damage enemy more -BAT- --------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~ ~~~~~(5) Item Descriptions~~~~~ ~~~~~~~~~~~~~~~~~~~~~ In the "Where found/bought" column, the following letters pertain to towns where items may be purchased B-Brecconary C-Cantlin G-Garinham K-Kol R-Rimuldar --------------------------------------------------------------------------- Name of item |Cost| Effect | Where found/bought --------------------------------------------------------------------------- Cursed Belt | 0 | Cursed | Charlock, G. Garinham Cursed Necklace | 0 | Cursed | Mountain Cave Dragon Scale | 20 | Raise Defense +5 | B,G,K,R Erdrick's Token | 0 | Special | Swamp S. Cantlin Fairy Flute | 0 | Put Golem to Sleep | Kol Fairy Water | 12 | Stop random attacks | C Fighters Ring | 0 | ????? | Mountain Cave Herb | 10 | Restore HP | B,G,K,R Torch | 8 | Light up caves | B,G,K,R Rainbow Drop | 0 | Create Rainbow Bridge | Shrine S. Rimuldar Silver Harp | 0 | Attract enemy & Special | Grave Garinham Staff of Rain | 0 | Special | Shrine W. Kol Stones of Sunlight | 0 | Special | Tantegel Castle Wings | 24 | Return to Tantegel | K,R,C Strength Seed | 0 | Increase Strength 1-6 | Various Agility Seed | 0 | Increase Agility 1-6 | Various Lifeforce Acorn | 0 | Increase Max. HP 1-6 | Various Macic Acorn | 0 | Increase Max. MP 1-6 | Various Magic Key | 24 | Open Doors | R, Tantegel Castle Magic Key | 32 | Open Doors | C --------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~ ~~~~~(6) Enemy Charts~~~~~ ~~~~~~~~~~~~~~~~ "Dungeon" indicates the monster is found wandering in dungeons. "S"-Swamp Cave "G"-Grave of Garinham "M"-Mountain Cave "C"-Charlock Number after letter indicates first level of dungeon the monster appears on. Hit points vary widely in the game, and the listings for HP are relatively close averages. HP may be lower or higher from encounter to encounter. In "Powers Used" either a name of a spell or one of the following... "Breath" is flaming breath attack "Guard" means the enemy goes on the defensive, taking less damage "Agility" means the enemy dodges attacks often and/or acquires first attack in a battle round often. "Resist" means the enemy resists damage from magical spells "Immune" means the enemy is immune to magical spells "No Effect" means sleep and stopspell don't work against enemy Second Green Dragon (with ~) is guarding Gwaelin. It is stronger than the standard Green Dragon breed. ---------------------------------------------------------------------- Name | HP | GP | XP | Powers Used | Dungeon ---------------------------------------------------------------------- Armored Knight | 82 | 152 | 172 | Hurtmore, Healmore |C(6) Axe Knight | 78 | 165 | 130 | Sleep |C(1) Blue Dragon | 92 | 150 | 180 | Breath, Resist |C(3) Demon Knight | 42 | 148 | 90 | Agility |* Drakee | 6 | 6 | 3 | |* Drakeema | 16 | 25 | 20 | Hurt, Heal |M(2) G(1) Droll | 31 | 30 | 18 | |M(2) G(1) Drollmagi | 48 | 110 | 58 | Hurt, Heal, Sleep |G(3) Druin | 18 | 21 | 14 | |S(1) M(1) Druinlord | 32 | 95 | 56 | Heal |G(3) Ghost | 7 | 8 | 4 | |S(1) M(1) Goldman | 98 | 650 | 6 | Guard |* Golem | 150 | 10 |2500 | |* Green Dragon | 60 | 160 | 135 | Breath, Resist |C(1) Green Dragon~ | 150 | 950 | 0 | Breath, Resist |S(1) Knight | 49 | 150 | 78 | Stopspell |* Magician | 10 | 16 | 8 | Hurt |S(1) M(1) Magidrakee | 13 | 20 | 12 | Hurt |* Magiwyvern | 45 | 135 | 83 | Sleep, Breath |* Metal Scorpion | 19 | 48 | 31 | Guard |G(2) Metal Slime | 4 | 6 | 775 | Hurt, Immune |* Poltergeist | 21 | 19 | 15 | Hurt |M(2) G(1) Red Dragon | 100 | 143 | 350 | Sleep, Resist, Stops|C(6) Red Slime | 4 | 4 | 2 | |* Rouge Scorpion | 31 | 110 | 70 | Guard |* Scorpion | 13 | 25 | 16 | Guard |S(1) M(1) Skeleton | 27 | 42 | 25 | Agility |M(2) G(1) Slime | 3 | 2 | 1 | |* Spectre | 27 | 72 | 47 | Heal, Hurt |G(3) Starwyvern | 68 | 169 | 105 | Healmore, Breath |C(1) Stoneman | 140 | 148 | 155 | |C(3) Warlock | 25 | 50 | 28 | Sleep, Hurt |G(2) Werewolf | 52 | 155 | 95 | Agility |C(1) Wizard | 66 | 185 | 120 | Hurtmore, Stopspell |C(1) Wolf | 30 | 60 | 40 | Agility |G(2) Wolflord | 33 | 80 | 52 | Stopspell, Agility |G(3) Wraith | 32 | 62 | 42 | Heal, Agility |* Wraith Knight | 41 | 120 | 72 | Heal, Agility |G(3) Wyvern | 32 | 105 | 64 | |* -------------------------------------------------------------------------- Dragonlord | | | | Healmore, Hurtmore | (Wizard Form) | 200 | 0 | 0 | Sleep, No Effect |C(8) -------------------------------------------------------------------------- Dragonlord | | | | Breath, No Effect | (Dragon Form) | 350 | 0 | 0 | Supreme Agility |C(8) -------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~ ~~~~~(7) Experience Chart~~~~~ ~~~~~~~~~~~~~~~~~~~~ -------------------------------------------------- Level | Experience Necessary (Total XP) -------------------------------------------------- 1 | 0 2 | 7 3 | 23 4 | 47 5 | 110 6 | 220 7 | 450 8 | 800 9 | 1300 10 | 2000 11 | 2900 12 | 4000 13 | 5500 14 | 7500 15 | 10000 16 | 13000 17 | 17000 18 | 21000 19 | 25000 20 | 29000 Level 21 to max level 30: Add +4000 XP per level. Example Level 21=33000 --------------------------------------------------