(Best viewed in 800x600 or higher!)
The battles in the Remix are generally more balanced than they were in the original
Dragon Warrior. You'll find you spend a lot less time wandering in circles trying to build
up GP and XP in this game than you did in the classic version.
There are added shops, like the Vaults in Brecconary and Cantlin, and the wandering
Item salesman in Rimuldar. These make things a lot easier and clear up a couple of problems
I had with the original game.
There are items hidden in pots, dressers, etc. in the remix. So as you've become
accustomed to in more recent RPG's, search everywhere for bonus items that don't cost you
anything.
One of the most significant things added to the game are the "Seeds" and "Acorns". These
are like the items in Dragon Warrior 4 and increase your stats when used. They are hidden in
dressers and such, but also replace a lot of the more useless treasure chests that were in
the original game. Searching for and acquiring every treasure chest is actually worth your
time in the Remix.
Some monsters will "Go on Guard" in the remix. Goldmen and the two stronger Scorpions
are the two creatures who do this most often. When a creature is "on guard" your shots will
do less damage than usual.
Some monsters can now not only dodge your attacks, they can dodge your spells. Skeleton
monsters and dragons are the most notorious for this little addition.
The Sleep spell seems nearly worthless in the Remix. The Stopspell, however, seems to
be stronger and work more often. If you see a ring of stars fly at your enemy when casting
Stopspell, it worked. Otherwise, you'd best be ready to cast it again.
Look in the status box with your HP and MP during battle. If there is a pinkish colored
notation near your name, then you are affected by either Sleep or Stopspell. If you're still
attacking, you can bet it's Stopspell and not Sleep ^_^
One item, the Flame Sword, can now be used as an item in battle. By the time you acquire
it, however, the value is more "neato" than useful.
Herbs seem weaker than your Heal spell this time out, so use those herbs to heal up
before major battles to save the stronger Heal spell for the actual battle.
Some monsters (Golem, Dragon guarding Gwaelin) have had their HP significantly increased.
To balance this out, they give you a huge load of XP when you beat them!
There is a healer in Tantegel now, but his value is limited since the "Light Shine Upon
Thee" dude is there as well, and he's not behind a locked door.
There are a few other differences, but they are mainly in dungeon design and graphics
quality. The overworld is identical, so you can wander about on it exactly as you did before.
Much of the information in this FAQ naturally is the property of Enix of Japan and it's other legal intellectual type property holders. No thievin' nor toe steppin' is intended. Just tryin' to provide a hand to the poor DQ people who've been waiting for years for another Dragon Warrior and have given up and started playing the Japanese versions like I have.
Everything else (C) Christopher Lee Boger 1998-99
